Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
BrklynJo
Bacchus
Gold V
Level 118
God Stats
2W - 2L
1,642 SR
Queue Stats
20W - 27L
1,371 MMR
Solo
Olorun
Olorun
Platinum II
Jyuhnn
Olorun
Platinum II
Level 141
God Stats
1W - 1L
1,900 SR
Queue Stats
33W - 21L
2,162 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,681 SR
1,678 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,658 SR
1,701 MMR
Baba Yaga
Baba Yaga
Masters
Gm everyspliT
Baba Yaga
Masters
Level 93
God Stats
12W - 4L
1,907 SR
Queue Stats
232W - 154L
2,901 MMR
Solo
Cabrakan
Cabrakan
Bronze II
SSLYrat
Cabrakan
Bronze II
Level 157
God Stats
0W - 2L
1,448 SR
Queue Stats
233W - 398L
409 MMR
Solo
Ravana
Ravana
Platinum III
rokilem
Ravana
Platinum III
Level 127
God Stats
5W - 13L
1,620 SR
Queue Stats
383W - 461L
1,793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 7 / 3
12,677
634
15,298
21,150
16,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
BrklynJo
Bacchus
17
6 / 1 / 7
14,659
733
15,180
21,639
29,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Jyuhnn
Olorun
17
1 / 2 / 10
12,280
614
26,238
18,133
19,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SolGilgameshOdinGebAthena

VS

Bans
FenrirAresKumbhakarnaYemojaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Gm everyspliT
Baba Yaga
18
7 / 3 / 2
13,165
658
26,636
22,320
20,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
SSLYrat
Cabrakan
12
0 / 5 / 6
11,410
571
5,154
20,571
27,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
rokilem
Ravana
15
3 / 5 / 5
11,511
576
16,553
22,680
29,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
10
10
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
7
3
1.07
W
Bacchus
BrklynJo
Bacchus
6
1
7
9.5
L
Baba Yaga
Gm everyspliT
Baba Yaga
7
3
2
2.67
W
Olorun
Jyuhnn
Olorun
1
2
10
3
L
Cabrakan
SSLYrat
Cabrakan
0
5
6
0.6
L
Ravana
rokilem
Ravana
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,716
Damage
48,343
60,922
Taken
65,571
65,976
Mitigated
77,505
21,178
Healing
21,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,298
6,584
0
3,840
21,150
16,881
1,280
12,127
7,929
0
48,028
W
Bacchus
BrklynJo
Bacchus
15,180
2,695
1,622
4,660
21,639
29,929
40
9,736
10,645
32,973
0
L
Baba Yaga
Gm everyspliT
Baba Yaga
26,636
1,473
162
11,369
22,320
20,780
0
12,424
9,178
92,547
0
W
Olorun
Jyuhnn
Olorun
26,238
13,828
2,855
8,201
18,133
19,166
957
8,502
8,612
69,646
5,673
L
Cabrakan
SSLYrat
Cabrakan
5,154
640
0
4,305
20,571
27,142
23
12,980
7,127
13,529
0
L
Ravana
rokilem
Ravana
16,553
3,193
0
5,305
22,680
29,583
0
13,885
7,986
0
24,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,616
Gold Earned
36,086
203
Minions Killed
202
9
Camps Cleared
8
1,025,932
Distance Traveled
1,000,320
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,677
634
79
4
4
314,186
10
W
Bacchus
14,659
733
30
2
2
391,831
6
L
Baba Yaga
13,165
658
158
8
7
353,229
4
W
Olorun
12,280
614
94
5
3
319,915
1
L
Cabrakan
11,410
571
18
1
1
324,921
6
L
Ravana
11,511
576
26
1
0
322,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role