Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Antmonitor
Cliodhna
Level 123
God Stats
4W - 4L
1,623 SR
Queue Stats
41W - 51L
1,369 Elo+
Party 2
Anubis
Anubis
Otaldodregus
Anubis
Level 68
God Stats
39W - 28L
1,510 SR
Queue Stats
287W - 307L
1,390 Elo+
Party 3
Artemis
Artemis
Rubens_420_
Artemis
Level 84
God Stats
28W - 27L
1,466 SR
Queue Stats
473W - 513L
1,371 Elo+
Party 2
Chaac
Chaac
willyr5715
Chaac
Level 29
God Stats
9W - 17L
1,360 SR
Queue Stats
93W - 118L
1,331 Elo+
Party 3
Team Averages
Level 87
1,492 SR
1,392 Elo+

VS

Team Averages
Level 66
1,454 SR
1,385 Elo+
Mercury
Mercury
Brazybymylonely
Mercury
Level 125
God Stats
3W - 1L
1,660 SR
Queue Stats
297W - 287L
1,425 Elo+
Party 1
Heimdallr
Heimdallr
Futotta Saru
Heimdallr
Level 30
God Stats
12W - 20L
1,391 SR
Queue Stats
128W - 150L
1,365 Elo+
Party 1
Ymir
Ymir
Montage3229
Ymir
Level 66
God Stats
2W - 0L
1,558 SR
Queue Stats
93W - 135L
1,334 Elo+
Solo
King Arthur
King Arthur
ViridianBehr
King Arthur
Level 42
God Stats
2W - 3L
1,210 SR
Queue Stats
94W - 102L
1,387 Elo+
Party 1
Janus
Janus
boyled eggs
Janus
Level 69
God Stats
11W - 13L
1,453 SR
Queue Stats
251W - 262L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 6 / 1
8,233
412
8,780
10,325
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Antmonitor
Cliodhna
14
5 / 7 / 1
9,143
457
7,109
12,319
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
14
4 / 5 / 4
8,501
425
11,364
15,795
7,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Rubens_420_
Artemis
15
4 / 3 / 7
9,439
472
13,980
11,562
4,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
14
1 / 7 / 0
8,491
425
7,556
18,956
21,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 5
12,724
636
17,972
14,641
6,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Futotta Saru
Heimdallr
14
2 / 5 / 3
8,741
437
7,598
13,133
5,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 5 / 4
9,651
483
6,383
19,886
16,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
ViridianBehr
King Arthur
16
4 / 2 / 11
10,493
525
11,102
13,879
11,132
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

20
5 / 4 / 3
12,512
626
5,457
12,718
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
16
Kills
28
28
Deaths
16
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
1
0.42
L
Cliodhna
Antmonitor
Cliodhna
5
7
1
0.79
W
14
0
5
16.5
W
Heimdallr
Futotta Saru
Heimdallr
2
5
3
0.7
W
3
5
4
1
L
Anubis
4
5
4
1.2
L
Artemis
Rubens_420_
Artemis
4
3
7
2.5
W
King Arthur
ViridianBehr
King Arthur
4
2
11
4.75
W
5
4
3
1.63
L
Chaac
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,789
Damage
48,512
68,957
Taken
74,257
42,425
Mitigated
44,039
18,446
Healing
15,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,780
2,518
0
275
10,325
3,895
0
2,572
7,637
49,395
0
L
Cliodhna
Antmonitor
Cliodhna
7,109
1,284
0
2,297
12,319
5,091
0
3,169
9,040
0
39,410
W
17,972
11,977
0
650
14,641
6,501
714
2,802
11,460
0
131,118
W
Heimdallr
Futotta Saru
Heimdallr
7,598
2,870
0
1,743
13,133
5,176
826
4,336
8,683
0
55,066
W
6,383
592
438
6,584
19,886
16,716
198
7,429
12,308
33,713
0
L
Anubis
11,364
417
284
7,589
15,795
7,254
465
4,139
11,628
48,999
0
L
Artemis
Rubens_420_
Artemis
13,980
6,664
0
4,407
11,562
4,761
760
2,585
8,909
0
49,658
W
King Arthur
ViridianBehr
King Arthur
11,102
1,712
0
3,500
13,879
11,132
90
1,880
11,081
10,870
43,626
W
5,457
158
0
2,852
12,718
4,514
361
3,453
9,099
103,277
0
L
Chaac
7,556
2,095
0
3,594
18,956
21,424
0
1,546
17,410
0
43,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,807
Gold Earned
54,121
399
Minions Killed
648
0
Camps Cleared
0
1,617,144
Distance Traveled
1,957,804
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,233
412
88
4
0
319,312
5
L
Cliodhna
9,143
457
62
3
0
322,662
6
W
Mercury
12,724
636
208
10
0
510,448
1
W
Heimdallr
8,741
437
105
5
0
323,877
3
W
Ymir
9,651
483
41
2
0
333,263
6
L
Anubis
8,501
425
70
4
0
319,307
6
L
Artemis
9,439
472
87
4
0
357,718
4
W
King Arthur
10,493
525
89
4
0
392,625
4
W
Janus
12,512
626
205
10
0
397,591
3
L
Chaac
8,491
425
92
5
0
298,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role