Player Matchup

Fenrir
Fenrir
Bronze III
xXAGLEZXx
Fenrir
Bronze III
Level 40
God Stats
0W - 2L
1,390 SR
Queue Stats
4W - 9L
1,046 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 40
1,390 SR
1,046 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 69
1,323 SR
613 MMR
Freya
Freya
Silver V
benwilk42
Freya
Silver V
Level 69
God Stats
13W - 15L
1,323 SR
Queue Stats
21W - 36L
613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
xXAGLEZXx
Fenrir
14
0 / 4 / 0
7,804
709
6,806
11,448
5,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Ah Muzen CabLokiHadesNe ZhaChronos

VS

Bans
SolBakasuraOlorunMedusaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
benwilk42
Freya
15
4 / 0 / 0
9,147
832
8,979
10,602
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Freya
benwilk42
Freya
4
0
0
4
L
Fenrir
xXAGLEZXx
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,806
Damage
8,979
11,448
Taken
10,602
5,330
Mitigated
4,305
2,260
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
benwilk42
Freya
8,979
2,851
0
6,543
10,602
4,305
53
503
10,099
41,531
4,424
L
Fenrir
xXAGLEZXx
Fenrir
6,806
854
0
2,260
11,448
5,330
0
8,449
2,999
0
41,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,804
Gold Earned
9,147
87
Minions Killed
103
5
Camps Cleared
4
228,248
Distance Traveled
204,475
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,147
832
103
9
4
204,475
1
L
Fenrir
7,804
709
87
8
5
228,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role