Player Matchup

Danzaburou
Danzaburou
Ardeoo
Danzaburou
Level 24
God Stats
7W - 6L
1,776 SR
Queue Stats
26W - 20L
1,628 Elo+
Party 2
Mercury
Mercury
Ninjadude3765
Mercury
Level 29
God Stats
3W - 7L
1,486 SR
Queue Stats
92W - 89L
1,514 Elo+
Party 1
Olorun
Olorun
RobearR
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,724 Elo+
Solo
Geb
Geb
ShupaMikey
Geb
Level 26
God Stats
4W - 2L
1,938 SR
Queue Stats
12W - 8L
1,644 Elo+
Party 2
Vamana
Vamana
Timaaaay
Vamana
Level 28
God Stats
4W - 7L
1,496 SR
Queue Stats
96W - 99L
1,517 Elo+
Party 1
Team Averages
Level 27
1,639 SR
1,605 Elo+

VS

Team Averages
Level 22
1,555 SR
1,576 Elo+
Nemesis
Nemesis
DarkBlizzard724
Nemesis
Level 28
God Stats
5W - 4L
1,824 SR
Queue Stats
151W - 156L
1,510 Elo+
Solo
Horus
Horus
NoWayJoey
Horus
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 37L
1,644 Elo+
Solo
Freya
Freya
RYUGAISPRO
Freya
Level 18
God Stats
29W - 15L
1,677 SR
Queue Stats
46W - 42L
1,534 Elo+
Solo
Chaac
Chaac
Suedeh3ad
Chaac
Level 21
God Stats
13W - 15L
1,543 SR
Queue Stats
420W - 422L
1,599 Elo+
Solo
Zhong Kui
Zhong Kui
mikemicmic
Zhong Kui
Level 16
God Stats
2W - 2L
1,231 SR
Queue Stats
31W - 27L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ardeoo
Danzaburou
11
1 / 4 / 0
7,227
482
6,797
10,138
2,937
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
10
1 / 2 / 1
6,535
436
5,171
11,532
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
RobearR
Olorun
10
1 / 4 / 1
6,478
432
8,678
10,024
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
0 / 1 / 2
6,231
415
4,538
11,241
6,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
Timaaaay
Vamana
11
0 / 3 / 0
6,717
448
6,005
10,509
8,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,545
503
7,012
9,868
4,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
NoWayJoey
Horus
11
1 / 0 / 3
6,359
424
5,356
14,413
9,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Freya
14
2 / 1 / 1
7,837
522
7,158
9,292
3,204
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Suedeh3ad
Chaac
15
6 / 0 / 1
8,872
591
11,845
14,116
16,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
mikemicmic
Zhong Kui
14
3 / 0 / 5
7,980
532
9,588
7,498
5,344
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ardeoo
Danzaburou
1
4
0
0.25
W
2
3
5
1.5
L
Mercury
1
2
1
0.75
W
Horus
NoWayJoey
Horus
1
0
3
2.5
W
Freya
2
1
1
2.5
L
Olorun
RobearR
Olorun
1
4
1
0.38
L
0
1
2
1
W
Chaac
Suedeh3ad
Chaac
6
0
1
6.5
L
Vamana
Timaaaay
Vamana
0
3
0
0
W
Zhong Kui
mikemicmic
Zhong Kui
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,189
Damage
40,959
53,444
Taken
55,187
25,141
Mitigated
38,791
13,218
Healing
31,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ardeoo
Danzaburou
6,797
2,093
0
3,207
10,138
2,937
304
5,952
4,186
0
47,404
W
7,012
1,810
0
2,700
9,868
4,039
0
2,135
7,733
0
48,118
L
Mercury
5,171
2,862
0
575
11,532
3,951
176
1,751
9,781
0
36,698
W
Horus
NoWayJoey
Horus
5,356
2,872
2,396
8,136
14,413
9,359
32
6,102
8,311
2,005
20,510
W
Freya
7,158
1,941
0
2,766
9,292
3,204
0
557
8,735
51,409
0
L
Olorun
RobearR
Olorun
8,678
3,910
337
4,126
10,024
3,250
506
4,263
5,761
38,020
0
L
4,538
693
0
3,241
11,241
6,312
0
4,913
6,328
13,840
0
W
Chaac
Suedeh3ad
Chaac
11,845
2,151
0
10,589
14,116
16,845
0
1,014
12,336
0
54,133
L
Vamana
Timaaaay
Vamana
6,005
2,677
0
1,732
10,509
8,691
58
0
10,509
0
35,951
W
Zhong Kui
mikemicmic
Zhong Kui
9,588
1,630
343
4,146
7,498
5,344
2,184
3,408
4,090
52,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,188
Gold Earned
38,593
316
Minions Killed
391
0
Camps Cleared
0
1,458,240
Distance Traveled
1,540,685
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,227
482
96
6
0
250,873
1
W
Nemesis
7,545
503
76
5
0
344,979
1
L
Mercury
6,535
436
64
4
0
338,369
4
W
Horus
6,359
424
25
2
0
314,867
8
W
Freya
7,837
522
85
6
0
290,545
5
L
Olorun
6,478
432
64
4
0
272,430
3
L
Geb
6,231
415
15
1
0
305,457
5
W
Chaac
8,872
591
106
7
0
304,745
4
L
Vamana
6,717
448
77
5
0
291,111
0
W
Zhong Kui
7,980
532
99
7
0
285,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role