Player Matchup

Odin
Odin
Platinum V
 
Odin
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
I Lithior I
Danzaburou
Diamond IV
Level 160
God Stats
23W - 20L
1,724 SR
Queue Stats
145W - 117L
2,280 MMR
Solo
Scylla
Scylla
Diamond V
Luringdust117
Scylla
Diamond V
Level 159
God Stats
3W - 2L
1,606 SR
Queue Stats
214W - 205L
2,113 MMR
Solo
Osiris
Osiris
Platinum I
diny_MgM
Osiris
Platinum I
Level 149
God Stats
8W - 5L
1,590 SR
Queue Stats
329W - 315L
1,897 MMR
Solo
Ymir
Ymir
Gold III
l ShaCo I
Ymir
Gold III
Level 128
God Stats
3W - 3L
1,553 SR
Queue Stats
49W - 53L
1,461 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,595 SR
1,850 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,482 SR
1,867 MMR
Achilles
Achilles
Gold V
ClashBank95
Achilles
Gold V
Level 160
God Stats
24W - 26L
1,542 SR
Queue Stats
520W - 527L
1,354 MMR
Solo
Ra
Ra
Platinum IV
TRAHIGHLANDER
Ra
Platinum IV
Level 144
God Stats
2W - 10L
1,319 SR
Queue Stats
402W - 405L
1,225 MMR
Solo
Susano
Susano
Diamond I
TheExecutionerSH
Susano
Diamond I
Level 157
God Stats
6W - 12L
1,650 SR
Queue Stats
405W - 402L
2,505 MMR
Solo
Gilgamesh
Gilgamesh
Masters
chaosronnie
Gilgamesh
Masters
Level 160
God Stats
1W - 6L
1,518 SR
Queue Stats
414W - 417L
2,675 MMR
Solo
Sol
Sol
Gold I
rdjuh
Sol
Gold I
Level 131
God Stats
0W - 4L
1,383 SR
Queue Stats
570W - 587L
1,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
3 / 1 / 3
10,352
545
16,780
14,817
13,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
I Lithior I
Danzaburou
19
5 / 0 / 0
11,632
612
7,851
11,591
4,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 5
9,508
500
13,863
9,902
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
diny_MgM
Osiris
17
3 / 3 / 6
10,282
541
13,076
14,318
11,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
15
3 / 2 / 7
9,600
505
6,789
15,634
10,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
LokiArtioPersephoneTiamatMorgan Le Fay

VS

Bans
GebTsukuyomiUllrFenrirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ClashBank95
Achilles
15
1 / 3 / 0
8,706
458
9,737
25,853
20,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 5 / 0
9,763
514
10,295
14,587
5,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 4 / 4
8,649
455
11,424
14,634
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
chaosronnie
Gilgamesh
12
0 / 3 / 5
7,952
419
7,992
16,872
10,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
rdjuh
Sol
16
0 / 3 / 0
9,044
476
4,607
9,085
2,716
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
18
Kills
6
6
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
3
4.5
L
Achilles
ClashBank95
Achilles
1
3
0
0.33
W
Danzaburou
I Lithior I
Danzaburou
5
0
0
5
W
4
0
5
6.5
L
4
5
0
0.8
L
1
4
4
0.75
L
Gilgamesh
chaosronnie
Gilgamesh
0
3
5
0.83
W
Osiris
diny_MgM
Osiris
3
3
6
2
W
Ymir
3
2
7
3.25
L
Sol
rdjuh
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,359
Damage
44,055
66,262
Taken
81,031
42,870
Mitigated
44,059
32,017
Healing
30,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
16,780
4,075
0
8,362
14,817
13,248
162
1,083
13,734
9,602
60,913
L
Achilles
ClashBank95
Achilles
9,737
2,729
0
10,456
25,853
20,347
390
5,104
18,729
6,655
48,891
W
Danzaburou
I Lithior I
Danzaburou
7,851
4,322
0
7,794
11,591
4,472
470
3,387
8,178
0
112,666
W
13,863
1,749
218
2,770
9,902
2,870
83
2,393
7,350
68,135
0
L
10,295
789
490
6,402
14,587
5,438
0
6,522
7,861
79,677
0
L
11,424
2,526
0
5,524
14,634
4,673
0
4,759
9,510
0
60,710
L
Gilgamesh
chaosronnie
Gilgamesh
7,992
1,310
346
3,098
16,872
10,885
0
7,106
9,418
0
36,801
W
Osiris
diny_MgM
Osiris
13,076
6,220
0
3,416
14,318
11,382
387
3,875
10,321
0
88,757
W
Ymir
6,789
1,155
1,475
7,982
15,634
10,898
32
5,443
9,948
21,348
0
L
Sol
rdjuh
Sol
4,607
1,465
0
3,714
9,085
2,716
0
0
9,085
71,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,374
Gold Earned
44,114
593
Minions Killed
573
0
Camps Cleared
0
1,908,896
Distance Traveled
1,767,006
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,352
545
145
8
0
347,078
1
L
Achilles
8,706
458
114
6
0
325,472
2
W
Danzaburou
11,632
612
165
9
0
378,466
5
W
Scylla
9,508
500
128
7
0
379,537
9
L
Ra
9,763
514
157
8
0
343,173
3
L
Susano
8,649
455
116
6
0
410,460
5
L
Gilgamesh
7,952
419
51
3
0
367,044
8
W
Osiris
10,282
541
137
7
0
429,615
4
W
Ymir
9,600
505
18
1
0
374,200
7
L
Sol
9,044
476
135
7
0
320,857
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role