Player Matchup

Eset
Eset
GlitzyCardinal
Eset
Level 16
God Stats
4W - 5L
1,362 SR
Queue Stats
89W - 86L
1,336 Elo+
Solo
Thor
Thor
Molo4ko228337
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 131L
1,645 Elo+
Solo
Izanami
Izanami
khaldon_sd
Izanami
Level 15
God Stats
6W - 5L
1,170 SR
Queue Stats
78W - 73L
1,340 Elo+
Solo
Nu Wa
Nu Wa
lestrangeDoom
Nu Wa
Level 17
God Stats
12W - 14L
1,386 SR
Queue Stats
23W - 29L
1,295 Elo+
Solo
Guan Yu
Guan Yu
nurbek__09
Guan Yu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,542 Elo+
Solo
Team Averages
Level 11
1,384 SR
1,432 Elo+

VS

Team Averages
Level 14
1,428 SR
1,443 Elo+
Ares
Ares
BlubberBernd666
Ares
Level 16
God Stats
2W - 4L
1,446 SR
Queue Stats
13W - 17L
1,447 Elo+
Solo
Tsukuyomi
Tsukuyomi
JanusOrTroll
Tsukuyomi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,387 Elo+
Solo
Apollo
Apollo
Zzmonster34
Apollo
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Kukulkan
Kukulkan
heroic-need1
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
uberplebs
King Arthur
Level 22
God Stats
1W - 8L
1,193 SR
Queue Stats
53W - 62L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 2
11,017
393
11,250
21,442
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
6 / 10 / 2
9,335
333
7,802
12,963
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
khaldon_sd
Izanami
1
0 / 1 / 0
6,711
240
0
787
0
20
13 / 8 / 4
14,120
504
44,137
24,766
6,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
nurbek__09
Guan Yu
7
2 / 10 / 2
8,110
290
1,837
9,894
6,891
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 14
11,935
426
4,520
21,754
23,576
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
JanusOrTroll
Tsukuyomi
20
25 / 4 / 3
18,224
651
37,332
26,737
11,029
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
17
0 / 4 / 4
11,768
420
1,856
14,935
4,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
heroic-need1
Kukulkan
16
3 / 14 / 7
11,344
405
4,069
17,656
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
uberplebs
King Arthur
18
5 / 2 / 8
12,815
458
6,129
18,891
15,082
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
69
26
Kills
33
37
Deaths
26
10
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
2
14
3.5
L
5
8
2
0.75
W
Tsukuyomi
JanusOrTroll
Tsukuyomi
25
4
3
6.63
L
6
10
2
0.7
W
Apollo
0
4
4
0.5
W
Kukulkan
heroic-need1
Kukulkan
3
14
7
0.46
L
Izanami
khaldon_sd
Izanami
0
1
0
0
L
13
8
4
1.88
L
Guan Yu
nurbek__09
Guan Yu
2
10
2
0.3
W
King Arthur
uberplebs
King Arthur
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,026
Damage
53,906
69,852
Taken
99,973
24,475
Mitigated
59,329
15,806
Healing
16,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,520
960
136
180
21,754
23,576
1,762
9,788
11,614
32,019
0
L
11,250
1,126
809
4,768
21,442
6,588
498
2,533
18,767
52,783
0
W
Tsukuyomi
JanusOrTroll
Tsukuyomi
37,332
7,633
0
7,777
26,737
11,029
4,478
13,120
13,114
0
198,793
L
7,802
3,794
0
1,810
12,963
4,219
40
2,559
10,361
0
17,652
W
Apollo
1,856
1,227
0
3,620
14,935
4,719
1,940
8,509
6,218
0
67,786
W
Kukulkan
heroic-need1
Kukulkan
4,069
1,011
0
916
17,656
4,923
261
12,354
4,878
43,462
0
L
Izanami
khaldon_sd
Izanami
0
0
0
0
787
0
0
0
787
0
0
L
44,137
16,995
0
7,784
24,766
6,777
918
787
23,936
106,686
0
L
Guan Yu
nurbek__09
Guan Yu
1,837
839
85
550
9,894
6,891
121
2,399
7,412
0
11,372
W
King Arthur
uberplebs
King Arthur
6,129
24
0
4,238
18,891
15,082
1,275
9,831
8,762
0
59,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,293
Gold Earned
66,086
285
Minions Killed
616
0
Camps Cleared
0
1,343,526
Distance Traveled
2,427,112
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,935
426
42
2
0
504,370
0
L
Eset
11,017
393
107
4
0
412,954
3
W
Tsukuyomi
18,224
651
261
9
0
593,039
0
L
Thor
9,335
333
27
1
0
279,194
2
W
Apollo
11,768
420
125
4
0
481,860
0
W
Kukulkan
11,344
405
94
3
0
300,110
5
L
Izanami
6,711
240
0
0
0
0
0
L
Nu Wa
14,120
504
133
5
0
417,730
4
L
Guan Yu
8,110
290
18
1
0
233,648
1
W
King Arthur
12,815
458
94
3
0
547,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role