Player Matchup

Sol
Sol
 
Sol
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KRUSTYSACK
Danzaburou
Level 107
God Stats
1W - 1L
1,544 SR
Queue Stats
129W - 53L
1,756 Elo+
Party 2
Tyr
Tyr
deathbywoods
Tyr
Level 46
God Stats
7W - 3L
1,602 SR
Queue Stats
91W - 50L
1,683 Elo+
Party 2
Team Averages
Level 72
1,549 SR
1,646 Elo+

VS

Team Averages
Level 96
1,614 SR
1,633 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Andres1a3
Tiamat
Level 106
God Stats
1W - 2L
1,752 SR
Queue Stats
19W - 14L
1,616 Elo+
Solo
Cu Chulainn
Cu Chulainn
HNCxNoLife
Cu Chulainn
Level 62
God Stats
1W - 2L
1,589 SR
Queue Stats
136W - 59L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 11
6,981
776
8,851
4,754
1,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
KRUSTYSACK
Danzaburou
12
8 / 0 / 6
8,497
944
12,582
5,351
1,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 1 / 8
7,239
804
4,268
6,316
4,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
2 / 5 / 0
5,957
662
1,738
9,159
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Andres1a3
Tiamat
9
0 / 6 / 0
5,544
616
3,542
7,996
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cu Chulainn
HNCxNoLife
Cu Chulainn
9
0 / 3 / 2
5,709
634
3,650
11,592
6,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
11
7.5
L
Jing Wei
 
Jing Wei
2
5
0
0.4
L
Tiamat
Andres1a3
Tiamat
0
6
0
0
L
Cu Chulainn
HNCxNoLife
Cu Chulainn
0
3
2
0.33
W
Danzaburou
KRUSTYSACK
Danzaburou
8
0
6
11
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,701
Damage
8,930
16,421
Taken
28,747
7,327
Mitigated
12,713
6,300
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,851
1,273
0
2,446
4,754
1,247
1,217
1,225
3,195
30,036
0
L
Jing Wei
 
Jing Wei
1,738
913
0
1,228
9,159
2,915
0
2,411
6,496
0
9,084
L
Tiamat
Andres1a3
Tiamat
3,542
471
0
1,792
7,996
3,483
0
3,524
4,472
14,796
0
L
Cu Chulainn
HNCxNoLife
Cu Chulainn
3,650
119
567
4,635
11,592
6,315
0
3,673
7,753
0
14,272
W
Danzaburou
KRUSTYSACK
Danzaburou
12,582
6,671
0
2,359
5,351
1,776
1,235
1,227
3,708
0
39,724
W
4,268
272
0
1,495
6,316
4,304
121
771
5,142
0
7,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,717
Gold Earned
17,210
145
Minions Killed
84
6
Camps Cleared
3
537,525
Distance Traveled
481,815
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,981
776
36
4
3
171,033
2
L
Jing Wei
5,957
662
24
3
0
166,056
1
L
Tiamat
5,544
616
30
3
0
133,924
3
L
Cu Chulainn
5,709
634
30
3
3
181,835
2
W
Danzaburou
8,497
944
95
11
1
171,273
2
W
Tyr
7,239
804
14
2
2
195,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role