Player Matchup

Bellona
Bellona
AkameLeGodeur
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
DanilSokol
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Kura6z
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Agni
Agni
Malebodgia
Agni
Level 22
God Stats
9W - 7L
1,506 SR
Queue Stats
31W - 35L
1,359 Elo+
Solo
Nemesis
Nemesis
jojojojojjo
Nemesis
Level 28
God Stats
16W - 15L
1,438 SR
Queue Stats
89W - 110L
1,341 Elo+
Solo
Team Averages
Level 11
1,489 SR
1,440 Elo+

VS

Team Averages
Level 13
1,369 SR
1,328 Elo+
Scylla
Scylla
AkerosWraith
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,347 Elo+
Party 2
Neith
Neith
ArtaUa2280
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Da Ji
Da Ji
EliseShepard
Da Ji
Level 17
God Stats
4W - 11L
1,101 SR
Queue Stats
24W - 32L
1,273 Elo+
Party 2
Chronos
Chronos
adridu
Chronos
Level 18
God Stats
0W - 2L
1,246 SR
Queue Stats
16W - 22L
1,316 Elo+
Party 3
Mulan
Mulan
lolo3011
Mulan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,205 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
8
6 / 1 / 1
5,333
593
3,784
3,766
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
DanilSokol
Artemis
7
2 / 1 / 1
4,751
528
2,930
4,274
997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Kura6z
Ymir
6
1 / 3 / 1
4,533
504
423
4,486
2,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
4 / 0 / 1
5,575
619
2,978
4,038
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
jojojojojjo
Nemesis
8
2 / 3 / 2
4,828
536
2,404
4,849
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
7
1 / 3 / 0
4,548
505
3,085
4,045
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
7
3 / 2 / 0
4,315
479
3,121
3,775
892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
2 / 0 / 0
4,677
520
1,674
4,577
1,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
adridu
Chronos
7
1 / 2 / 1
4,309
479
1,921
3,353
1,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
lolo3011
Mulan
4
0 / 9 / 1
3,574
397
904
6,421
1,856

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
15
Kills
7
8
Deaths
16
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
6
1
1
6.5
L
Scylla
1
3
0
0.33
L
Neith
3
2
0
1.5
W
Artemis
DanilSokol
Artemis
2
1
1
2.5
L
2
0
0
2
W
Ymir
Kura6z
Ymir
1
3
1
0.5
W
4
0
1
4.5
L
Chronos
adridu
Chronos
1
2
1
0.75
W
Nemesis
jojojojojjo
Nemesis
2
3
2
1
L
Mulan
lolo3011
Mulan
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,519
Damage
10,705
21,413
Taken
22,171
9,082
Mitigated
5,968
5,995
Healing
4,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
3,784
695
0
1,021
3,766
2,565
144
1,290
2,476
2,209
14,094
L
Scylla
3,085
311
0
1,048
4,045
839
0
1,007
2,880
19,289
0
L
Neith
3,121
1,703
0
710
3,775
892
0
359
3,416
0
8,810
W
Artemis
DanilSokol
Artemis
2,930
1,578
0
1,408
4,274
997
489
0
4,274
0
15,791
L
1,674
191
0
1,514
4,577
1,308
0
600
3,901
0
16,507
W
Ymir
Kura6z
Ymir
423
97
0
432
4,486
2,788
161
0
4,486
7,193
0
W
2,978
423
0
2,011
4,038
1,022
87
1,753
2,021
25,465
0
L
Chronos
adridu
Chronos
1,921
1,015
0
859
3,353
1,073
360
27
3,326
12,723
1,524
W
Nemesis
jojojojojjo
Nemesis
2,404
960
0
1,123
4,849
1,710
0
1,192
3,561
0
18,236
L
Mulan
lolo3011
Mulan
904
193
0
0
6,421
1,856
0
1,504
4,783
0
4,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,020
Gold Earned
21,423
157
Minions Killed
128
0
Camps Cleared
0
810,895
Distance Traveled
694,850
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,333
593
31
3
0
139,935
0
L
Scylla
4,548
505
41
5
0
136,288
2
L
Neith
4,315
479
12
1
0
110,290
3
W
Artemis
4,751
528
23
3
0
147,280
0
L
Da Ji
4,677
520
37
4
0
146,373
2
W
Ymir
4,533
504
11
1
0
166,124
0
W
Agni
5,575
619
53
6
0
159,459
1
L
Chronos
4,309
479
25
3
0
140,379
2
W
Nemesis
4,828
536
39
4
0
198,097
0
L
Mulan
3,574
397
13
1
0
161,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role