Player Matchup

Neith
Neith
Platinum III
 
Neith
Platinum III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
Anthony
Fenrir
Platinum III
Level 160
God Stats
3W - 2L
1,747 SR
Queue Stats
316W - 322L
1,965 MMR
Solo
Terra
Terra
Diamond V
MyMansAce
Terra
Diamond V
Level 138
God Stats
6W - 5L
1,763 SR
Queue Stats
330W - 332L
1,915 MMR
Solo
Scylla
Scylla
Platinum III
datpresto
Scylla
Platinum III
Level 139
God Stats
24W - 19L
1,645 SR
Queue Stats
401W - 392L
1,840 MMR
Party 1
Nike
Nike
Diamond V
xFrawsty
Nike
Diamond V
Level 160
God Stats
4W - 4L
1,347 SR
Queue Stats
406W - 390L
2,051 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,600 SR
1,854 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,635 SR
1,934 MMR
Set
Set
Platinum III
Doykia
Set
Platinum III
Level 156
God Stats
21W - 2L
1,921 SR
Queue Stats
29W - 7L
2,139 MMR
Party 2
Hercules
Hercules
Diamond V
GayPotatos
Hercules
Diamond V
Level 160
God Stats
21W - 30L
1,533 SR
Queue Stats
280W - 282L
1,956 MMR
Solo
Yemoja
Yemoja
Platinum III
TheBlackVegeta
Yemoja
Platinum III
Level 156
God Stats
7W - 14L
1,607 SR
Queue Stats
142W - 133L
1,868 MMR
Solo
Hachiman
Hachiman
Gold III
Urbanjugglr3
Hachiman
Gold III
Level 110
God Stats
13W - 7L
1,616 SR
Queue Stats
49W - 26L
1,820 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold I
seftoul1
Morgan Le Fay
Gold I
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 108L
1,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
0 / 8 / 2
9,657
420
5,853
16,176
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Anthony
Fenrir
16
6 / 11 / 3
10,768
468
10,929
21,143
9,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Terra
MyMansAce
Terra
14
2 / 5 / 5
9,432
410
8,650
23,001
27,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
datpresto
Scylla
15
2 / 7 / 5
9,751
424
16,800
16,805
5,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
18
3 / 4 / 5
11,357
494
14,732
24,699
24,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ArtioOdinTiamatKaliUllr

VS

Bans
GebThe MorriganGilgameshHelAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Doykia
Set
20
13 / 2 / 7
16,325
710
23,526
19,520
9,548
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
GayPotatos
Hercules
18
4 / 4 / 15
12,875
560
15,051
28,768
39,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 2 / 18
11,689
508
5,929
15,091
15,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Urbanjugglr3
Hachiman
20
14 / 0 / 9
16,380
712
23,929
16,557
6,816
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
seftoul1
Morgan Le Fay
18
2 / 5 / 7
12,887
560
13,195
14,897
8,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
13
Kills
35
35
Deaths
13
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
8
2
0.13
L
Fenrir
Anthony
Fenrir
6
11
3
0.68
W
Set
Doykia
Set
13
2
7
8.25
W
Hercules
GayPotatos
Hercules
4
4
15
2.88
L
Terra
MyMansAce
Terra
2
5
5
0.9
W
2
2
18
5.5
W
Hachiman
Urbanjugglr3
Hachiman
14
0
9
18.5
L
Scylla
datpresto
Scylla
2
7
5
0.64
W
Morgan Le Fay
seftoul1
Morgan Le Fay
2
5
7
1.1
L
Nike
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,964
Damage
81,630
101,824
Taken
94,833
70,877
Mitigated
80,318
18,818
Healing
48,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,853
2,259
0
3,475
16,176
4,185
895
3,253
12,923
0
68,563
L
Fenrir
Anthony
Fenrir
10,929
4,106
0
4,925
21,143
9,280
0
4,500
16,643
258
61,933
W
Set
Doykia
Set
23,526
9,891
0
9,470
19,520
9,548
575
6,421
12,925
0
145,153
W
Hercules
GayPotatos
Hercules
15,051
4,123
0
12,211
28,768
39,934
587
8,712
19,787
7,770
54,243
L
Terra
MyMansAce
Terra
8,650
986
1,512
3,435
23,001
27,781
0
5,976
17,025
29,939
0
W
5,929
1,626
8,456
4,527
15,091
15,463
490
4,487
10,469
23,454
0
W
Hachiman
Urbanjugglr3
Hachiman
23,929
15,267
0
10,265
16,557
6,816
15,320
4,376
12,065
0
168,764
L
Scylla
datpresto
Scylla
16,800
1,220
174
1,701
16,805
5,151
0
4,814
11,991
62,745
0
W
Morgan Le Fay
seftoul1
Morgan Le Fay
13,195
773
133
3,702
14,897
8,557
0
5,043
9,662
91,049
0
L
Nike
14,732
1,843
0
3,596
24,699
24,480
0
3,935
20,764
9,105
71,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,965
Gold Earned
70,156
494
Minions Killed
710
0
Camps Cleared
0
2,123,455
Distance Traveled
2,292,950
25
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,657
420
127
6
0
360,345
2
L
Fenrir
10,768
468
91
4
0
405,162
2
W
Set
16,325
710
213
9
0
492,182
2
W
Hercules
12,875
560
97
4
0
460,057
4
L
Terra
9,432
410
32
1
0
495,257
6
W
Yemoja
11,689
508
36
2
0
441,998
16
W
Hachiman
16,380
712
237
10
0
445,545
9
L
Scylla
9,751
424
97
4
0
416,284
11
W
Morgan Le Fay
12,887
560
127
6
0
453,168
7
L
Nike
11,357
494
147
6
0
446,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role