Player Matchup

Ne Zha
Ne Zha
Davidsag
Ne Zha
Level 113
God Stats
1W - 0L
1,297 SR
Queue Stats
63W - 59L
1,565 Elo+
Party 1
Baron Samedi
Baron Samedi
Jotacm
Baron Samedi
Level 61
God Stats
1W - 0L
1,411 SR
Queue Stats
29W - 29L
1,528 Elo+
Party 1
Sol
Sol
andres9911
Sol
Level 124
God Stats
4W - 9L
1,534 SR
Queue Stats
82W - 73L
1,543 Elo+
Party 1
Amaterasu
Amaterasu
checholini
Amaterasu
Level 100
God Stats
2W - 2L
1,764 SR
Queue Stats
41W - 34L
1,619 Elo+
Party 1
Team Averages
Level 100
1,501 SR
1,564 Elo+

VS

Team Averages
Level 98
1,596 SR
1,370 Elo+
Neith
Neith
YogiiBear 0187
Neith
Level 79
God Stats
0W - 1L
1,851 SR
Queue Stats
12W - 18L
1,437 Elo+
Party 2
Achilles
Achilles
eVoL_Icy
Achilles
Level 103
God Stats
0W - 1L
1,489 SR
Queue Stats
29W - 46L
1,360 Elo+
Party 2
Thor
Thor
eVoL_Szko
Thor
Level 108
God Stats
0W - 1L
1,443 SR
Queue Stats
24W - 38L
1,359 Elo+
Party 2
Olorun
Olorun
eVoL_Uo
Olorun
Level 101
God Stats
0W - 1L
1,602 SR
Queue Stats
1W - 4L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Davidsag
Ne Zha
18
8 / 3 / 5
12,095
930
9,183
11,149
4,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Jotacm
Baron Samedi
18
6 / 3 / 10
12,045
927
10,962
9,837
9,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 3 / 9
12,693
976
17,893
13,991
5,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
checholini
Amaterasu
16
3 / 3 / 9
11,018
848
9,403
15,940
18,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
10,057
774
8,709
9,868
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
eVoL_Icy
Achilles
15
3 / 7 / 3
9,852
758
5,621
15,873
15,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
14
1 / 9 / 3
9,434
726
6,656
16,023
5,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
eVoL_Uo
Olorun
17
5 / 4 / 3
10,950
842
11,478
14,815
6,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
25
Kills
11
12
Deaths
26
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Davidsag
Ne Zha
8
3
5
3.5
W
Baron Samedi
Jotacm
Baron Samedi
6
3
10
3.67
L
2
6
6
0.83
W
8
3
9
4.17
W
Amaterasu
checholini
Amaterasu
3
3
9
2.5
L
Achilles
eVoL_Icy
Achilles
3
7
3
0.64
L
Thor
1
9
3
0.28
L
Olorun
eVoL_Uo
Olorun
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,441
Damage
32,464
50,917
Taken
56,579
38,282
Mitigated
32,003
15,825
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Davidsag
Ne Zha
9,183
3,566
0
2,583
11,149
4,558
2,202
2,553
8,596
0
41,882
W
Baron Samedi
Jotacm
Baron Samedi
10,962
1,590
1,148
2,619
9,837
9,302
661
2,897
6,940
35,995
0
L
8,709
2,120
0
1,602
9,868
3,852
64
7,614
2,162
0
36,071
W
17,893
6,490
0
7,705
13,991
5,805
5,655
2,775
11,216
63,130
5,550
W
Amaterasu
checholini
Amaterasu
9,403
2,238
0
1,770
15,940
18,617
1,139
2,943
12,859
4,635
20,128
L
Achilles
eVoL_Icy
Achilles
5,621
1,540
0
318
15,873
15,931
546
6,478
9,068
0
25,342
L
Thor
6,656
1,979
0
91
16,023
5,394
0
7,113
8,545
0
20,047
L
Olorun
eVoL_Uo
Olorun
11,478
4,381
450
6,322
14,815
6,826
972
7,774
6,904
44,755
3,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,851
Gold Earned
40,293
250
Minions Killed
199
17
Camps Cleared
8
1,088,892
Distance Traveled
859,121
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,095
930
65
5
6
283,048
1
W
Baron Samedi
12,045
927
58
4
1
247,024
2
L
Neith
10,057
774
52
4
4
216,119
3
W
Sol
12,693
976
94
7
5
256,382
1
W
Amaterasu
11,018
848
33
3
5
302,438
2
L
Achilles
9,852
758
45
3
0
217,961
1
L
Thor
9,434
726
28
2
1
215,859
0
L
Olorun
10,950
842
74
6
3
209,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role