Player Matchup

Ullr
Ullr
KodakNoir
Ullr
Level 127
God Stats
1W - 2L
1,772 SR
Queue Stats
152W - 161L
1,546 Elo+
Party 1
Kuzenbo
Kuzenbo
Pato1991
Kuzenbo
Level 119
God Stats
5W - 7L
1,709 SR
Queue Stats
119W - 128L
1,480 Elo+
Solo
Nu Wa
Nu Wa
Santxn-Dave
Nu Wa
Level 108
God Stats
6W - 4L
1,497 SR
Queue Stats
369W - 387L
1,541 Elo+
Party 1
Achilles
Achilles
SoFlyNguyen
Achilles
Level 128
God Stats
4W - 2L
1,530 SR
Queue Stats
34W - 32L
1,550 Elo+
Solo
Sol
Sol
xXRogueDSeiferXx
Sol
Level 144
God Stats
29W - 15L
1,666 SR
Queue Stats
394W - 369L
1,574 Elo+
Solo
Team Averages
Level 125
1,635 SR
1,538 Elo+

VS

Team Averages
Level 131
1,526 SR
1,554 Elo+
Cerberus
Cerberus
CheattheHam
Cerberus
Level 128
God Stats
1W - 1L
1,312 SR
Queue Stats
87W - 90L
1,608 Elo+
Solo
Hades
Hades
Immapotthead420
Hades
Level 141
God Stats
4W - 5L
1,634 SR
Queue Stats
458W - 445L
1,516 Elo+
Solo
Apollo
Apollo
Puffball198
Apollo
Level 157
God Stats
3W - 6L
1,488 SR
Queue Stats
286W - 269L
1,529 Elo+
Solo
Merlin
Merlin
Skeeter719
Merlin
Level 107
God Stats
6W - 4L
1,584 SR
Queue Stats
286W - 275L
1,567 Elo+
Solo
Susano
Susano
luisaac03
Susano
Level 124
God Stats
17W - 14L
1,614 SR
Queue Stats
310W - 311L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
3 / 0 / 1
8,143
626
5,775
4,871
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Pato1991
Kuzenbo
11
1 / 1 / 4
6,736
518
3,117
8,698
6,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 4
6,598
508
4,557
6,895
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
SoFlyNguyen
Achilles
14
4 / 1 / 4
8,107
624
7,070
8,858
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 1
7,956
612
8,145
9,762
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CheattheHam
Cerberus
9
0 / 2 / 1
5,607
431
3,226
10,514
5,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 2 / 1
6,549
504
6,424
10,261
4,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
11
0 / 3 / 0
5,839
449
3,375
7,384
2,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Skeeter719
Merlin
12
2 / 1 / 0
6,683
514
6,830
6,139
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
luisaac03
Susano
10
0 / 5 / 1
5,925
456
3,108
10,417
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
4
4
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CheattheHam
Cerberus
0
2
1
0.25
L
2
2
1
1.25
W
Ullr
3
0
1
3.5
W
Kuzenbo
Pato1991
Kuzenbo
1
1
4
3
L
Apollo
0
3
0
0
W
2
1
4
4
L
Merlin
Skeeter719
Merlin
2
1
0
2
W
Achilles
SoFlyNguyen
Achilles
4
1
4
6
L
Susano
luisaac03
Susano
0
5
1
0.1
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,664
Damage
22,963
39,084
Taken
44,715
16,407
Mitigated
16,070
16,698
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CheattheHam
Cerberus
3,226
298
0
2,538
10,514
5,008
0
2,179
8,335
18,058
0
L
6,424
1,181
198
5,320
10,261
4,359
0
5,891
4,370
31,952
0
W
Ullr
5,775
1,717
0
1,883
4,871
1,529
670
758
4,113
0
57,898
W
Kuzenbo
Pato1991
Kuzenbo
3,117
1,702
0
1,371
8,698
6,439
0
4,334
4,208
18,886
0
L
Apollo
3,375
2,157
0
1,619
7,384
2,174
0
1,733
5,651
0
37,664
W
4,557
883
0
1,558
6,895
1,869
0
3,842
2,621
30,294
0
L
Merlin
Skeeter719
Merlin
6,830
217
0
1,315
6,139
1,673
0
1,765
4,374
46,329
0
W
Achilles
SoFlyNguyen
Achilles
7,070
1,751
0
5,641
8,858
3,075
0
2,767
6,000
0
52,296
L
Susano
luisaac03
Susano
3,108
739
0
3,483
10,417
2,856
0
3,258
7,159
0
36,789
W
8,145
3,445
0
6,245
9,762
3,495
2,511
4,100
5,662
53,581
7,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,540
Gold Earned
30,603
427
Minions Killed
360
0
Camps Cleared
0
1,306,969
Distance Traveled
1,247,758
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,607
431
45
3
0
253,980
5
L
Hades
6,549
504
59
5
0
246,950
2
W
Ullr
8,143
626
115
9
0
248,067
2
W
Kuzenbo
6,736
518
34
3
0
260,928
3
L
Apollo
5,839
449
84
6
0
231,591
3
W
Nu Wa
6,598
508
51
4
0
245,717
6
L
Merlin
6,683
514
91
7
0
240,560
2
W
Achilles
8,107
624
115
9
0
318,911
4
L
Susano
5,925
456
81
6
0
274,677
1
W
Sol
7,956
612
112
9
0
233,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role