Player Matchup

Cerberus
Cerberus
Dracandys
Cerberus
Level 65
God Stats
6W - 4L
1,558 SR
Queue Stats
303W - 306L
1,453 Elo+
Party 2
Loki
Loki
Femboy_Port35
Loki
Level 71
God Stats
4W - 3L
1,506 SR
Queue Stats
277W - 302L
1,486 Elo+
Party 2
Achilles
Achilles
ItzYukiArashi
Achilles
Level 105
God Stats
7W - 7L
1,442 SR
Queue Stats
718W - 716L
1,434 Elo+
Party 2
Neith
Neith
JAEGERBOMBS11
Neith
Level 28
God Stats
32W - 33L
1,469 SR
Queue Stats
58W - 73L
1,362 Elo+
Party 2
Agni
Agni
j4vi3r17
Agni
Level 151
God Stats
3W - 2L
1,611 SR
Queue Stats
172W - 150L
1,582 Elo+
Solo
Team Averages
Level 84
1,517 SR
1,463 Elo+

VS

Team Averages
Level 127
1,532 SR
1,443 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Devotedd
Bacchus
Level 147
God Stats
2W - 2L
1,615 SR
Queue Stats
387W - 412L
1,388 Elo+
Solo
Hachiman
Hachiman
ForgottenBrawler
Hachiman
Level 160
God Stats
11W - 13L
1,543 SR
Queue Stats
586W - 594L
1,407 Elo+
Party 1
Cliodhna
Cliodhna
smokesallday_420
Cliodhna
Level 127
God Stats
2W - 5L
1,500 SR
Queue Stats
243W - 236L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dracandys
Cerberus
14
3 / 7 / 0
7,899
494
5,669
13,808
13,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 4 / 3
7,687
480
6,158
8,073
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
ItzYukiArashi
Achilles
11
3 / 2 / 4
7,074
442
4,241
13,705
14,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 2 / 0
7,205
450
2,718
7,309
2,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
14
2 / 3 / 4
8,349
522
11,167
10,305
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
10 / 2 / 1
9,460
591
14,218
12,130
9,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
 
Nu Wa
14
3 / 3 / 3
8,517
532
8,893
9,702
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Devotedd
Bacchus
6
0 / 1 / 1
5,447
340
1,608
2,831
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 2 / 4
7,214
451
3,766
7,179
1,924
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 5 / 4
8,824
552
9,148
15,121
4,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
12
Kills
18
18
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
10
2
1
5.25
L
Nu Wa
 
Nu Wa
3
3
3
1.5
L
Bacchus
Devotedd
Bacchus
0
1
1
0.5
W
Cerberus
Dracandys
Cerberus
3
7
0
0.43
W
3
4
3
1.13
L
1
2
4
1.5
W
Achilles
ItzYukiArashi
Achilles
3
2
4
2.5
W
1
2
0
0.5
W
Agni
2
3
4
1.33
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,953
Damage
37,633
53,200
Taken
46,963
36,614
Mitigated
20,858
14,819
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
14,218
5,053
0
3,749
12,130
9,664
0
5,472
5,993
16,421
41,510
L
Nu Wa
 
Nu Wa
8,893
1,890
0
2,028
9,702
3,151
701
5,116
4,323
51,596
0
L
Bacchus
Devotedd
Bacchus
1,608
204
0
1,172
2,831
1,263
0
78
2,753
6,507
0
W
Cerberus
Dracandys
Cerberus
5,669
912
0
4,006
13,808
13,622
142
2,747
10,999
35,497
0
W
6,158
1,609
0
549
8,073
3,015
0
1,665
6,343
0
32,452
L
3,766
1,659
0
1,561
7,179
1,924
515
434
6,741
0
33,995
W
Achilles
ItzYukiArashi
Achilles
4,241
990
536
4,201
13,705
14,064
0
3,383
10,168
0
18,909
W
2,718
1,083
0
2,135
7,309
2,119
704
2,427
4,758
0
46,196
W
Agni
11,167
812
79
3,313
10,305
3,794
204
3,769
6,294
67,835
0
L
9,148
2,482
0
3,165
15,121
4,856
0
4,704
10,094
0
65,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,214
Gold Earned
39,462
401
Minions Killed
362
0
Camps Cleared
0
1,451,509
Distance Traveled
1,281,396
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,460
591
94
6
0
278,843
1
L
Nu Wa
8,517
532
90
6
0
283,854
5
L
Bacchus
5,447
340
6
0
0
121,084
1
W
Cerberus
7,899
494
90
6
0
244,667
1
W
Loki
7,687
480
53
3
0
331,362
0
L
Hachiman
7,214
451
63
4
0
275,069
4
W
Achilles
7,074
442
29
2
0
300,721
1
W
Neith
7,205
450
99
6
0
285,128
0
W
Agni
8,349
522
130
8
0
289,631
4
L
Cliodhna
8,824
552
109
7
0
322,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role