Player Matchup

Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Kactaar
Ravana
Level 160
God Stats
0W - 2L
1,296 SR
Queue Stats
134W - 120L
1,646 Elo+
Party 3
Terra
Terra
Klowned
Terra
Level 48
God Stats
2W - 8L
1,221 SR
Queue Stats
270W - 358L
1,490 Elo+
Party 2
Hou Yi
Hou Yi
inyohead
Hou Yi
Level 24
God Stats
0W - 3L
1,221 SR
Queue Stats
150W - 157L
1,534 Elo+
Party 2
Team Averages
Level 76
1,348 SR
1,534 Elo+

VS

Team Averages
Level 100
1,410 SR
1,547 Elo+
Neith
Neith
ForChainzz
Neith
Level 121
God Stats
6W - 3L
1,597 SR
Queue Stats
17W - 25L
1,473 Elo+
Solo
Nike
Nike
PlatinumQts
Nike
Level 31
God Stats
2W - 1L
1,257 SR
Queue Stats
294W - 256L
1,613 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TenTwoJuan
Morgan Le Fay
Level 147
God Stats
26W - 29L
1,318 SR
Queue Stats
204W - 205L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
Zanyac
Ao Kuang
Level 83
God Stats
1W - 1L
1,220 SR
Queue Stats
40W - 30L
1,504 Elo+
Party 1
Pele
Pele
jacketedharpy06
Pele
Level 120
God Stats
3W - 2L
1,656 SR
Queue Stats
402W - 356L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 8 / 4
9,695
462
12,000
16,141
5,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
 
Achilles
15
1 / 9 / 0
9,567
456
9,914
24,572
10,365
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
Kactaar
Ravana
16
5 / 7 / 8
10,487
499
12,944
14,984
8,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Terra
Klowned
Terra
14
3 / 6 / 3
9,361
446
5,627
25,107
26,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
inyohead
Hou Yi
16
2 / 8 / 5
10,230
487
7,783
15,138
4,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 5 / 10
11,569
551
10,932
14,349
4,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
4 / 4 / 12
10,697
509
9,952
15,294
12,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
TenTwoJuan
Morgan Le Fay
19
10 / 2 / 11
13,386
637
23,416
13,663
6,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
Zanyac
Ao Kuang
19
9 / 3 / 11
12,631
601
14,269
17,603
8,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
12 / 2 / 6
13,345
635
18,255
17,317
15,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
88
16
Kills
38
38
Deaths
16
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
8
4
0.88
L
Achilles
 
Achilles
1
9
0
0.11
W
Neith
3
5
10
1.6
L
Ravana
Kactaar
Ravana
5
7
8
1.29
L
Terra
Klowned
Terra
3
6
3
0.75
W
4
4
12
2.5
W
Morgan Le Fay
TenTwoJuan
Morgan Le Fay
10
2
11
7.75
W
Ao Kuang
Zanyac
Ao Kuang
9
3
11
4.83
L
Hou Yi
inyohead
Hou Yi
2
8
5
0.56
W
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,268
Damage
76,824
95,942
Taken
78,226
55,136
Mitigated
47,501
19,813
Healing
24,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,000
3,175
0
3,542
16,141
5,082
132
7,990
8,002
46,850
0
L
Achilles
 
Achilles
9,914
2,141
101
3,487
24,572
10,365
0
11,295
12,387
4,108
46,650
W
Neith
10,932
3,874
0
4,140
14,349
4,810
3,202
2,292
12,057
0
78,519
L
Ravana
Kactaar
Ravana
12,944
3,298
0
4,266
14,984
8,741
0
6,925
7,917
0
72,760
L
Terra
Klowned
Terra
5,627
1,300
992
6,895
25,107
26,110
0
8,087
16,708
29,157
0
W
9,952
1,640
372
3,155
15,294
12,784
69
4,229
10,886
0
51,488
W
Morgan Le Fay
TenTwoJuan
Morgan Le Fay
23,416
1,150
0
5,551
13,663
6,078
1,446
4,525
8,949
85,545
0
W
Ao Kuang
Zanyac
Ao Kuang
14,269
3,402
0
8,483
17,603
8,015
0
4,223
13,156
85,587
11,106
L
Hou Yi
inyohead
Hou Yi
7,783
3,506
0
530
15,138
4,838
1,317
4,433
10,657
0
73,151
W
18,255
3,811
0
3,255
17,317
15,814
202
2,763
14,414
9,008
69,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,340
Gold Earned
61,628
476
Minions Killed
585
0
Camps Cleared
0
1,837,886
Distance Traveled
2,150,295
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,695
462
97
5
0
335,885
1
L
Achilles
9,567
456
108
5
0
388,487
4
W
Neith
11,569
551
136
6
0
402,800
10
L
Ravana
10,487
499
116
6
0
362,885
0
L
Terra
9,361
446
35
2
0
380,087
5
W
Nike
10,697
509
74
4
0
425,011
6
W
Morgan Le Fay
13,386
637
124
6
0
437,134
8
W
Ao Kuang
12,631
601
117
6
0
461,888
0
L
Hou Yi
10,230
487
120
6
0
370,542
2
W
Pele
13,345
635
134
6
0
423,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role