Player Matchup

Zeus
Zeus
Biderekk
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,458 Elo+
Solo
Vulcan
Vulcan
Wadrack
Vulcan
Level 29
God Stats
38W - 43L
1,516 SR
Queue Stats
117W - 112L
1,464 Elo+
Solo
Charybdis
Charybdis
aikur12
Charybdis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 8L
1,310 Elo+
Party 2
Bakasura
Bakasura
maikel275
Bakasura
Level 111
God Stats
0W - 1L
1,865 SR
Queue Stats
50W - 41L
1,470 Elo+
Party 2
Sobek
Sobek
urgod12345
Sobek
Level 13
God Stats
0W - 2L
1,247 SR
Queue Stats
8W - 13L
1,360 Elo+
Solo
Team Averages
Level 32
1,526 SR
1,412 Elo+

VS

Team Averages
Level 25
1,474 SR
1,452 Elo+
Danzaburou
Danzaburou
Cachumbo22
Danzaburou
Level 28
God Stats
30W - 24L
1,568 SR
Queue Stats
162W - 152L
1,460 Elo+
Solo
Scylla
Scylla
DimaKing228
Scylla
Level 16
God Stats
2W - 3L
1,129 SR
Queue Stats
49W - 90L
1,304 Elo+
Party 1
Cliodhna
Cliodhna
Libran22
Cliodhna
Level 11
God Stats
2W - 1L
1,366 SR
Queue Stats
22W - 17L
1,587 Elo+
Solo
Olorun
Olorun
MasterSmite007
Olorun
Level 29
God Stats
6W - 3L
1,721 SR
Queue Stats
149W - 150L
1,559 Elo+
Solo
Tiamat
Tiamat
YiffHyena
Tiamat
Level 39
God Stats
17W - 31L
1,587 SR
Queue Stats
66W - 116L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
0 / 9 / 1
6,417
377
3,986
11,236
2,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vulcan
Wadrack
Vulcan
16
2 / 3 / 1
9,419
554
6,414
8,166
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
aikur12
Charybdis
11
5 / 9 / 3
7,672
451
10,888
11,933
3,519
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
maikel275
Bakasura
15
7 / 4 / 4
9,466
557
8,838
11,527
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
12
2 / 1 / 5
8,010
471
4,440
13,746
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cachumbo22
Danzaburou
13
4 / 4 / 5
8,150
479
10,196
10,495
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
13
7 / 2 / 0
8,702
512
9,918
7,625
2,327
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cliodhna
Libran22
Cliodhna
16
7 / 3 / 4
9,916
583
8,813
12,037
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 4 / 1
10,606
624
9,495
10,992
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
YiffHyena
Tiamat
12
2 / 3 / 2
7,295
429
4,399
11,848
4,388
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
16
Kills
26
26
Deaths
16
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
9
1
0.06
W
Danzaburou
Cachumbo22
Danzaburou
4
4
5
1.63
W
Scylla
7
2
0
3.5
W
Cliodhna
Libran22
Cliodhna
7
3
4
3
W
6
4
1
1.63
L
Vulcan
Wadrack
Vulcan
2
3
1
0.83
W
Tiamat
YiffHyena
Tiamat
2
3
2
1
L
Charybdis
aikur12
Charybdis
5
9
3
0.72
L
Bakasura
maikel275
Bakasura
7
4
4
2.25
L
Sobek
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,566
Damage
42,821
56,608
Taken
52,997
24,230
Mitigated
18,592
11,479
Healing
13,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
3,986
1,060
0
1,194
11,236
2,363
0
6,332
4,904
23,274
0
W
Danzaburou
Cachumbo22
Danzaburou
10,196
3,888
0
2,424
10,495
2,785
0
2,787
7,657
0
49,489
W
Scylla
9,918
194
0
378
7,625
2,327
529
1,616
5,507
38,262
0
W
Cliodhna
Libran22
Cliodhna
8,813
422
0
2,799
12,037
5,135
0
2,054
9,513
0
76,039
W
9,495
3,781
0
3,904
10,992
3,957
1,928
6,086
4,234
70,269
6,817
L
Vulcan
Wadrack
Vulcan
6,414
1,595
0
787
8,166
3,344
738
5,878
2,288
61,179
0
W
Tiamat
YiffHyena
Tiamat
4,399
443
0
4,259
11,848
4,388
588
1,969
9,635
25,791
0
L
Charybdis
aikur12
Charybdis
10,888
6,617
0
1,812
11,933
3,519
1,568
3,455
8,478
0
40,719
L
Bakasura
maikel275
Bakasura
8,838
5,698
0
4,230
11,527
4,500
0
2,528
8,999
0
41,203
L
Sobek
4,440
487
0
3,456
13,746
10,504
168
4,695
9,051
19,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,984
Gold Earned
44,669
361
Minions Killed
462
0
Camps Cleared
0
1,495,488
Distance Traveled
1,585,985
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,417
377
39
2
0
237,256
1
W
Danzaburou
8,150
479
71
4
0
312,176
4
W
Scylla
8,702
512
78
5
0
298,862
1
W
Cliodhna
9,916
583
122
7
0
391,710
2
W
Olorun
10,606
624
150
9
0
284,536
2
L
Vulcan
9,419
554
128
8
0
317,137
2
W
Tiamat
7,295
429
41
2
0
298,701
2
L
Charybdis
7,672
451
63
4
0
244,632
1
L
Bakasura
9,466
557
87
5
0
358,859
4
L
Sobek
8,010
471
44
3
0
337,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role