Player Matchup

Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
HiTop41
Baron Samedi
Level 116
God Stats
2W - 2L
1,469 SR
Queue Stats
188W - 246L
1,391 Elo+
Solo
Sol
Sol
JollysCarry
Sol
Level 101
God Stats
2W - 6L
1,268 SR
Queue Stats
160W - 169L
1,402 Elo+
Solo
Nox
Nox
LiquidLights974
Nox
Level 118
God Stats
0W - 1L
1,401 SR
Queue Stats
25W - 12L
1,555 Elo+
Solo
Achilles
Achilles
StayClassyMurica
Achilles
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 68L
1,387 Elo+
Solo
Team Averages
Level 102
1,428 SR
1,447 Elo+

VS

Team Averages
Level 92
1,460 SR
1,407 Elo+
Erlang Shen
Erlang Shen
HardPhoenixLXIX
Erlang Shen
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,373 Elo+
Party 1
Anhur
Anhur
SwankDaisy71381
Anhur
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,437 Elo+
Party 1
Hercules
Hercules
agentmlp412
Hercules
Level 32
God Stats
1W - 0L
1,521 SR
Queue Stats
5W - 8L
1,352 Elo+
Solo
Da Ji
Da Ji
lmiskell3
Da Ji
Level 102
God Stats
1W - 0L
1,282 SR
Queue Stats
12W - 10L
1,456 Elo+
Party 1
Baron Samedi
Baron Samedi
tfry
Baron Samedi
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 6 / 6
8,681
723
9,677
11,673
3,718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
HiTop41
Baron Samedi
14
2 / 8 / 10
8,407
701
12,497
15,155
6,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 6 / 15
9,098
758
15,202
13,493
3,748
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
15 / 3 / 6
10,586
882
12,441
13,116
5,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 5
6,686
557
2,254
6,367
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
HardPhoenixLXIX
Erlang Shen
18
8 / 2 / 12
11,029
919
11,129
15,007
14,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 6 / 18
10,164
847
17,509
15,324
6,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
agentmlp412
Hercules
14
1 / 7 / 15
9,367
781
6,617
23,952
25,319
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Da Ji
lmiskell3
Da Ji
17
8 / 7 / 9
11,351
946
9,056
11,378
5,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
tfry
Baron Samedi
19
4 / 2 / 15
11,112
926
11,989
10,290
6,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
96
23
Kills
27
27
Deaths
24
42
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
6
1
W
Erlang Shen
HardPhoenixLXIX
Erlang Shen
8
2
12
7
L
Baron Samedi
HiTop41
Baron Samedi
2
8
10
0.88
L
3
6
15
1.75
L
15
3
6
6
L
0
4
5
0.63
W
6
6
18
2.5
W
Hercules
agentmlp412
Hercules
1
7
15
1.21
W
Da Ji
lmiskell3
Da Ji
8
7
9
1.79
W
Baron Samedi
tfry
Baron Samedi
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,071
Damage
56,300
59,804
Taken
75,951
23,079
Mitigated
58,241
20,267
Healing
28,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,677
5,616
980
1,631
11,673
3,718
0
1,941
9,732
0
20,043
W
Erlang Shen
HardPhoenixLXIX
Erlang Shen
11,129
2,935
128
2,850
15,007
14,645
264
8,090
6,832
0
19,910
L
Baron Samedi
HiTop41
Baron Samedi
12,497
607
3,100
3,484
15,155
6,168
0
3,424
11,731
24,054
0
L
15,202
3,570
1,551
3,646
13,493
3,748
0
2,947
10,546
24,768
0
L
12,441
621
692
4,259
13,116
5,583
0
2,173
10,943
20,936
0
L
2,254
692
376
548
6,367
3,862
0
1,504
4,863
0
2,338
W
17,509
5,730
1,913
2,145
15,324
6,794
1,482
10,058
5,099
0
34,633
W
Hercules
agentmlp412
Hercules
6,617
1,587
611
4,521
23,952
25,319
156
9,504
14,408
0
11,977
W
Da Ji
lmiskell3
Da Ji
9,056
719
495
1,651
11,378
5,006
1,218
5,214
6,124
0
12,251
W
Baron Samedi
tfry
Baron Samedi
11,989
853
9,083
4,972
10,290
6,477
1,045
7,274
2,973
35,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,458
Gold Earned
53,023
96
Minions Killed
103
0
Camps Cleared
0
864,589
Distance Traveled
1,128,280
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,681
723
28
2
0
199,718
1
W
Erlang Shen
11,029
919
14
1
0
254,016
0
L
Baron Samedi
8,407
701
23
2
0
170,814
0
L
Sol
9,098
758
20
2
0
191,953
0
L
Nox
10,586
882
24
2
0
217,656
0
L
Achilles
6,686
557
1
0
0
84,448
0
W
Anhur
10,164
847
31
3
0
196,930
0
W
Hercules
9,367
781
8
1
0
227,616
1
W
Da Ji
11,351
946
5
0
0
197,975
0
W
Baron Samedi
11,112
926
45
4
0
251,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role