Player Matchup

Fenrir
Fenrir
HarshKeyboard64
Fenrir
Level 29
God Stats
3W - 6L
1,358 SR
Queue Stats
138W - 157L
1,436 Elo+
Solo
Cthulhu
Cthulhu
MIKEDIESEL25
Cthulhu
Level 29
God Stats
3W - 1L
1,333 SR
Queue Stats
46W - 84L
1,306 Elo+
Solo
Raijin
Raijin
MonkyMan1234
Raijin
Level 28
God Stats
3W - 3L
1,687 SR
Queue Stats
48W - 44L
1,426 Elo+
Solo
Neith
Neith
newBoy100
Neith
Level 25
God Stats
2W - 1L
1,463 SR
Queue Stats
14W - 11L
1,538 Elo+
Solo
Nike
Nike
totemORoom
Nike
Level 15
God Stats
1W - 1L
1,308 SR
Queue Stats
51W - 23L
1,599 Elo+
Solo
Team Averages
Level 25
1,430 SR
1,461 Elo+

VS

Team Averages
Level 17
1,390 SR
1,463 Elo+
Tyr
Tyr
B1ackButterCup
Tyr
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 75L
1,632 Elo+
Solo
Baron Samedi
Baron Samedi
BaronCosmos
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
Gorethos
Loki
Level 4
God Stats
1W - 5L
1,139 SR
Queue Stats
16W - 28L
1,307 Elo+
Party 1
Kukulkan
Kukulkan
SlickRickC-132
Kukulkan
Level 29
God Stats
3W - 5L
1,320 SR
Queue Stats
329W - 346L
1,450 Elo+
Party 1
Charybdis
Charybdis
Sunami121
Charybdis
Level 29
God Stats
29W - 28L
1,494 SR
Queue Stats
42W - 41L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 6
9,946
523
8,705
14,852
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
MIKEDIESEL25
Cthulhu
13
1 / 5 / 7
8,255
434
8,588
18,107
9,111
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
14
4 / 6 / 4
9,235
486
8,887
13,747
4,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
newBoy100
Neith
17
10 / 2 / 5
10,945
576
8,951
8,116
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 0 / 3
11,655
613
13,243
12,954
10,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 0
10,478
551
14,636
14,970
14,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
BaronCosmos
Baron Samedi
10
0 / 9 / 4
7,116
375
3,170
18,632
7,511
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
14
3 / 5 / 2
8,875
467
3,857
13,220
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
14
2 / 8 / 7
9,215
485
7,475
11,802
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Sunami121
Charybdis
15
4 / 6 / 4
9,845
518
11,645
17,137
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
31
Kills
17
18
Deaths
32
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
8
4
0
2
L
Baron Samedi
BaronCosmos
Baron Samedi
0
9
4
0.22
L
Loki
3
5
2
0.8
W
8
5
6
2.2
W
Cthulhu
MIKEDIESEL25
Cthulhu
1
5
7
0.9
W
Raijin
4
6
4
1
L
Kukulkan
2
8
7
0.69
L
Charybdis
Sunami121
Charybdis
4
6
4
1
W
Neith
newBoy100
Neith
10
2
5
6.25
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,374
Damage
40,783
67,776
Taken
75,761
32,336
Mitigated
35,072
20,238
Healing
27,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,636
2,604
0
5,949
14,970
14,221
0
1,487
13,483
0
70,470
L
Baron Samedi
BaronCosmos
Baron Samedi
3,170
863
336
5,968
18,632
7,511
234
6,331
12,301
26,063
0
L
Loki
3,857
1,531
0
4,650
13,220
4,189
0
732
12,488
0
45,816
W
8,705
1,333
0
5,586
14,852
4,922
0
1,905
12,425
0
53,052
W
Cthulhu
MIKEDIESEL25
Cthulhu
8,588
337
0
4,961
18,107
9,111
368
1,587
16,480
44,117
0
W
Raijin
8,887
1,129
0
3,035
13,747
4,753
268
4,869
8,538
54,303
0
L
Kukulkan
7,475
423
0
1,573
11,802
3,906
540
4,402
7,400
43,006
0
L
Charybdis
Sunami121
Charybdis
11,645
7,209
532
8,057
17,137
5,245
984
6,417
10,720
0
60,530
W
Neith
newBoy100
Neith
8,951
2,754
0
2,907
8,116
3,274
1,088
904
7,212
0
72,885
W
13,243
2,181
0
3,749
12,954
10,276
474
788
11,903
10,501
79,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,036
Gold Earned
45,529
544
Minions Killed
438
0
Camps Cleared
0
1,758,275
Distance Traveled
1,665,560
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,478
551
134
7
0
393,964
0
L
Baron Samedi
7,116
375
34
2
0
273,139
2
L
Loki
8,875
467
83
4
0
353,518
0
W
Fenrir
9,946
523
74
4
0
396,013
4
W
Cthulhu
8,255
434
69
4
0
317,711
0
W
Raijin
9,235
486
104
5
0
313,261
3
L
Kukulkan
9,215
485
83
4
0
317,604
1
L
Charybdis
9,845
518
104
5
0
327,335
0
W
Neith
10,945
576
130
7
0
344,066
1
W
Nike
11,655
613
167
9
0
387,224
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role