Player Matchup

Cerberus
Cerberus
Dojo-Demon83169
Cerberus
Level 62
God Stats
1W - 4L
1,367 SR
Queue Stats
220W - 240L
1,429 Elo+
Party 2
Ullr
Ullr
IS7_Zagar
Ullr
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
KasperVnes
Hun Batz
Level 63
God Stats
6W - 8L
1,464 SR
Queue Stats
354W - 364L
1,415 Elo+
Party 3
Kukulkan
Kukulkan
PocketOlemartin
Kukulkan
Level 42
God Stats
4W - 7L
1,494 SR
Queue Stats
228W - 253L
1,427 Elo+
Party 3
Nike
Nike
odakadoo
Nike
Level 57
God Stats
26W - 23L
1,626 SR
Queue Stats
300W - 301L
1,410 Elo+
Party 3
Team Averages
Level 47
1,490 SR
1,436 Elo+

VS

Team Averages
Level 77
1,564 SR
1,443 Elo+
Sylvanus
Sylvanus
Blanc_Chimere
Sylvanus
Level 40
God Stats
10W - 2L
1,765 SR
Queue Stats
96W - 93L
1,485 Elo+
Party 1
Artemis
Artemis
ILikeCheese1940
Artemis
Level 41
God Stats
5W - 4L
1,610 SR
Queue Stats
247W - 246L
1,365 Elo+
Solo
Chaac
Chaac
Jslothking
Chaac
Level 48
God Stats
2W - 10L
1,323 SR
Queue Stats
226W - 222L
1,361 Elo+
Solo
Hun Batz
Hun Batz
Super-_-GG
Hun Batz
Level 147
God Stats
3W - 4L
1,538 SR
Queue Stats
23W - 23L
1,514 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
karssnost
Morgan Le Fay
Level 107
God Stats
3W - 1L
1,584 SR
Queue Stats
14W - 12L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 6 / 3
9,430
472
8,512
19,522
7,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ullr
12
1 / 11 / 3
7,627
381
5,516
14,376
2,820
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hun Batz
KasperVnes
Hun Batz
15
0 / 4 / 5
9,295
465
9,787
16,116
5,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
13
1 / 8 / 4
8,872
444
8,492
13,795
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
17
5 / 4 / 0
10,728
536
12,149
15,964
9,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blanc_Chimere
Sylvanus
16
6 / 0 / 19
11,067
553
15,048
18,597
20,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
12 / 4 / 6
11,384
569
16,995
16,489
5,425
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
18
2 / 0 / 1
10,698
535
6,575
9,191
11,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Super-_-GG
Hun Batz
18
5 / 1 / 8
10,501
525
12,030
15,082
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
karssnost
Morgan Le Fay
16
8 / 4 / 7
9,651
483
11,367
11,638
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
9
Kills
33
33
Deaths
9
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Blanc_Chimere
Sylvanus
6
0
19
15.5
L
Cerberus
2
6
3
0.58
W
12
4
6
3.75
L
Ullr
1
11
3
0.23
W
Chaac
2
0
1
2.5
L
Hun Batz
KasperVnes
Hun Batz
0
4
5
0.63
L
Kukulkan
1
8
4
0.38
W
Hun Batz
Super-_-GG
Hun Batz
5
1
8
9
W
Morgan Le Fay
karssnost
Morgan Le Fay
8
4
7
2.88
L
Nike
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,456
Damage
62,015
79,773
Taken
70,997
29,251
Mitigated
48,194
15,078
Healing
26,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Blanc_Chimere
Sylvanus
15,048
3,630
4,510
6,299
18,597
20,947
394
4,133
14,208
29,297
0
L
Cerberus
8,512
218
641
5,644
19,522
7,971
0
6,863
12,659
47,811
0
W
16,995
10,451
0
4,220
16,489
5,425
2,558
7,845
8,554
0
82,587
L
Ullr
5,516
2,701
885
1,213
14,376
2,820
236
4,595
9,781
0
27,167
W
Chaac
6,575
1,236
0
4,997
9,191
11,187
1,260
0
9,191
0
67,595
L
Hun Batz
KasperVnes
Hun Batz
9,787
2,790
0
1,451
16,116
5,197
646
4,437
11,584
0
75,110
L
Kukulkan
8,492
1,230
0
2,478
13,795
3,922
1,198
8,094
5,701
52,472
0
W
Hun Batz
Super-_-GG
Hun Batz
12,030
3,470
0
5,868
15,082
6,107
1,153
2,504
12,378
0
76,882
W
Morgan Le Fay
karssnost
Morgan Le Fay
11,367
665
0
834
11,638
4,528
975
3,241
8,317
49,684
0
L
Nike
12,149
2,402
0
2,766
15,964
9,341
866
2,426
12,833
2,068
60,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,952
Gold Earned
53,301
508
Minions Killed
514
0
Camps Cleared
0
1,865,022
Distance Traveled
1,869,334
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,067
553
28
1
0
350,454
3
L
Cerberus
9,430
472
90
5
0
349,812
5
W
Artemis
11,384
569
136
7
0
322,713
3
L
Ullr
7,627
381
64
3
0
327,413
2
W
Chaac
10,698
535
151
8
0
387,316
2
L
Hun Batz
9,295
465
116
6
0
422,737
0
L
Kukulkan
8,872
444
106
5
0
351,849
1
W
Hun Batz
10,501
525
125
6
0
451,399
0
W
Morgan Le Fay
9,651
483
74
4
0
357,452
5
L
Nike
10,728
536
132
7
0
413,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role