Player Matchup

Anubis
Anubis
ExpressCheese
Anubis
Level 149
God Stats
2W - 1L
1,636 SR
Queue Stats
153W - 108L
1,693 Elo+
Party 2
Achilles
Achilles
ShadowKuzu
Achilles
Level 142
God Stats
2W - 0L
1,537 SR
Queue Stats
47W - 30L
1,724 Elo+
Party 2
Neith
Neith
ShadowWolfe21
Neith
Level 121
God Stats
9W - 1L
1,671 SR
Queue Stats
59W - 44L
1,666 Elo+
Party 2
Team Averages
Level 137
1,614 SR
1,694 Elo+

VS

Team Averages
Level 54
1,693 SR
1,752 Elo+
Zeus
Zeus
Doriand2010
Zeus
Level 69
God Stats
3W - 6L
1,716 SR
Queue Stats
131W - 82L
1,738 Elo+
Party 1
Hercules
Hercules
Joust1Trick
Hercules
Level 26
God Stats
1W - 1L
1,863 SR
Queue Stats
64W - 16L
1,831 Elo+
Party 1
Ne Zha
Ne Zha
Selenium
Ne Zha
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 70L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 10
11,536
769
14,374
14,620
7,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
ShadowKuzu
Achilles
16
10 / 5 / 9
12,038
803
16,039
17,378
21,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 4 / 11
10,572
705
13,452
9,548
3,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 7
10,743
716
13,301
11,859
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Joust1Trick
Hercules
14
6 / 6 / 7
10,909
727
12,743
23,004
15,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
Selenium
Ne Zha
14
5 / 8 / 7
10,603
707
9,481
15,714
7,083
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
22
Kills
16
16
Deaths
22
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
8
7
1.06
W
8
7
10
1.86
L
Hercules
Joust1Trick
Hercules
6
6
7
1.58
L
Ne Zha
Selenium
Ne Zha
5
8
7
1.06
W
Achilles
ShadowKuzu
Achilles
10
5
9
2.9
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,865
Damage
35,525
41,546
Taken
50,577
32,628
Mitigated
25,609
10,562
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,301
2,462
0
1,091
11,859
2,737
401
4,445
7,414
46,135
0
W
14,374
1,066
0
4,853
14,620
7,314
612
4,742
9,306
47,389
0
L
Hercules
Joust1Trick
Hercules
12,743
3,628
0
6,457
23,004
15,789
283
6,014
16,990
0
18,968
L
Ne Zha
Selenium
Ne Zha
9,481
2,387
0
1,426
15,714
7,083
0
4,452
11,262
0
27,282
W
Achilles
ShadowKuzu
Achilles
16,039
6,435
0
2,834
17,378
21,526
562
5,701
10,637
0
30,723
W
13,452
6,537
0
2,875
9,548
3,788
1,307
2,108
6,987
0
39,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,146
Gold Earned
32,255
178
Minions Killed
150
5
Camps Cleared
7
756,184
Distance Traveled
661,173
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,743
716
90
6
6
225,597
3
W
Anubis
11,536
769
76
5
2
220,362
1
L
Hercules
10,909
727
26
2
0
235,998
2
L
Ne Zha
10,603
707
34
2
1
199,578
2
W
Achilles
12,038
803
28
2
0
281,753
4
W
Neith
10,572
705
74
5
3
254,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role