Player Matchup

Hun Batz
Hun Batz
Cerve000
Hun Batz
Level 143
God Stats
2W - 3L
1,330 SR
Queue Stats
262W - 276L
1,345 Elo+
Solo
Medusa
Medusa
KQ-RF
Medusa
Level 60
God Stats
22W - 10L
1,580 SR
Queue Stats
184W - 214L
1,398 Elo+
Solo
Geb
Geb
LuC_michel12
Geb
Level 115
God Stats
5W - 4L
1,261 SR
Queue Stats
549W - 505L
1,522 Elo+
Party 1
Artio
Artio
Minimalistiga198
Artio
Level 156
God Stats
33W - 31L
1,537 SR
Queue Stats
810W - 781L
1,489 Elo+
Party 1
Fenrir
Fenrir
MostPeacefully
Fenrir
Level 122
God Stats
13W - 9L
1,628 SR
Queue Stats
421W - 398L
1,516 Elo+
Party 1
Team Averages
Level 119
1,467 SR
1,454 Elo+

VS

Team Averages
Level 70
1,486 SR
1,403 Elo+
Scylla
Scylla
Bada31
Scylla
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,402 Elo+
Party 2
Charybdis
Charybdis
Caruzo-N
Charybdis
Level 69
God Stats
15W - 15L
1,419 SR
Queue Stats
140W - 141L
1,403 Elo+
Party 2
Serqet
Serqet
Deyhem
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
376W - 371L
1,460 Elo+
Party 2
Hercules
Hercules
LuckyErlangShen
Hercules
Level 60
God Stats
8W - 5L
1,587 SR
Queue Stats
21W - 20L
1,403 Elo+
Solo
Mulan
Mulan
lilian317
Mulan
Level 65
God Stats
23W - 27L
1,423 SR
Queue Stats
133W - 157L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cerve000
Hun Batz
13
5 / 0 / 4
7,828
559
6,124
6,696
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
KQ-RF
Medusa
12
8 / 1 / 3
8,111
579
6,134
6,100
1,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 4
8,748
625
7,106
7,007
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 0 / 1
8,463
605
5,778
9,354
10,955
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 9
7,230
516
7,935
9,026
6,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bada31
Scylla
10
0 / 6 / 0
5,821
416
1,061
7,522
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Caruzo-N
Charybdis
10
0 / 5 / 2
6,104
436
3,095
8,912
2,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Deyhem
Serqet
10
1 / 5 / 0
6,390
456
3,270
12,087
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
8
1 / 6 / 0
5,681
406
5,296
12,655
9,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
lilian317
Mulan
12
0 / 3 / 0
6,939
496
3,871
9,675
5,472
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
25
Kills
2
2
Deaths
25
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bada31
Scylla
0
6
0
0
L
Charybdis
Caruzo-N
Charybdis
0
5
2
0.2
W
Hun Batz
Cerve000
Hun Batz
5
0
4
7
L
Serqet
Deyhem
Serqet
1
5
0
0.2
W
Medusa
KQ-RF
Medusa
8
1
3
9.5
W
6
0
4
8
L
Hercules
1
6
0
0.17
W
3
0
1
3.5
W
3
1
9
7.5
L
Mulan
lilian317
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,077
Damage
16,593
38,183
Taken
50,851
24,633
Mitigated
23,282
15,759
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bada31
Scylla
1,061
287
0
430
7,522
2,128
0
3,903
3,497
27,003
0
L
Charybdis
Caruzo-N
Charybdis
3,095
1,110
0
1,422
8,912
2,247
0
0
8,703
0
36,117
W
Hun Batz
Cerve000
Hun Batz
6,124
1,221
0
2,411
6,696
2,110
0
37
6,659
0
49,880
L
Serqet
Deyhem
Serqet
3,270
1,128
0
3,102
12,087
3,637
0
1,727
10,107
0
36,550
W
Medusa
KQ-RF
Medusa
6,134
2,821
505
1,454
6,100
1,585
678
0
5,852
0
35,530
W
7,106
873
0
1,423
7,007
3,118
104
710
6,092
53,471
0
L
Hercules
5,296
2,005
0
3,873
12,655
9,798
0
1,270
11,023
0
16,468
W
5,778
341
470
6,496
9,354
10,955
0
0
9,354
51,777
0
W
7,935
1,770
592
2,408
9,026
6,865
204
314
8,712
0
26,400
L
Mulan
lilian317
Mulan
3,871
596
0
1,821
9,675
5,472
0
5,984
3,691
0
42,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,380
Gold Earned
30,935
424
Minions Killed
324
0
Camps Cleared
0
1,506,416
Distance Traveled
1,299,920
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,821
416
53
4
0
221,668
1
L
Charybdis
6,104
436
66
5
0
234,643
2
W
Hun Batz
7,828
559
86
6
0
317,936
1
L
Serqet
6,390
456
71
5
0
294,206
3
W
Medusa
8,111
579
77
6
0
284,051
0
W
Geb
8,748
625
107
8
0
275,545
1
L
Hercules
5,681
406
24
2
0
270,408
1
W
Artio
8,463
605
116
8
0
310,065
2
W
Fenrir
7,230
516
38
3
0
318,819
2
L
Mulan
6,939
496
110
8
0
278,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role