Player Matchup

Skadi
Skadi
CaraIsHere
Skadi
Level 145
God Stats
4W - 1L
1,753 SR
Queue Stats
71W - 89L
1,515 Elo+
Solo
Nemesis
Nemesis
FearOfGods66
Nemesis
Level 106
God Stats
4W - 2L
1,653 SR
Queue Stats
88W - 80L
1,595 Elo+
Solo
Ra
Ra
Marsdix
Ra
Level 129
God Stats
8W - 5L
1,687 SR
Queue Stats
342W - 361L
1,442 Elo+
Solo
Geb
Geb
RedSpartan
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,488 Elo+
Party 1
Achilles
Achilles
iGriX_ys
Achilles
Level 128
God Stats
36W - 37L
1,519 SR
Queue Stats
688W - 651L
1,542 Elo+
Party 1
Team Averages
Level 126
1,622 SR
1,516 Elo+

VS

Team Averages
Level 100
1,508 SR
1,543 Elo+
Janus
Janus
 
Janus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
IIIIIIADAYIIIIII
Sylvanus
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
240W - 224L
1,498 Elo+
Solo
Fenrir
Fenrir
LaCharo952
Fenrir
Level 84
God Stats
25W - 31L
1,455 SR
Queue Stats
468W - 391L
1,574 Elo+
Solo
Achilles
Achilles
Men3os
Achilles
Level 124
God Stats
9W - 9L
1,557 SR
Queue Stats
156W - 136L
1,611 Elo+
Solo
Charybdis
Charybdis
cazazombie0
Charybdis
Level 146
God Stats
15W - 14L
1,527 SR
Queue Stats
276W - 277L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
4 / 7 / 5
9,860
470
11,998
19,042
6,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
FearOfGods66
Nemesis
16
3 / 6 / 5
9,782
466
10,894
18,712
7,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 7 / 3
10,984
523
13,641
15,173
6,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 3 / 8
9,190
438
7,769
21,757
21,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
iGriX_ys
Achilles
16
1 / 6 / 0
9,308
443
4,512
15,081
12,818
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
4 / 2 / 5
11,636
554
10,923
12,811
4,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 8
9,801
467
10,118
13,606
14,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
LaCharo952
Fenrir
20
12 / 1 / 4
12,796
609
15,765
15,030
10,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Men3os
Achilles
19
6 / 1 / 4
12,267
584
14,916
18,851
22,812
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
cazazombie0
Charybdis
18
4 / 6 / 5
11,158
531
16,554
16,378
6,335
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
14
Kills
29
29
Deaths
14
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
5
3.25
L
Skadi
4
7
5
0.93
L
Nemesis
FearOfGods66
Nemesis
3
6
5
0.92
W
3
4
8
1.75
W
Fenrir
LaCharo952
Fenrir
12
1
4
14
L
5
7
3
0.93
W
Achilles
Men3os
Achilles
6
1
4
8
L
1
3
8
1.67
W
Charybdis
cazazombie0
Charybdis
4
6
5
1.08
L
Achilles
iGriX_ys
Achilles
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,814
Damage
68,276
89,765
Taken
76,676
54,740
Mitigated
58,773
20,964
Healing
28,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,923
747
0
3,316
12,811
4,439
360
5,288
7,063
98,464
0
L
Skadi
11,998
5,956
0
3,951
19,042
6,543
1,382
3,501
15,537
0
65,212
L
Nemesis
FearOfGods66
Nemesis
10,894
5,092
0
5,292
18,712
7,945
0
3,867
14,759
0
72,181
W
10,118
3,511
2,168
4,232
13,606
14,688
60
4,139
9,313
34,408
12,544
W
Fenrir
LaCharo952
Fenrir
15,765
4,469
0
5,916
15,030
10,499
0
2,500
12,452
0
102,452
L
13,641
835
1,452
4,139
15,173
6,176
170
4,926
10,069
69,837
0
W
Achilles
Men3os
Achilles
14,916
2,221
0
8,988
18,851
22,812
450
3,810
14,879
0
90,079
L
7,769
1,214
0
1,697
21,757
21,258
56
7,222
14,389
33,947
0
W
Charybdis
cazazombie0
Charybdis
16,554
10,320
0
3,733
16,378
6,335
202
4,809
11,485
0
85,718
L
Achilles
iGriX_ys
Achilles
4,512
1,126
0
4,433
15,081
12,818
492
0
15,081
0
52,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,124
Gold Earned
57,658
515
Minions Killed
683
0
Camps Cleared
0
1,950,976
Distance Traveled
2,021,859
33
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,636
554
190
9
0
436,288
4
L
Skadi
9,860
470
106
5
0
370,508
7
L
Nemesis
9,782
466
113
5
0
413,383
5
W
Sylvanus
9,801
467
64
3
0
355,521
3
W
Fenrir
12,796
609
141
7
0
449,668
9
L
Ra
10,984
523
153
7
0
395,623
13
W
Achilles
12,267
584
145
7
0
438,763
3
L
Geb
9,190
438
40
2
0
439,402
5
W
Charybdis
11,158
531
143
7
0
341,619
0
L
Achilles
9,308
443
103
5
0
332,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role