Player Matchup

Bellona
Bellona
AngIsla
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,027 Elo+
Solo
Persephone
Persephone
Houounin-Kyouma
Persephone
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,612 Elo+
Solo
Cthulhu
Cthulhu
Qua400Sav
Cthulhu
Level 4
God Stats
0W - 2L
1,170 SR
Queue Stats
1W - 3L
1,359 Elo+
Solo
Achilles
Achilles
ali_alkola2009
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,159 Elo+
Solo
Danzaburou
Danzaburou
diamante-dlss
Danzaburou
Level 16
God Stats
5W - 8L
1,483 SR
Queue Stats
49W - 38L
1,533 Elo+
Solo
Team Averages
Level 6
1,431 SR
1,338 Elo+

VS

Team Averages
Level 12
1,425 SR
1,537 Elo+
Persephone
Persephone
MephistoSoze
Persephone
Level 18
God Stats
10W - 22L
1,269 SR
Queue Stats
71W - 130L
1,313 Elo+
Solo
Amaterasu
Amaterasu
O echoa
Amaterasu
Level 18
God Stats
3W - 2L
1,510 SR
Queue Stats
30W - 24L
1,563 Elo+
Solo
Medusa
Medusa
TrackStar254
Medusa
Level 15
God Stats
1W - 1L
1,348 SR
Queue Stats
75W - 82L
1,581 Elo+
Solo
Yemoja
Yemoja
ZombieHunter77za
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,730 Elo+
Solo
Thor
Thor
hahazrc
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AngIsla
Bellona
2
0 / 3 / 0
6,384
255
179
2,211
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
Houounin-Kyouma
Persephone
20
8 / 4 / 4
14,515
581
17,759
20,162
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Qua400Sav
Cthulhu
13
1 / 16 / 2
9,342
374
1,600
21,617
9,767
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
13
4 / 9 / 1
9,507
380
7,501
24,638
17,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
diamante-dlss
Danzaburou
5
1 / 1 / 0
7,007
280
929
2,644
553
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
MephistoSoze
Persephone
17
8 / 5 / 5
12,541
502
11,512
12,603
4,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
O echoa
Amaterasu
20
8 / 1 / 3
13,630
545
16,559
16,350
21,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
17
10 / 3 / 5
12,841
514
13,143
14,587
5,949
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 2 / 5
11,829
473
207
8,544
4,357
Thor
hahazrc
Thor
6
0 / 7 / 0
7,931
317
731
6,452
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
14
Kills
27
33
Deaths
18
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
AngIsla
Bellona
0
3
0
0
L
Persephone
Houounin-Kyouma
Persephone
8
4
4
2.5
W
Persephone
MephistoSoze
Persephone
8
5
5
2.1
W
Amaterasu
O echoa
Amaterasu
8
1
3
9.5
L
Cthulhu
Qua400Sav
Cthulhu
1
16
2
0.13
W
Medusa
10
3
5
4.17
W
1
2
5
1.75
L
Achilles
4
9
1
0.5
L
Danzaburou
diamante-dlss
Danzaburou
1
1
0
1
W
Thor
hahazrc
Thor
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,968
Damage
42,152
71,272
Taken
58,536
36,205
Mitigated
38,119
14,859
Healing
12,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AngIsla
Bellona
179
88
0
20
2,211
1,192
0
229
1,900
0
1,584
L
Persephone
Houounin-Kyouma
Persephone
17,759
1,166
12
8,430
20,162
7,191
277
3,912
15,707
95,203
0
W
Persephone
MephistoSoze
Persephone
11,512
742
0
2,475
12,603
4,195
3,104
4,191
8,185
61,340
0
W
Amaterasu
O echoa
Amaterasu
16,559
5,972
0
5,330
16,350
21,439
1,915
4,282
11,813
14,829
71,089
L
Cthulhu
Qua400Sav
Cthulhu
1,600
548
29
539
21,617
9,767
377
4,932
16,269
28,606
6,910
W
Medusa
13,143
5,541
221
3,452
14,587
5,949
7,232
5,669
8,640
0
66,809
W
207
40
250
1,133
8,544
4,357
2,605
2,384
5,996
42,700
0
L
Achilles
7,501
3,759
0
4,733
24,638
17,502
76
4,455
19,483
0
53,302
L
Danzaburou
diamante-dlss
Danzaburou
929
135
0
1,096
2,644
553
0
0
2,644
0
9,707
W
Thor
hahazrc
Thor
731
211
0
129
6,452
2,179
156
1,966
4,388
0
7,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,755
Gold Earned
58,772
315
Minions Killed
470
0
Camps Cleared
0
1,355,498
Distance Traveled
1,818,066
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,384
255
1
0
0
82,575
0
L
Persephone
14,515
581
179
7
0
453,295
2
W
Persephone
12,541
502
118
5
0
444,133
0
W
Amaterasu
13,630
545
160
6
0
441,411
2
L
Cthulhu
9,342
374
48
2
0
345,998
3
W
Medusa
12,841
514
103
4
0
409,597
2
W
Yemoja
11,829
473
75
3
0
328,227
2
L
Achilles
9,507
380
70
3
0
415,896
2
L
Danzaburou
7,007
280
17
1
0
57,734
0
W
Thor
7,931
317
14
1
0
194,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role