Player Matchup

Terra
Terra
Grandmaster
Gm everyspliT
Terra
Grandmaster
Level 92
God Stats
3W - 0L
1,758 SR
Queue Stats
232W - 154L
2,884 MMR
Solo
Sol
Sol
Grandmaster
Korpz
Sol
Grandmaster
Level 160
God Stats
36W - 10L
1,968 SR
Queue Stats
1,781W - 327L
3,388 MMR
Party 2
Hou Yi
Hou Yi
Grandmaster
Мeno
Hou Yi
Grandmaster
Level 108
God Stats
121W - 6L
2,227 SR
Queue Stats
453W - 36L
3,263 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 120
1,984 SR
3,178 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 116
1,756 SR
2,435 MMR
Kuzenbo
Kuzenbo
Diamond I
AnXieTaL
Kuzenbo
Diamond I
Level 132
God Stats
15W - 13L
1,712 SR
Queue Stats
233W - 145L
2,355 MMR
Party 1
Chronos
Chronos
Masters
QuitEnd
Chronos
Masters
Level 129
God Stats
1W - 5L
1,516 SR
Queue Stats
187W - 120L
2,574 MMR
Party 1
Odin
Odin
Diamond I
Suhprizes
Odin
Diamond I
Level 87
God Stats
3W - 1L
2,041 SR
Queue Stats
238W - 148L
2,376 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
6,722
840
3,136
8,341
7,523
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
Korpz
Sol
12
5 / 0 / 5
7,046
881
7,473
4,228
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Мeno
Hou Yi
11
3 / 0 / 7
6,814
852
11,139
5,145
2,213
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
FenrirAphroditeThothCabrakanArtio

VS

Bans
AchillesSobekGebXing TianAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AnXieTaL
Kuzenbo
7
0 / 3 / 0
5,346
668
2,475
8,596
6,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
QuitEnd
Chronos
9
1 / 1 / 0
5,594
699
1,982
5,328
1,678
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
8
0 / 6 / 1
5,627
703
2,324
9,605
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AnXieTaL
Kuzenbo
0
3
0
0
W
2
1
8
6
W
Sol
Korpz
Sol
5
0
5
7.5
L
Chronos
QuitEnd
Chronos
1
1
0
1
L
Odin
0
6
1
0.08
W
Hou Yi
Мeno
Hou Yi
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,748
Damage
6,781
17,714
Taken
23,529
11,461
Mitigated
14,843
7,999
Healing
3,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AnXieTaL
Kuzenbo
2,475
861
0
1,123
8,596
6,648
0
4,856
3,740
6,901
0
W
3,136
272
1,677
3,276
8,341
7,523
135
2,313
5,348
13,587
0
W
Sol
Korpz
Sol
7,473
3,181
0
1,861
4,228
1,725
1,750
854
3,374
32,263
3,783
L
Chronos
QuitEnd
Chronos
1,982
562
0
872
5,328
1,678
0
1,502
3,826
16,411
0
L
Odin
2,324
431
0
1,755
9,605
6,517
0
3,401
6,204
0
9,447
W
Hou Yi
Мeno
Hou Yi
11,139
5,204
0
1,185
5,145
2,213
972
1,558
3,587
0
31,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,582
Gold Earned
16,567
123
Minions Killed
54
8
Camps Cleared
0
491,264
Distance Traveled
447,321
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,346
668
8
1
0
159,727
2
W
Terra
6,722
840
18
2
2
177,514
4
W
Sol
7,046
881
71
9
6
157,825
0
L
Chronos
5,594
699
34
4
0
145,184
1
L
Odin
5,627
703
12
2
0
142,410
5
W
Hou Yi
6,814
852
34
4
0
155,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role