Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Desociraptor
Scylla
Level 122
God Stats
7W - 4L
1,593 SR
Queue Stats
134W - 102L
1,595 Elo+
Party 1
Geb
Geb
xZ1LL4x
Geb
Level 157
God Stats
0W - 1L
1,644 SR
Queue Stats
113W - 83L
1,593 Elo+
Party 1
Team Averages
Level 136
1,579 SR
1,563 Elo+

VS

Team Averages
Level 89
1,550 SR
1,510 Elo+
Achilles
Achilles
AceRivera
Achilles
Level 143
God Stats
15W - 15L
1,512 SR
Queue Stats
769W - 880L
1,575 Elo+
Party 2
Hades
Hades
BucketmanNelson
Hades
Level 77
God Stats
183W - 183L
1,638 SR
Queue Stats
250W - 255L
1,607 Elo+
Party 2
Hachiman
Hachiman
SnakyGazelle243
Hachiman
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 7 / 4
7,230
657
6,329
10,896
3,451
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
4 / 3 / 2
8,215
747
8,759
8,912
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
10
0 / 5 / 6
6,814
619
5,427
11,332
7,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AceRivera
Achilles
13
9 / 2 / 5
9,207
837
8,691
14,028
16,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 11
8,015
729
7,206
8,334
4,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
13
5 / 2 / 10
8,944
813
11,139
7,375
2,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
6
Kills
15
15
Deaths
6
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
7
4
0.57
W
Achilles
AceRivera
Achilles
9
2
5
5.75
W
1
2
11
3.25
L
Scylla
4
3
2
1.67
W
Hachiman
5
2
10
5
L
Geb
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,515
Damage
27,036
31,140
Taken
29,737
13,397
Mitigated
23,972
4,361
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,329
3,126
0
2,317
10,896
3,451
0
3,692
6,960
0
20,873
W
Achilles
AceRivera
Achilles
8,691
635
299
5,735
14,028
16,546
222
5,858
7,858
0
19,533
W
7,206
134
168
1,823
8,334
4,821
141
3,959
4,181
21,306
0
L
Scylla
8,759
538
0
1,174
8,912
2,272
0
1,838
6,943
24,100
0
W
Hachiman
11,139
7,235
0
2,875
7,375
2,605
1,851
4,043
3,170
0
44,606
L
Geb
5,427
653
0
870
11,332
7,674
0
2,031
8,713
20,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,259
Gold Earned
26,166
99
Minions Killed
147
2
Camps Cleared
8
539,833
Distance Traveled
600,393
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,230
657
35
3
1
168,093
2
W
Achilles
9,207
837
14
1
0
219,603
5
W
Hades
8,015
729
35
3
2
188,114
3
L
Scylla
8,215
747
49
4
1
187,192
4
W
Hachiman
8,944
813
98
9
6
192,676
1
L
Geb
6,814
619
15
1
0
184,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role