Player Matchup

Loki
Loki
 
Loki
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
NoelGamnotec8
Baron Samedi
Level 119
God Stats
1W - 2L
1,357 SR
Queue Stats
135W - 157L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
WarnedVermin1
Gilgamesh
Level 116
God Stats
18W - 15L
1,620 SR
Queue Stats
183W - 218L
1,588 Elo+
Party 2
Team Averages
Level 126
1,492 SR
1,537 Elo+

VS

Team Averages
Level 104
1,601 SR
1,587 Elo+
Hercules
Hercules
Horndawg01
Hercules
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
1,707 Elo+
Party 1
Tsukuyomi
Tsukuyomi
deepesta
Tsukuyomi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,497 Elo+
Solo
Olorun
Olorun
oCold
Olorun
Level 128
God Stats
5W - 1L
1,804 SR
Queue Stats
200W - 169L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 5 / 6
9,728
608
10,819
13,230
4,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
NoelGamnotec8
Baron Samedi
14
5 / 3 / 5
10,528
658
15,916
12,087
5,460
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
WarnedVermin1
Gilgamesh
13
4 / 6 / 7
10,085
630
11,907
26,641
29,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Horndawg01
Hercules
15
2 / 0 / 11
10,932
683
12,935
22,262
24,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
deepesta
Tsukuyomi
13
2 / 8 / 6
10,399
650
12,147
13,547
5,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
oCold
Olorun
17
10 / 3 / 4
12,388
774
18,665
13,758
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
11
Kills
14
14
Deaths
11
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
6
1
W
Hercules
Horndawg01
Hercules
2
0
11
7.5
L
Baron Samedi
NoelGamnotec8
Baron Samedi
5
3
5
2.5
L
Gilgamesh
WarnedVermin1
Gilgamesh
4
6
7
1.25
W
Tsukuyomi
deepesta
Tsukuyomi
2
8
6
0.63
W
Olorun
oCold
Olorun
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,642
Damage
43,747
51,958
Taken
49,567
39,393
Mitigated
37,153
17,624
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,819
1,197
0
1,029
13,230
4,345
0
4,628
8,602
0
31,478
W
Hercules
Horndawg01
Hercules
12,935
3,523
0
5,601
22,262
24,879
247
7,776
14,486
0
30,944
L
Baron Samedi
NoelGamnotec8
Baron Samedi
15,916
1,573
4,475
6,239
12,087
5,460
893
2,552
9,535
41,094
0
L
Gilgamesh
WarnedVermin1
Gilgamesh
11,907
3,125
285
5,596
26,641
29,588
322
9,479
17,162
0
29,379
W
Tsukuyomi
deepesta
Tsukuyomi
12,147
4,124
0
521
13,547
5,149
183
4,091
9,456
0
33,653
W
Olorun
oCold
Olorun
18,665
10,816
564
6,571
13,758
7,125
2,611
4,677
9,081
58,446
6,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,341
Gold Earned
33,719
148
Minions Killed
192
4
Camps Cleared
8
830,826
Distance Traveled
899,697
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,728
608
46
3
3
274,633
2
W
Hercules
10,932
683
28
2
1
311,985
5
L
Baron Samedi
10,528
658
67
4
1
264,220
3
L
Gilgamesh
10,085
630
35
2
0
291,973
4
W
Tsukuyomi
10,399
650
59
4
2
303,641
0
W
Olorun
12,388
774
105
7
5
284,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role