Player Matchup

Rama
Rama
 
Rama
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Frostburnz213Fro
Artio
Level 118
God Stats
1W - 3L
1,126 SR
Queue Stats
44W - 83L
1,346 Elo+
Solo
Thoth
Thoth
YallahMyGinners
Thoth
Level 65
God Stats
1W - 1L
1,366 SR
Queue Stats
198W - 160L
1,631 Elo+
Party 2
Team Averages
Level 97
1,331 SR
1,492 Elo+

VS

Team Averages
Level 105
1,395 SR
1,501 Elo+
Ra
Ra
FangedOstrich14
Ra
Level 41
God Stats
1W - 5L
1,162 SR
Queue Stats
170W - 332L
1,299 Elo+
Solo
Rama
Rama
Redacteď
Rama
Level 149
God Stats
4W - 3L
1,523 SR
Queue Stats
124W - 87L
1,621 Elo+
Party 1
Ymir
Ymir
SandPuppers
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 168L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
12 / 1 / 4
10,304
937
18,517
9,554
3,504
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 3 / 12
8,355
760
4,667
15,257
14,659
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 2 / 8
8,569
779
10,254
6,566
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
8,045
731
4,485
11,143
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
1 / 5 / 4
7,090
645
8,242
9,496
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 4 / 3
8,002
727
5,090
17,856
17,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
16
Kills
6
6
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
12
1
4
14
L
3
7
1
0.5
W
1
3
12
2.33
L
Rama
1
5
4
0.6
L
2
4
3
0.88
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,438
Damage
17,817
31,377
Taken
38,495
20,372
Mitigated
22,957
14,551
Healing
5,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
18,517
15,767
0
5,794
9,554
3,504
2,493
3,415
6,013
0
54,838
L
4,485
980
1,635
1,709
11,143
3,160
102
4,415
6,728
25,910
0
W
4,667
520
880
5,441
15,257
14,659
128
4,040
11,023
10,833
0
L
Rama
8,242
4,628
0
1,144
9,496
2,715
203
3,881
5,615
0
20,084
L
5,090
1,899
0
1,372
17,856
17,082
0
6,625
11,231
11,534
0
W
10,254
799
0
2,436
6,566
2,209
562
2,283
4,283
41,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,228
Gold Earned
23,137
150
Minions Killed
88
10
Camps Cleared
0
636,784
Distance Traveled
563,266
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,304
937
78
7
6
198,333
1
L
Ra
8,045
731
54
5
0
186,341
0
W
Artio
8,355
760
5
0
2
224,988
1
L
Rama
7,090
645
19
2
0
179,206
2
L
Ymir
8,002
727
15
1
0
197,719
3
W
Thoth
8,569
779
67
6
2
213,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role