Player Matchup

Nemesis
Nemesis
ALEJAANDRO_99
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,311 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SamuelRR15Fenix
Cu Chulainn
Level 125
God Stats
1W - 5L
1,408 SR
Queue Stats
26W - 32L
1,422 Elo+
Party 1
Janus
Janus
Squinity
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 338L
1,326 Elo+
Solo
Team Averages
Level 74
1,469 SR
1,353 Elo+

VS

Team Averages
Level 63
1,531 SR
1,358 Elo+
Danzaburou
Danzaburou
L-Magik-
Danzaburou
Level 110
God Stats
12W - 6L
1,608 SR
Queue Stats
163W - 180L
1,441 Elo+
Solo
Yemoja
Yemoja
arestroll375
Yemoja
Level 56
God Stats
1W - 0L
1,510 SR
Queue Stats
3W - 6L
1,181 Elo+
Solo
Achilles
Achilles
nomoredeathnow
Achilles
Level 23
God Stats
16W - 12L
1,477 SR
Queue Stats
27W - 22L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 8 / 2
7,484
535
4,722
11,496
3,718
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
SamuelRR15Fenix
Cu Chulainn
12
2 / 2 / 0
8,230
588
15,437
19,290
19,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Squinity
Janus
12
0 / 1 / 2
7,766
555
13,488
7,438
1,800
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
L-Magik-
Danzaburou
13
3 / 0 / 5
9,410
672
10,004
11,023
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
14
1 / 2 / 9
9,792
699
5,068
12,154
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
13
7 / 0 / 4
9,722
694
16,883
16,369
17,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
11
11
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
8
2
0.13
W
Danzaburou
L-Magik-
Danzaburou
3
0
5
5.5
L
Cu Chulainn
SamuelRR15Fenix
Cu Chulainn
2
2
0
1
L
Janus
Squinity
Janus
0
1
2
1
W
Yemoja
1
2
9
2.75
W
Achilles
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,647
Damage
31,955
38,224
Taken
39,546
24,827
Mitigated
33,967
8,190
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,722
1,487
0
1,077
11,496
3,718
0
2,185
8,915
0
16,328
W
Danzaburou
L-Magik-
Danzaburou
10,004
2,817
0
4,057
11,023
4,062
846
4,215
6,324
0
39,665
L
Cu Chulainn
SamuelRR15Fenix
Cu Chulainn
15,437
1,942
0
5,961
19,290
19,309
0
3,230
14,936
6,478
28,663
L
Janus
Squinity
Janus
13,488
1,372
660
492
7,438
1,800
0
469
6,794
34,865
0
W
Yemoja
5,068
1,657
6,122
4,802
12,154
12,028
206
5,863
5,595
13,461
0
W
Achilles
16,883
6,587
92
3,174
16,369
17,877
341
6,834
9,019
0
35,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,480
Gold Earned
28,924
147
Minions Killed
139
2
Camps Cleared
8
749,120
Distance Traveled
775,917
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,484
535
24
2
1
249,617
3
W
Danzaburou
9,410
672
78
6
7
271,215
4
L
Cu Chulainn
8,230
588
56
4
1
258,826
4
L
Janus
7,766
555
67
5
0
240,677
0
W
Yemoja
9,792
699
16
1
0
229,996
3
W
Achilles
9,722
694
45
3
1
274,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role