Player Matchup

Sobek
Sobek
Flyingbear14
Sobek
Level 26
God Stats
3W - 5L
1,328 SR
Queue Stats
89W - 104L
1,545 Elo+
Party 2
Medusa
Medusa
LeviDaSniper
Medusa
Level 17
God Stats
3W - 3L
1,472 SR
Queue Stats
30W - 36L
1,508 Elo+
Party 2
Zeus
Zeus
bigskunkybud
Zeus
Level 27
God Stats
3W - 17L
1,187 SR
Queue Stats
115W - 393L
1,313 Elo+
Solo
Team Averages
Level 23
1,329 SR
1,456 Elo+

VS

Team Averages
Level 85
1,413 SR
1,513 Elo+
Cthulhu
Cthulhu
Belzec600000
Cthulhu
Level 28
God Stats
3W - 15L
1,208 SR
Queue Stats
47W - 102L
1,269 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Buecx
Ah Muzen Cab
Level 121
God Stats
7W - 6L
1,635 SR
Queue Stats
204W - 184L
1,647 Elo+
Party 1
Scylla
Scylla
R3CON SMOKE
Scylla
Level 107
God Stats
5W - 4L
1,396 SR
Queue Stats
119W - 91L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 14
10,580
705
6,814
19,371
23,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Medusa
17
14 / 1 / 1
12,036
802
16,945
13,264
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 10
9,633
642
7,340
10,170
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Belzec600000
Cthulhu
12
2 / 5 / 3
9,096
606
9,115
11,715
5,940
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Buecx
Ah Muzen Cab
13
3 / 4 / 3
9,212
614
15,996
11,256
2,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
1 / 6 / 5
8,691
579
6,080
10,789
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
6
6
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Belzec600000
Cthulhu
2
5
3
0.7
L
Ah Muzen Cab
Buecx
Ah Muzen Cab
3
4
3
1.13
W
0
1
14
7
W
Medusa
14
1
1
14.5
L
Scylla
1
6
5
0.58
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,099
Damage
31,191
42,805
Taken
33,760
32,558
Mitigated
10,698
18,456
Healing
4,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Belzec600000
Cthulhu
9,115
312
206
857
11,715
5,940
0
5,217
6,195
17,406
0
L
Ah Muzen Cab
Buecx
Ah Muzen Cab
15,996
2,216
0
3,236
11,256
2,616
32
4,392
6,739
0
48,094
W
6,814
423
0
9,461
19,371
23,548
118
7,183
12,188
19,458
0
W
Medusa
16,945
7,579
0
6,612
13,264
6,011
2,102
5,103
8,161
0
79,560
L
Scylla
6,080
64
0
250
10,789
2,142
0
4,261
6,422
18,016
0
W
7,340
448
0
2,383
10,170
2,999
609
3,256
6,914
28,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,249
Gold Earned
26,999
225
Minions Killed
146
11
Camps Cleared
2
786,369
Distance Traveled
802,067
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,096
606
24
2
0
231,368
0
L
Ah Muzen Cab
9,212
614
82
5
1
284,024
0
W
Sobek
10,580
705
57
4
0
280,054
0
W
Medusa
12,036
802
112
7
8
272,810
0
L
Scylla
8,691
579
40
3
1
286,675
2
W
Zeus
9,633
642
56
4
3
233,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role