Player Matchup

Sol
Sol
JOELBM0014
Sol
Level 31
God Stats
8W - 4L
1,656 SR
Queue Stats
94W - 100L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
Medvezhe
Cthulhu
Level 14
God Stats
4W - 11L
1,158 SR
Queue Stats
21W - 36L
1,134 Elo+
Solo
Neith
Neith
yhusy
Neith
Level 44
God Stats
9W - 9L
1,457 SR
Queue Stats
77W - 90L
1,407 Elo+
Party 1
Team Averages
Level 30
1,424 SR
1,319 Elo+

VS

Team Averages
Level 13
1,574 SR
1,188 Elo+
Scylla
Scylla
DivineGoesBrr
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,115 Elo+
Party 2
Kukulkan
Kukulkan
GELDLYDUSHA
Kukulkan
Level 5
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 2L
1,194 Elo+
Solo
Ganesha
Ganesha
Yakarie93
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 11
7,322
732
9,906
7,866
2,849
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
Medvezhe
Cthulhu
11
3 / 1 / 8
7,454
745
5,070
9,491
10,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
yhusy
Neith
13
8 / 0 / 5
8,122
812
8,294
4,919
2,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,787
579
4,814
8,162
2,630
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
GELDLYDUSHA
Kukulkan
9
0 / 5 / 0
5,638
564
6,962
6,797
2,482
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
Yakarie93
Ganesha
10
1 / 3 / 0
6,077
608
3,168
12,183
9,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
13
Kills
1
1
Deaths
13
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Kukulkan
GELDLYDUSHA
Kukulkan
0
5
0
0
W
2
0
11
7.5
W
Cthulhu
Medvezhe
Cthulhu
3
1
8
7
L
Ganesha
Yakarie93
Ganesha
1
3
0
0.33
W
Neith
yhusy
Neith
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,270
Damage
14,944
22,276
Taken
27,142
15,190
Mitigated
14,374
9,597
Healing
1,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,814
786
0
470
8,162
2,630
0
5,012
2,933
15,702
0
L
Kukulkan
GELDLYDUSHA
Kukulkan
6,962
871
0
412
6,797
2,482
0
3,360
3,220
15,328
0
W
9,906
3,899
0
3,595
7,866
2,849
2,120
5,252
2,614
36,876
1,071
W
Cthulhu
Medvezhe
Cthulhu
5,070
114
758
2,906
9,491
10,288
0
5,741
3,750
13,967
0
L
Ganesha
Yakarie93
Ganesha
3,168
145
256
733
12,183
9,262
0
5,959
5,772
11,710
0
W
Neith
yhusy
Neith
8,294
4,037
0
2,338
4,919
2,053
596
4,097
822
0
24,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,898
Gold Earned
17,502
113
Minions Killed
63
4
Camps Cleared
2
543,026
Distance Traveled
471,823
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,787
579
28
3
1
142,355
5
L
Kukulkan
5,638
564
34
3
1
159,542
5
W
Sol
7,322
732
55
6
0
181,323
1
W
Cthulhu
7,454
745
22
2
0
178,866
2
L
Ganesha
6,077
608
1
0
0
169,926
2
W
Neith
8,122
812
36
4
4
182,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role