Player Matchup

Nu Wa
Nu Wa
H3nryBankshaftYT
Nu Wa
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 13L
1,711 Elo+
Party 2
Pele
Pele
MEQ x REAPER
Pele
Level 28
God Stats
2W - 0L
1,683 SR
Queue Stats
22W - 19L
1,508 Elo+
Solo
Ymir
Ymir
TRsaVi
Ymir
Level 22
God Stats
5W - 3L
1,586 SR
Queue Stats
21W - 17L
1,586 Elo+
Solo
King Arthur
King Arthur
nevertouchdgrass
King Arthur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,605 Elo+
Party 2
Jing Wei
Jing Wei
venator23
Jing Wei
Level 158
God Stats
50W - 59L
1,570 SR
Queue Stats
138W - 170L
1,424 Elo+
Party 2
Team Averages
Level 50
1,568 SR
1,567 Elo+

VS

Team Averages
Level 17
1,524 SR
1,475 Elo+
Hel
Hel
CarpenterrQQ
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,185 Elo+
Party 3
Chaac
Chaac
Dandiman83
Chaac
Level 29
God Stats
28W - 28L
1,572 SR
Queue Stats
136W - 172L
1,338 Elo+
Party 1
Anubis
Anubis
Kiba1810
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,683 Elo+
Party 3
Thanatos
Thanatos
pollitoGeamer11
Thanatos
Level 18
God Stats
10W - 4L
1,835 SR
Queue Stats
24W - 9L
1,805 Elo+
Solo
Medusa
Medusa
strawberrychocom
Medusa
Level 28
God Stats
0W - 4L
1,213 SR
Queue Stats
110W - 132L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 11
11,833
623
11,586
8,585
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
14 / 4 / 3
11,307
595
12,990
13,021
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
TRsaVi
Ymir
15
6 / 1 / 15
11,243
592
8,939
14,177
13,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
nevertouchdgrass
King Arthur
19
3 / 3 / 3
11,823
622
9,451
13,343
9,599
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
venator23
Jing Wei
17
11 / 4 / 7
11,882
625
12,412
16,837
5,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 3
7,664
403
1,872
11,886
5,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
16
1 / 4 / 2
9,020
475
6,835
18,007
8,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Kiba1810
Anubis
7
0 / 12 / 2
6,320
333
2,368
10,307
3,148
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
19
11 / 2 / 0
12,228
644
16,558
17,981
8,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 12 / 0
7,090
373
3,118
15,772
3,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
39
Kills
12
13
Deaths
39
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Chaac
1
4
2
0.5
W
5
1
11
10.5
L
Anubis
Kiba1810
Anubis
0
12
2
0.08
W
14
4
3
3.88
W
Ymir
TRsaVi
Ymir
6
1
15
13.5
W
King Arthur
nevertouchdgrass
King Arthur
3
3
3
1.5
L
Thanatos
11
2
0
5.5
L
0
12
0
0
W
Jing Wei
venator23
Jing Wei
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,378
Damage
30,751
65,963
Taken
73,953
35,454
Mitigated
28,555
15,470
Healing
32,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,872
308
2,049
2,773
11,886
5,761
0
3,437
8,287
10,572
0
L
Chaac
6,835
2,305
0
8,641
18,007
8,242
567
3,059
14,824
0
65,942
W
11,586
724
130
3,369
8,585
2,595
901
1,070
7,515
86,567
0
L
Anubis
Kiba1810
Anubis
2,368
120
0
722
10,307
3,148
0
3,613
6,458
15,028
0
W
12,990
2,445
0
2,634
13,021
4,426
0
3,133
9,888
0
69,485
W
Ymir
TRsaVi
Ymir
8,939
1,633
0
2,175
14,177
13,035
501
2,808
11,369
44,006
0
W
King Arthur
nevertouchdgrass
King Arthur
9,451
1,754
0
2,597
13,343
9,599
0
199
13,144
9,944
67,638
L
Thanatos
16,558
8,805
0
15,412
17,981
8,275
0
7,912
9,735
0
95,324
L
3,118
1,392
103
3,056
15,772
3,129
246
3,522
12,130
0
33,873
W
Jing Wei
venator23
Jing Wei
12,412
9,211
0
4,565
16,837
5,799
2,822
1,755
15,082
0
88,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,088
Gold Earned
42,322
588
Minions Killed
388
0
Camps Cleared
0
1,898,991
Distance Traveled
1,742,627
29
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,664
403
19
1
0
360,594
3
L
Chaac
9,020
475
131
7
0
394,890
0
W
Nu Wa
11,833
623
143
8
0
379,253
9
L
Anubis
6,320
333
28
1
0
271,073
0
W
Pele
11,307
595
91
5
0
432,826
1
W
Ymir
11,243
592
55
3
0
341,594
2
W
King Arthur
11,823
622
171
9
0
383,429
10
L
Thanatos
12,228
644
163
9
0
430,250
2
L
Medusa
7,090
373
47
2
0
285,820
1
W
Jing Wei
11,882
625
128
7
0
361,889
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role