Player Matchup

Hercules
Hercules
DFPelino
Hercules
Level 118
God Stats
1W - 2L
1,739 SR
Queue Stats
106W - 98L
1,443 Elo+
Party 1
Ravana
Ravana
HEllSlN6
Ravana
Level 25
God Stats
2W - 5L
1,170 SR
Queue Stats
60W - 57L
1,423 Elo+
Solo
Cthulhu
Cthulhu
JennyTelWarts
Cthulhu
Level 11
God Stats
1W - 3L
1,412 SR
Queue Stats
1W - 4L
1,172 Elo+
Party 1
Scylla
Scylla
MysteryRosier
Scylla
Level 27
God Stats
3W - 9L
1,136 SR
Queue Stats
121W - 147L
1,434 Elo+
Solo
Anhur
Anhur
wadê
Anhur
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 20L
1,361 Elo+
Solo
Team Averages
Level 38
1,392 SR
1,367 Elo+

VS

Team Averages
Level 28
1,543 SR
1,413 Elo+
Merlin
Merlin
Bedrohung
Merlin
Level 5
God Stats
3W - 3L
1,302 SR
Queue Stats
4W - 7L
1,228 Elo+
Solo
Thanatos
Thanatos
Liein
Thanatos
Level 12
God Stats
24W - 19L
1,705 SR
Queue Stats
218W - 253L
1,551 Elo+
Solo
Bellona
Bellona
RIRG0727
Bellona
Level 31
God Stats
2W - 2L
1,603 SR
Queue Stats
89W - 83L
1,457 Elo+
Solo
Izanami
Izanami
Tomoko123
Izanami
Level 10
God Stats
7W - 8L
1,638 SR
Queue Stats
41W - 59L
1,424 Elo+
Party 2
Ganesha
Ganesha
benearjls
Ganesha
Level 81
God Stats
7W - 5L
1,468 SR
Queue Stats
308W - 386L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DFPelino
Hercules
12
3 / 4 / 4
8,151
543
4,256
14,046
10,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ravana
HEllSlN6
Ravana
13
2 / 3 / 2
7,631
509
2,363
7,999
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
12
1 / 3 / 2
6,892
459
5,696
10,321
7,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 6 / 4
7,289
486
5,638
9,564
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
wadê
Anhur
11
2 / 4 / 2
6,794
453
4,161
8,756
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bedrohung
Merlin
13
4 / 4 / 6
8,101
540
6,853
5,595
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Liein
Thanatos
16
11 / 3 / 5
9,893
660
13,725
10,491
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
RIRG0727
Bellona
16
2 / 0 / 2
9,507
634
5,414
7,748
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Tomoko123
Izanami
13
2 / 3 / 7
7,832
522
7,868
7,205
2,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
benearjls
Ganesha
11
0 / 1 / 12
7,811
521
3,489
8,236
5,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
11
Kills
19
20
Deaths
11
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bedrohung
Merlin
4
4
6
1.75
L
Hercules
DFPelino
Hercules
3
4
4
1.25
L
Ravana
HEllSlN6
Ravana
2
3
2
1
L
Cthulhu
1
3
2
0.67
W
Thanatos
Liein
Thanatos
11
3
5
4.5
L
3
6
4
0.83
W
Bellona
RIRG0727
Bellona
2
0
2
3
W
Izanami
Tomoko123
Izanami
2
3
7
1.83
W
Ganesha
benearjls
Ganesha
0
1
12
6
L
Anhur
wadê
Anhur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,114
Damage
37,349
50,686
Taken
39,275
25,991
Mitigated
19,404
9,078
Healing
18,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bedrohung
Merlin
6,853
940
0
44
5,595
1,624
690
3,239
2,356
32,854
0
L
Hercules
DFPelino
Hercules
4,256
1,279
0
3,144
14,046
10,739
0
3,054
10,992
0
21,045
L
Ravana
HEllSlN6
Ravana
2,363
754
0
2,817
7,999
2,796
0
699
7,300
0
49,577
L
Cthulhu
5,696
237
0
896
10,321
7,989
0
1,475
8,846
33,399
0
W
Thanatos
Liein
Thanatos
13,725
5,864
0
11,378
10,491
4,494
0
1,046
9,398
0
67,703
L
5,638
451
0
50
9,564
2,257
744
3,276
6,288
31,888
0
W
Bellona
RIRG0727
Bellona
5,414
1,670
0
2,472
7,748
5,498
118
3,886
3,159
50
60,775
W
Izanami
Tomoko123
Izanami
7,868
5,565
0
1,316
7,205
2,179
2,540
1,280
5,833
0
52,101
W
Ganesha
benearjls
Ganesha
3,489
147
745
2,922
8,236
5,609
245
948
7,195
17,847
0
L
Anhur
wadê
Anhur
4,161
2,413
0
2,171
8,756
2,210
58
1,888
6,868
0
33,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,757
Gold Earned
43,144
336
Minions Killed
421
0
Camps Cleared
0
1,368,263
Distance Traveled
1,431,060
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,101
540
63
4
0
253,131
1
L
Hercules
8,151
543
40
3
0
288,792
5
L
Ravana
7,631
509
96
6
0
306,550
2
L
Cthulhu
6,892
459
75
5
0
264,154
1
W
Thanatos
9,893
660
84
6
0
270,644
0
L
Scylla
7,289
486
63
4
0
258,303
0
W
Bellona
9,507
634
150
10
0
335,219
4
W
Izanami
7,832
522
120
8
0
259,503
4
W
Ganesha
7,811
521
4
0
0
312,563
1
L
Anhur
6,794
453
62
4
0
250,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role