Player Matchup

Jing Wei
Jing Wei
ASAPZey
Jing Wei
Level 18
God Stats
16W - 15L
1,502 SR
Queue Stats
25W - 29L
1,362 Elo+
Party 1
Amaterasu
Amaterasu
Thy_Tiger
Amaterasu
Level 62
God Stats
20W - 26L
1,443 SR
Queue Stats
99W - 89L
1,378 Elo+
Party 1
Baron Samedi
Baron Samedi
superkilljoy
Baron Samedi
Level 26
God Stats
18W - 26L
1,461 SR
Queue Stats
71W - 71L
1,357 Elo+
Party 1
Team Averages
Level 35
1,469 SR
1,366 Elo+

VS

Team Averages
Level 78
1,543 SR
1,376 Elo+
Fenrir
Fenrir
Raptiv
Fenrir
Level 86
God Stats
1W - 2L
1,495 SR
Queue Stats
40W - 71L
1,256 Elo+
Solo
Horus
Horus
Si4e
Horus
Level 109
God Stats
7W - 1L
1,615 SR
Queue Stats
251W - 226L
1,473 Elo+
Party 2
Baron Samedi
Baron Samedi
Sw1zy1660
Baron Samedi
Level 40
God Stats
2W - 4L
1,518 SR
Queue Stats
30W - 36L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ASAPZey
Jing Wei
14
2 / 9 / 5
10,847
638
12,969
19,755
5,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Thy_Tiger
Amaterasu
16
4 / 3 / 4
11,245
661
9,108
17,332
10,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
superkilljoy
Baron Samedi
15
3 / 6 / 5
11,257
662
13,062
17,125
15,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Raptiv
Fenrir
13
1 / 4 / 9
10,492
617
7,411
12,796
5,110
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Si4e
Horus
17
8 / 2 / 9
12,628
743
19,219
20,592
20,071
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Sw1zy1660
Baron Samedi
17
9 / 4 / 9
13,032
767
18,045
15,608
12,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
9
Kills
18
18
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ASAPZey
Jing Wei
2
9
5
0.5
W
Fenrir
Raptiv
Fenrir
1
4
9
1.38
W
Horus
Si4e
Horus
8
2
9
6.25
W
Baron Samedi
Sw1zy1660
Baron Samedi
9
4
9
3.38
L
Amaterasu
Thy_Tiger
Amaterasu
4
3
4
2
L
Baron Samedi
superkilljoy
Baron Samedi
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,139
Damage
44,675
54,212
Taken
48,996
31,111
Mitigated
37,377
11,860
Healing
17,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ASAPZey
Jing Wei
12,969
8,568
0
2,229
19,755
5,295
140
4,708
14,783
0
41,329
W
Fenrir
Raptiv
Fenrir
7,411
1,492
89
2,035
12,796
5,110
779
4,164
8,632
0
20,206
W
Horus
Si4e
Horus
19,219
9,458
1,296
7,431
20,592
20,071
923
3,835
16,757
0
50,099
W
Baron Samedi
Sw1zy1660
Baron Samedi
18,045
3,165
2,556
4,473
15,608
12,196
974
5,622
9,986
47,842
0
L
Amaterasu
Thy_Tiger
Amaterasu
9,108
3,893
0
2,858
17,332
10,306
0
8,193
8,736
0
38,589
L
Baron Samedi
superkilljoy
Baron Samedi
13,062
381
1,984
4,789
17,125
15,510
500
4,711
12,070
48,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,349
Gold Earned
36,152
168
Minions Killed
149
7
Camps Cleared
8
897,961
Distance Traveled
906,135
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,847
638
49
3
0
277,209
2
W
Fenrir
10,492
617
29
2
0
319,119
0
W
Horus
12,628
743
60
4
7
331,218
0
W
Baron Samedi
13,032
767
60
4
1
255,798
0
L
Amaterasu
11,245
661
58
3
7
341,398
4
L
Baron Samedi
11,257
662
61
4
0
279,354
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role