Player Matchup

Nemesis
Nemesis
Dolmadakias
Nemesis
Level 5
God Stats
7W - 6L
1,310 SR
Queue Stats
116W - 93L
1,342 Elo+
Solo
Ymir
Ymir
El10DeLaCalle
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,706 Elo+
Party 1
Yemoja
Yemoja
RainLK
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
asaflotzious
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,120 Elo+
Solo
Artemis
Artemis
josephni699
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,706 Elo+
Party 1
Team Averages
Level 4
1,462 SR
1,475 Elo+

VS

Team Averages
Level 19
1,460 SR
1,441 Elo+
Nike
Nike
Antoniya
Nike
Level 16
God Stats
1W - 0L
1,687 SR
Queue Stats
9W - 7L
1,514 Elo+
Solo
Cthulhu
Cthulhu
AutismoMagnifico
Cthulhu
Level 9
God Stats
9W - 5L
1,582 SR
Queue Stats
16W - 21L
1,342 Elo+
Party 2
Izanami
Izanami
DaddyLazerNips
Izanami
Level 21
God Stats
2W - 3L
1,153 SR
Queue Stats
71W - 89L
1,328 Elo+
Party 2
Erlang Shen
Erlang Shen
GreyKasm
Erlang Shen
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 48L
1,654 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
thedustydragon
Morgan Le Fay
Level 28
God Stats
21W - 25L
1,380 SR
Queue Stats
99W - 139L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dolmadakias
Nemesis
12
5 / 4 / 0
6,576
598
6,170
8,102
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 6
5,828
530
3,665
6,300
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Yemoja
RainLK
Yemoja
7
1 / 4 / 0
4,784
435
1,335
6,922
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
asaflotzious
Bellona
6
0 / 9 / 2
4,279
389
2,136
8,866
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
josephni699
Artemis
8
4 / 3 / 3
5,889
535
3,967
5,289
1,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
4 / 2 / 5
6,978
634
3,153
4,745
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 5
5,807
528
3,185
6,980
2,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
4 / 5 / 3
5,733
521
5,232
6,388
1,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
GreyKasm
Erlang Shen
13
9 / 0 / 2
7,481
680
7,078
7,304
3,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
thedustydragon
Morgan Le Fay
10
2 / 2 / 4
6,250
568
4,037
5,181
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
20
20
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
4
2
5
3.25
W
1
2
5
1.75
W
4
5
3
1.1
L
Nemesis
Dolmadakias
Nemesis
5
4
0
1.25
L
1
0
6
4
W
Erlang Shen
GreyKasm
Erlang Shen
9
0
2
10
L
Yemoja
RainLK
Yemoja
1
4
0
0.25
L
Bellona
asaflotzious
Bellona
0
9
2
0.11
L
Artemis
josephni699
Artemis
4
3
3
1.83
W
Morgan Le Fay
thedustydragon
Morgan Le Fay
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,273
Damage
22,685
35,479
Taken
30,598
17,338
Mitigated
11,596
4,288
Healing
8,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
3,153
903
0
610
4,745
2,066
2,097
294
4,451
0
32,655
W
3,185
506
0
1,857
6,980
2,825
0
1,321
5,659
19,256
0
W
5,232
4,049
0
1,716
6,388
1,582
751
1,757
4,631
0
22,337
L
Nemesis
Dolmadakias
Nemesis
6,170
3,255
0
2,320
8,102
3,135
0
1,270
6,744
0
41,325
L
3,665
1,110
0
684
6,300
4,000
62
1,058
5,216
22,893
0
W
Erlang Shen
GreyKasm
Erlang Shen
7,078
4,041
0
3,736
7,304
3,476
0
1,553
5,751
0
48,963
L
Yemoja
RainLK
Yemoja
1,335
350
88
429
6,922
3,371
0
2,347
4,311
10,892
0
L
Bellona
asaflotzious
Bellona
2,136
214
0
120
8,866
5,506
113
1,152
7,714
1,924
6,745
L
Artemis
josephni699
Artemis
3,967
2,314
0
647
5,289
1,326
812
1,017
4,272
0
18,908
W
Morgan Le Fay
thedustydragon
Morgan Le Fay
4,037
503
0
580
5,181
1,647
536
462
4,719
26,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,356
Gold Earned
32,249
185
Minions Killed
287
0
Camps Cleared
0
964,999
Distance Traveled
1,027,611
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,978
634
74
7
0
215,208
1
W
Cthulhu
5,807
528
37
3
0
219,606
2
W
Izanami
5,733
521
49
4
0
185,947
1
L
Nemesis
6,576
598
80
7
0
197,895
4
L
Ymir
5,828
530
29
3
0
206,699
3
W
Erlang Shen
7,481
680
81
7
0
224,561
1
L
Yemoja
4,784
435
18
2
0
173,928
0
L
Bellona
4,279
389
15
1
0
216,696
3
L
Artemis
5,889
535
43
4
0
169,781
0
W
Morgan Le Fay
6,250
568
46
4
0
182,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role