Player Matchup

Vulcan
Vulcan
IM-THE-ALPHA1
Vulcan
Level 28
God Stats
4W - 2L
1,666 SR
Queue Stats
86W - 72L
1,508 Elo+
Party 2
Fenrir
Fenrir
Kuzenbot
Fenrir
Level 129
God Stats
15W - 6L
1,612 SR
Queue Stats
315W - 236L
1,581 Elo+
Party 2
Hercules
Hercules
iiTryTerrill
Hercules
Level 113
God Stats
30W - 28L
1,446 SR
Queue Stats
413W - 315L
1,632 Elo+
Party 2
Team Averages
Level 90
1,574 SR
1,574 Elo+

VS

Team Averages
Level 51
1,632 SR
1,396 Elo+
Ullr
Ullr
Cobra J16
Ullr
Level 29
God Stats
6W - 3L
1,828 SR
Queue Stats
127W - 46L
1,671 Elo+
Solo
Bellona
Bellona
DivinaBandit
Bellona
Level 11
God Stats
2W - 9L
1,531 SR
Queue Stats
2W - 10L
1,330 Elo+
Party 1
Ah Puch
Ah Puch
TaruBandit
Ah Puch
Level 114
God Stats
1W - 6L
1,538 SR
Queue Stats
3W - 13L
1,186 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 7
16,182
704
22,953
12,358
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Kuzenbot
Fenrir
18
5 / 2 / 13
14,548
633
20,662
17,312
20,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
iiTryTerrill
Hercules
18
3 / 4 / 17
14,163
616
22,102
34,680
46,613
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
4 / 7 / 2
14,251
620
17,480
27,088
12,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
DivinaBandit
Bellona
16
0 / 4 / 3
11,930
519
5,223
24,725
24,084
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
TaruBandit
Ah Puch
15
3 / 10 / 1
13,072
568
13,981
17,894
7,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
21
Kills
7
7
Deaths
21
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
4
7
2
0.71
L
Bellona
DivinaBandit
Bellona
0
4
3
0.38
W
13
1
7
16.5
W
Fenrir
Kuzenbot
Fenrir
5
2
13
5.75
L
Ah Puch
TaruBandit
Ah Puch
3
10
1
0.35
W
Hercules
iiTryTerrill
Hercules
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,717
Damage
36,684
64,350
Taken
69,707
72,373
Mitigated
44,142
31,118
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
17,480
6,418
0
1,463
27,088
12,621
0
6,556
19,961
0
75,392
L
Bellona
DivinaBandit
Bellona
5,223
431
593
5,742
24,725
24,084
0
10,200
14,094
3,872
12,375
W
22,953
8,025
466
4,021
12,358
5,695
1,188
3,155
9,203
110,438
0
W
Fenrir
Kuzenbot
Fenrir
20,662
3,130
0
7,070
17,312
20,065
1,256
5,312
12,000
0
51,501
L
Ah Puch
TaruBandit
Ah Puch
13,981
171
0
856
17,894
7,437
0
6,739
10,651
59,536
0
W
Hercules
iiTryTerrill
Hercules
22,102
2,824
0
19,561
34,680
46,613
417
7,501
27,179
0
45,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,893
Gold Earned
39,253
281
Minions Killed
263
12
Camps Cleared
7
1,367,594
Distance Traveled
1,203,046
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
14,251
620
129
6
3
396,111
2
L
Bellona
11,930
519
22
1
1
447,700
0
W
Vulcan
16,182
704
187
8
3
468,543
0
W
Fenrir
14,548
633
50
2
6
471,860
8
L
Ah Puch
13,072
568
112
5
3
359,235
6
W
Hercules
14,163
616
44
2
3
427,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role