Player Matchup

Nike
Nike
 
Nike
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Big Yoshi68
Merlin
Level 126
God Stats
0W - 1L
1,294 SR
Queue Stats
24W - 24L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
Todds91
Zhong Kui
Level 58
God Stats
0W - 3L
1,054 SR
Queue Stats
34W - 54L
1,276 Elo+
Party 2
Team Averages
Level 90
1,283 SR
1,414 Elo+

VS

Team Averages
Level 54
1,380 SR
1,513 Elo+
Thanatos
Thanatos
 
Thanatos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Arkangel59
Ra
Level 127
God Stats
2W - 2L
1,491 SR
Queue Stats
229W - 104L
1,772 Elo+
Party 1
Cthulhu
Cthulhu
kåîn
Cthulhu
Level 8
God Stats
1W - 3L
1,151 SR
Queue Stats
4W - 8L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
2 / 2 / 0
6,589
599
6,595
7,666
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
10
0 / 4 / 2
6,392
581
7,280
7,098
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Todds91
Zhong Kui
9
0 / 6 / 1
6,224
566
3,018
8,925
4,544
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
9 / 0 / 2
8,669
788
9,064
6,634
2,668
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 7
7,592
690
6,866
7,692
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
kåîn
Cthulhu
11
1 / 1 / 9
7,151
650
3,560
9,284
8,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
12
12
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
2
0
1
W
Thanatos
 
Thanatos
9
0
2
10
W
2
1
7
5.5
L
Merlin
0
4
2
0.25
L
Zhong Kui
Todds91
Zhong Kui
0
6
1
0.08
W
Cthulhu
kåîn
Cthulhu
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,893
Damage
19,490
23,689
Taken
23,610
11,133
Mitigated
13,687
2,747
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,595
1,284
0
675
7,666
5,139
0
4,334
2,716
0
16,784
W
Thanatos
 
Thanatos
9,064
2,587
499
4,806
6,634
2,668
0
3,371
3,180
0
20,413
W
6,866
626
2,100
3,716
7,692
2,958
88
3,917
3,411
41,349
0
L
Merlin
7,280
201
0
687
7,098
1,450
0
2,060
4,795
30,121
0
L
Zhong Kui
Todds91
Zhong Kui
3,018
352
0
1,385
8,925
4,544
0
3,403
5,087
16,201
0
W
Cthulhu
kåîn
Cthulhu
3,560
277
0
814
9,284
8,061
30
3,353
5,597
5,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,205
Gold Earned
23,412
106
Minions Killed
123
2
Camps Cleared
7
549,470
Distance Traveled
640,000
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,589
599
19
2
1
211,592
3
W
Thanatos
8,669
788
21
2
4
223,301
3
W
Ra
7,592
690
95
9
3
206,712
5
L
Merlin
6,392
581
52
5
1
188,105
3
L
Zhong Kui
6,224
566
35
3
0
149,773
2
W
Cthulhu
7,151
650
7
1
0
209,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role