Player Matchup

Sylvanus
Sylvanus
Cinsesso
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,314 Elo+
Party 1
Hachiman
Hachiman
CyrisTalkhelm
Hachiman
Level 69
God Stats
1W - 1L
1,073 SR
Queue Stats
21W - 24L
1,508 Elo+
Party 1
Sol
Sol
Gliitchy
Sol
Level 63
God Stats
2W - 1L
1,778 SR
Queue Stats
308W - 254L
1,618 Elo+
Party 2
Hades
Hades
QuasiMatsu
Hades
Level 24
God Stats
3W - 1L
1,663 SR
Queue Stats
25W - 23L
1,512 Elo+
Party 1
Fenrir
Fenrir
zfran16
Fenrir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 65L
1,601 Elo+
Party 2
Team Averages
Level 41
1,503 SR
1,511 Elo+

VS

Team Averages
Level 68
1,649 SR
1,542 Elo+
Morgan Le Fay
Morgan Le Fay
Gankasaurus
Morgan Le Fay
Level 20
God Stats
3W - 2L
1,612 SR
Queue Stats
5W - 3L
1,573 Elo+
Party 4
Sun Wukong
Sun Wukong
GummiPepega
Sun Wukong
Level 99
God Stats
2W - 0L
1,712 SR
Queue Stats
6W - 9L
1,558 Elo+
Party 4
Loki
Loki
Overkill3140
Loki
Level 128
God Stats
21W - 4L
1,771 SR
Queue Stats
621W - 601L
1,455 Elo+
Party 3
Khepri
Khepri
TomsterHots
Khepri
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,642 Elo+
Party 4
Artemis
Artemis
WinglessPenguin
Artemis
Level 24
God Stats
14W - 13L
1,648 SR
Queue Stats
48W - 49L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cinsesso
Sylvanus
13
1 / 9 / 3
8,554
372
5,625
18,644
14,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
CyrisTalkhelm
Hachiman
16
2 / 9 / 2
9,813
427
10,673
14,625
3,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 8 / 2
9,808
426
12,241
20,826
6,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
16
2 / 4 / 1
9,877
429
9,581
19,849
15,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
zfran16
Fenrir
18
3 / 5 / 3
11,003
478
10,950
20,931
9,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Gankasaurus
Morgan Le Fay
18
6 / 2 / 15
12,702
552
15,707
13,907
7,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
GummiPepega
Sun Wukong
18
3 / 2 / 6
12,343
537
8,758
18,533
20,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 1 / 12
13,758
598
18,733
17,741
8,580
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
17
4 / 0 / 24
12,281
534
10,205
15,762
17,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
12 / 5 / 10
12,420
540
23,207
16,518
7,976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
102
9
Kills
35
35
Deaths
10
11
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Cinsesso
Sylvanus
1
9
3
0.28
L
Hachiman
CyrisTalkhelm
Hachiman
2
9
2
0.33
W
Morgan Le Fay
Gankasaurus
Morgan Le Fay
6
2
15
6.75
L
1
8
2
0.25
W
Sun Wukong
GummiPepega
Sun Wukong
3
2
6
3
W
10
1
12
16
L
Hades
2
4
1
0.63
W
Khepri
4
0
24
16
W
12
5
10
3.4
L
Fenrir
zfran16
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,070
Damage
76,610
94,875
Taken
82,461
49,405
Mitigated
61,538
22,015
Healing
27,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Cinsesso
Sylvanus
5,625
1,170
921
2,246
18,644
14,977
0
6,874
11,770
15,895
3,351
L
Hachiman
CyrisTalkhelm
Hachiman
10,673
5,451
0
2,010
14,625
3,310
0
3,056
11,518
0
54,561
W
Morgan Le Fay
Gankasaurus
Morgan Le Fay
15,707
1,714
155
3,194
13,907
7,213
972
5,214
8,693
92,605
0
L
12,241
4,498
0
5,830
20,826
6,246
0
7,893
12,829
68,191
0
W
Sun Wukong
GummiPepega
Sun Wukong
8,758
1,972
0
6,283
18,533
20,727
0
7,429
11,104
0
71,570
W
18,733
5,655
0
7,930
17,741
8,580
689
6,708
11,033
0
127,453
L
Hades
9,581
1,135
153
4,051
19,849
15,145
0
2,959
16,084
59,217
0
W
Khepri
10,205
2,105
1,433
4,941
15,762
17,042
82
6,097
9,665
28,889
0
W
23,207
10,715
0
3,066
16,518
7,976
2,687
5,258
11,260
0
76,988
L
Fenrir
zfran16
Fenrir
10,950
1,856
0
6,804
20,931
9,727
0
5,130
15,651
0
80,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,055
Gold Earned
63,504
515
Minions Killed
605
0
Camps Cleared
0
2,130,141
Distance Traveled
2,316,728
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,554
372
30
1
0
395,600
0
L
Hachiman
9,813
427
103
4
0
419,855
5
W
Morgan Le Fay
12,702
552
159
7
0
437,700
0
L
Sol
9,808
426
132
6
0
405,911
3
W
Sun Wukong
12,343
537
146
6
0
441,439
1
W
Loki
13,758
598
155
7
0
543,220
5
L
Hades
9,877
429
116
5
0
419,949
1
W
Khepri
12,281
534
23
1
0
501,622
10
W
Artemis
12,420
540
122
5
0
392,747
0
L
Fenrir
11,003
478
134
6
0
488,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role