Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Andres1a3
He Bo
Level 106
God Stats
2W - 1L
1,614 SR
Queue Stats
55W - 47L
1,571 Elo+
Solo
Cthulhu
Cthulhu
Blasher1
Cthulhu
Level 89
God Stats
6W - 8L
1,539 SR
Queue Stats
324W - 290L
1,588 Elo+
Party 2
Mercury
Mercury
Eseqx
Mercury
Level 160
God Stats
2W - 1L
1,410 SR
Queue Stats
272W - 228L
1,585 Elo+
Party 2
Xing Tian
Xing Tian
ivavaldez091521
Xing Tian
Level 73
God Stats
3W - 1L
1,274 SR
Queue Stats
96W - 61L
1,620 Elo+
Party 2
Team Averages
Level 117
1,468 SR
1,573 Elo+

VS

Team Averages
Level 100
1,450 SR
1,532 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Darlekgrump360
Discordia
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Agni
Agni
DietaryAuto20
Agni
Level 114
God Stats
1W - 3L
1,195 SR
Queue Stats
184W - 177L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
DrachenFier
Tsukuyomi
Level 139
God Stats
8W - 7L
1,600 SR
Queue Stats
465W - 465L
1,575 Elo+
Solo
Mulan
Mulan
TheRealWhaleDog
Mulan
Level 97
God Stats
4W - 3L
1,456 SR
Queue Stats
79W - 79L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
11 / 1 / 8
12,775
913
18,802
15,337
7,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

He Bo
Andres1a3
He Bo
15
5 / 8 / 9
9,753
697
14,819
13,153
5,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cthulhu
Blasher1
Cthulhu
19
6 / 3 / 13
11,120
794
16,354
23,296
18,453
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Eseqx
Mercury
15
1 / 4 / 15
9,534
681
6,668
13,079
5,638
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
ivavaldez091521
Xing Tian
17
3 / 5 / 19
11,094
792
5,451
19,390
20,117
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
4 / 4 / 12
10,463
747
18,479
18,721
33,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Darlekgrump360
Discordia
14
2 / 8 / 11
8,528
609
11,606
11,034
5,588
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 10
9,031
645
12,899
8,798
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
DrachenFier
Tsukuyomi
17
3 / 5 / 9
9,802
700
19,425
11,957
6,192
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

17
9 / 4 / 7
10,484
749
12,524
18,422
30,429
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
69
26
Kills
20
21
Deaths
26
64
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
1
8
15
L
Zhong Kui
 
Zhong Kui
4
4
12
2.5
W
He Bo
Andres1a3
He Bo
5
8
9
1.19
W
Cthulhu
Blasher1
Cthulhu
6
3
13
4.17
L
Discordia
Darlekgrump360
Discordia
2
8
11
0.94
L
2
5
10
1.4
L
Tsukuyomi
DrachenFier
Tsukuyomi
3
5
9
1.5
W
Mercury
Eseqx
Mercury
1
4
15
2.13
L
9
4
7
3.13
W
Xing Tian
ivavaldez091521
Xing Tian
3
5
19
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,094
Damage
74,933
84,255
Taken
68,932
57,234
Mitigated
79,884
37,341
Healing
17,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,802
7,053
1,546
8,971
15,337
7,592
2,876
9,380
5,494
42,534
2,723
L
Zhong Kui
 
Zhong Kui
18,479
1,591
1,452
4,368
18,721
33,440
0
14,220
4,501
25,932
0
W
He Bo
Andres1a3
He Bo
14,819
1,239
1,066
1,849
13,153
5,434
343
7,974
4,852
22,359
0
W
Cthulhu
Blasher1
Cthulhu
16,354
759
3,514
9,622
23,296
18,453
0
9,362
13,482
38,035
0
L
Discordia
Darlekgrump360
Discordia
11,606
506
0
371
11,034
5,588
0
9,957
1,077
19,286
0
L
12,899
809
611
1,293
8,798
4,235
0
7,357
1,441
22,056
0
L
Tsukuyomi
DrachenFier
Tsukuyomi
19,425
3,734
515
1,234
11,957
6,192
0
9,618
2,339
0
44,531
W
Mercury
Eseqx
Mercury
6,668
1,056
3,092
2,194
13,079
5,638
145
7,798
5,120
0
11,776
L
12,524
962
1,536
6,164
18,422
30,429
0
12,513
5,909
0
16,088
W
Xing Tian
ivavaldez091521
Xing Tian
5,451
489
3,452
2,035
19,390
20,117
310
7,478
11,391
9,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,276
Gold Earned
48,308
143
Minions Killed
123
0
Camps Cleared
0
1,289,968
Distance Traveled
1,180,683
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,775
913
68
5
0
256,314
3
L
Zhong Kui
10,463
747
14
1
0
236,381
0
W
He Bo
9,753
697
10
1
0
196,746
2
W
Cthulhu
11,120
794
41
3
0
287,767
2
L
Discordia
8,528
609
15
1
0
211,071
0
L
Agni
9,031
645
35
3
0
210,225
1
L
Tsukuyomi
9,802
700
46
3
0
277,811
4
W
Mercury
9,534
681
11
1
0
290,286
1
L
Mulan
10,484
749
13
1
0
245,195
0
W
Xing Tian
11,094
792
13
1
0
258,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role