Player Matchup

Thanatos
Thanatos
EulaCity
Thanatos
Level 18
God Stats
9W - 2L
1,592 SR
Queue Stats
102W - 34L
1,760 Elo+
Party 1
Sun Wukong
Sun Wukong
Neartheseer
Sun Wukong
Level 14
God Stats
1W - 1L
1,324 SR
Queue Stats
11W - 17L
1,440 Elo+
Solo
Olorun
Olorun
VentiCity
Olorun
Level 24
God Stats
9W - 2L
1,847 SR
Queue Stats
147W - 63L
1,753 Elo+
Party 1
Hera
Hera
ZhongliCity
Hera
Level 13
God Stats
6W - 1L
1,815 SR
Queue Stats
55W - 12L
1,820 Elo+
Party 1
Osiris
Osiris
wookiepi
Osiris
Level 69
God Stats
9W - 5L
1,623 SR
Queue Stats
603W - 283L
1,719 Elo+
Party 1
Team Averages
Level 28
1,640 SR
1,698 Elo+

VS

Team Averages
Level 27
1,572 SR
1,507 Elo+
Ymir
Ymir
Diegofnd403
Ymir
Level 25
God Stats
10W - 8L
1,681 SR
Queue Stats
121W - 114L
1,538 Elo+
Solo
Danzaburou
Danzaburou
IAmJHam
Danzaburou
Level 28
God Stats
22W - 13L
1,677 SR
Queue Stats
81W - 70L
1,594 Elo+
Solo
Janus
Janus
Slurricain420
Janus
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
96W - 87L
1,582 Elo+
Solo
Artio
Artio
Zczo12
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,369 Elo+
Party 2
Achilles
Achilles
samtopcool
Achilles
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
57W - 69L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EulaCity
Thanatos
12
6 / 0 / 1
7,002
700
4,818
5,806
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Neartheseer
Sun Wukong
9
0 / 1 / 2
5,336
534
1,713
4,649
2,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
VentiCity
Olorun
11
7 / 2 / 1
6,864
686
6,894
6,386
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 1 / 3
6,217
622
4,339
3,174
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
wookiepi
Osiris
8
1 / 2 / 6
5,428
543
2,483
6,598
5,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
4,770
477
1,134
6,388
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
IAmJHam
Danzaburou
7
1 / 5 / 1
4,659
466
2,945
5,767
1,538
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 5 / 1
4,883
488
1,476
5,678
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Zczo12
Artio
7
1 / 3 / 1
4,549
455
2,456
5,214
2,137
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Achilles
samtopcool
Achilles
10
1 / 2 / 0
5,507
551
3,522
5,881
4,018
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
5
6
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Thanatos
EulaCity
Thanatos
6
0
1
6.5
L
Danzaburou
IAmJHam
Danzaburou
1
5
1
0.3
W
Sun Wukong
Neartheseer
Sun Wukong
0
1
2
1
L
2
5
1
0.5
W
Olorun
VentiCity
Olorun
7
2
1
3.75
L
Artio
Zczo12
Artio
1
3
1
0.5
W
4
1
3
5.5
L
Achilles
samtopcool
Achilles
1
2
0
0.5
W
Osiris
wookiepi
Osiris
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,247
Damage
11,533
26,613
Taken
28,928
13,775
Mitigated
10,891
13,186
Healing
5,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,134
405
0
2,167
6,388
2,047
0
1,741
4,547
17,787
0
W
Thanatos
EulaCity
Thanatos
4,818
1,159
0
7,360
5,806
2,512
798
905
4,901
0
44,523
L
Danzaburou
IAmJHam
Danzaburou
2,945
952
0
751
5,767
1,538
0
3,593
2,143
0
20,348
W
Sun Wukong
Neartheseer
Sun Wukong
1,713
485
0
946
4,649
2,683
282
0
4,649
0
21,352
L
1,476
369
0
484
5,678
1,151
0
1,420
4,144
20,148
0
W
Olorun
VentiCity
Olorun
6,894
3,959
65
3,343
6,386
2,165
0
2,339
4,047
37,865
6,553
L
Artio
Zczo12
Artio
2,456
759
186
924
5,214
2,137
0
2,898
2,316
8,154
0
W
4,339
1,196
0
889
3,174
805
466
404
2,770
31,367
0
L
Achilles
samtopcool
Achilles
3,522
989
0
625
5,881
4,018
630
344
5,261
0
27,086
W
Osiris
wookiepi
Osiris
2,483
443
0
583
6,598
5,610
28
1,418
5,180
0
9,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
24,368
308
Minions Killed
190
0
Camps Cleared
0
951,745
Distance Traveled
866,102
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,770
477
40
4
0
186,239
1
W
Thanatos
7,002
700
87
9
0
207,871
0
L
Danzaburou
4,659
466
33
3
0
173,892
3
W
Sun Wukong
5,336
534
43
4
0
156,331
1
L
Janus
4,883
488
44
4
0
175,074
5
W
Olorun
6,864
686
92
9
0
173,247
1
L
Artio
4,549
455
12
1
0
153,841
0
W
Hera
6,217
622
76
8
0
188,501
3
L
Achilles
5,507
551
61
6
0
177,056
3
W
Osiris
5,428
543
10
1
0
225,795
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role