Player Matchup

Loki
Loki
Gorethos
Loki
Level 4
God Stats
1W - 5L
1,195 SR
Queue Stats
16W - 28L
1,381 Elo+
Party 1
Bellona
Bellona
HarshKeyboard64
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 157L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
MIKEDIESEL25
Gilgamesh
Level 29
God Stats
2W - 6L
1,437 SR
Queue Stats
46W - 84L
1,341 Elo+
Solo
Neith
Neith
SlickRickC-132
Neith
Level 29
God Stats
59W - 65L
1,502 SR
Queue Stats
329W - 346L
1,461 Elo+
Party 1
Janus
Janus
newBoy100
Janus
Level 25
God Stats
2W - 5L
1,316 SR
Queue Stats
14W - 11L
1,575 Elo+
Solo
Team Averages
Level 23
1,390 SR
1,441 Elo+

VS

Team Averages
Level 22
1,501 SR
1,478 Elo+
Yemoja
Yemoja
AbidingData115
Yemoja
Level 13
God Stats
1W - 0L
1,393 SR
Queue Stats
5W - 5L
1,404 Elo+
Solo
Da Ji
Da Ji
B1ackButterCup
Da Ji
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 75L
1,626 Elo+
Solo
Charybdis
Charybdis
Sunami121
Charybdis
Level 29
God Stats
29W - 28L
1,479 SR
Queue Stats
42W - 41L
1,411 Elo+
Solo
Ra
Ra
mChurchy
Ra
Level 29
God Stats
41W - 44L
1,444 SR
Queue Stats
75W - 77L
1,359 Elo+
Solo
Achilles
Achilles
totemORoom
Achilles
Level 15
God Stats
5W - 2L
1,688 SR
Queue Stats
51W - 23L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
1 / 9 / 2
5,887
392
2,929
11,175
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 1
6,681
445
4,952
12,066
12,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
MIKEDIESEL25
Gilgamesh
11
2 / 6 / 2
6,804
454
5,072
13,293
6,261
9
0 / 7 / 2
5,763
384
7,179
9,232
2,185
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
newBoy100
Janus
14
5 / 2 / 2
8,865
591
8,011
9,655
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
8,038
536
4,903
11,156
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
13 / 1 / 5
9,896
660
13,678
10,159
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Sunami121
Charybdis
14
5 / 3 / 5
8,460
564
7,952
13,914
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 1 / 5
8,566
571
6,073
6,629
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
totemORoom
Achilles
17
5 / 1 / 4
9,803
654
7,788
10,840
7,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
8
Kills
29
30
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
13
1
5
15.5
L
Loki
1
9
2
0.22
L
0
6
1
0.08
L
Gilgamesh
MIKEDIESEL25
Gilgamesh
2
6
2
0.5
L
0
7
2
0.14
W
Charybdis
Sunami121
Charybdis
5
3
5
2.5
W
3
1
5
5.5
L
Janus
newBoy100
Janus
5
2
2
3
W
Achilles
totemORoom
Achilles
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,143
Damage
40,394
55,421
Taken
52,698
26,060
Mitigated
26,965
9,812
Healing
24,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,903
1,407
1,544
3,479
11,156
8,432
207
1,829
9,327
13,387
0
W
13,678
4,534
0
4,428
10,159
3,989
0
1,321
8,679
0
61,866
L
Loki
2,929
584
0
2,496
11,175
2,230
0
635
10,506
0
28,295
L
4,952
1,135
0
2,322
12,066
12,456
0
2,041
9,891
2,228
24,348
L
Gilgamesh
MIKEDIESEL25
Gilgamesh
5,072
752
0
1,740
13,293
6,261
0
3,084
10,201
0
29,392
L
7,179
2,348
0
1,690
9,232
2,185
0
2,623
6,559
0
34,542
W
Charybdis
Sunami121
Charybdis
7,952
4,485
526
6,242
13,914
4,590
1,983
910
13,004
0
64,978
W
6,073
735
493
3,587
6,629
2,492
352
3,453
3,131
51,559
0
L
Janus
newBoy100
Janus
8,011
72
0
1,564
9,655
2,928
0
2,458
7,059
48,504
0
W
Achilles
totemORoom
Achilles
7,788
2,602
0
3,841
10,840
7,462
265
724
9,604
4,956
56,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,000
Gold Earned
44,763
290
Minions Killed
477
0
Camps Cleared
0
1,453,513
Distance Traveled
1,474,150
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,038
536
11
1
0
261,666
3
W
Da Ji
9,896
660
90
6
0
341,720
2
L
Loki
5,887
392
50
3
0
287,639
0
L
Bellona
6,681
445
62
4
0
282,329
3
L
Gilgamesh
6,804
454
45
3
0
290,693
0
L
Neith
5,763
384
47
3
0
263,769
1
W
Charybdis
8,460
564
123
8
0
252,140
0
W
Ra
8,566
571
110
7
0
304,024
0
L
Janus
8,865
591
86
6
0
329,083
3
W
Achilles
9,803
654
143
10
0
314,600
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role