Player Matchup

Nemesis
Nemesis
Barbakista
Nemesis
Level 15
God Stats
9W - 13L
1,411 SR
Queue Stats
20W - 22L
1,397 Elo+
Solo
Ymir
Ymir
Eric40
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Lothards
Rama
Level 27
God Stats
1W - 1L
1,435 SR
Queue Stats
13W - 13L
1,423 Elo+
Solo
Danzaburou
Danzaburou
Trxpeus
Danzaburou
Level 18
God Stats
4W - 15L
1,247 SR
Queue Stats
70W - 120L
1,258 Elo+
Solo
Chaac
Chaac
romanx011
Chaac
Level 27
God Stats
8W - 8L
1,509 SR
Queue Stats
98W - 103L
1,512 Elo+
Solo
Team Averages
Level 18
1,421 SR
1,418 Elo+

VS

Team Averages
Level 17
1,503 SR
1,401 Elo+
Bacchus
Bacchus
CA_pelanashi
Bacchus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 106L
1,297 Elo+
Solo
Zeus
Zeus
Gaiczin
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,530 Elo+
Solo
Osiris
Osiris
PibaChorra
Osiris
Level 23
God Stats
1W - 0L
1,316 SR
Queue Stats
16W - 6L
1,611 Elo+
Solo
Thanatos
Thanatos
PredadorXYZ-YT
Thanatos
Level 13
God Stats
4W - 6L
1,512 SR
Queue Stats
31W - 46L
1,292 Elo+
Party 1
Charybdis
Charybdis
Saiki-loki
Charybdis
Level 15
God Stats
3W - 4L
1,686 SR
Queue Stats
15W - 26L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Barbakista
Nemesis
10
4 / 0 / 1
6,130
557
3,383
6,399
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
Eric40
Ymir
7
0 / 3 / 1
5,015
456
1,624
5,768
3,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
10
1 / 5 / 3
6,112
556
3,074
9,531
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Trxpeus
Danzaburou
8
0 / 5 / 0
5,339
485
2,293
5,844
1,570
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
romanx011
Chaac
9
3 / 2 / 0
5,747
522
3,001
6,239
2,576
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CA_pelanashi
Bacchus
8
1 / 3 / 6
5,429
494
1,328
5,740
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
Gaiczin
Zeus
11
1 / 0 / 2
6,070
552
3,301
3,287
1,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
PibaChorra
Osiris
11
2 / 0 / 3
6,393
581
5,770
6,825
5,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
10
6 / 2 / 0
6,527
593
3,663
6,082
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Saiki-loki
Charybdis
10
4 / 3 / 2
5,980
544
7,938
4,842
1,268
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
14
15
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Barbakista
Nemesis
4
0
1
4.5
W
Bacchus
CA_pelanashi
Bacchus
1
3
6
1.33
L
Ymir
Eric40
Ymir
0
3
1
0.17
W
Zeus
Gaiczin
Zeus
1
0
2
2
L
Rama
1
5
3
0.5
W
Osiris
PibaChorra
Osiris
2
0
3
3.5
W
Thanatos
6
2
0
3
W
Charybdis
Saiki-loki
Charybdis
4
3
2
1.67
L
Danzaburou
Trxpeus
Danzaburou
0
5
0
0
L
Chaac
romanx011
Chaac
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,375
Damage
22,000
33,781
Taken
26,776
11,322
Mitigated
14,432
5,654
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Barbakista
Nemesis
3,383
1,872
0
646
6,399
1,682
0
278
6,121
0
35,410
W
Bacchus
CA_pelanashi
Bacchus
1,328
395
0
1,269
5,740
3,866
199
324
5,416
11,604
0
L
Ymir
Eric40
Ymir
1,624
731
0
456
5,768
3,541
458
519
5,249
7,578
0
W
Zeus
Gaiczin
Zeus
3,301
369
0
2,558
3,287
1,014
0
0
3,287
29,495
0
L
Rama
3,074
2,554
0
2,528
9,531
1,953
0
1,023
8,508
0
28,880
W
Osiris
PibaChorra
Osiris
5,770
2,293
0
2,510
6,825
5,838
783
1,027
5,798
0
33,141
W
Thanatos
3,663
1,194
0
5,091
6,082
2,446
0
183
5,899
0
31,967
W
Charybdis
Saiki-loki
Charybdis
7,938
5,277
0
463
4,842
1,268
1,145
90
4,752
0
25,560
L
Danzaburou
Trxpeus
Danzaburou
2,293
940
0
164
5,844
1,570
871
1,094
4,750
0
20,338
L
Chaac
romanx011
Chaac
3,001
434
0
1,860
6,239
2,576
0
1,785
4,454
0
26,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,343
Gold Earned
30,399
237
Minions Killed
253
0
Camps Cleared
0
952,043
Distance Traveled
1,002,947
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,130
557
55
5
0
224,743
0
W
Bacchus
5,429
494
15
1
0
198,540
0
L
Ymir
5,015
456
15
1
0
185,321
0
W
Zeus
6,070
552
62
6
0
194,948
2
L
Rama
6,112
556
65
6
0
154,826
2
W
Osiris
6,393
581
73
7
0
216,990
3
W
Thanatos
6,527
593
62
6
0
197,637
0
W
Charybdis
5,980
544
41
4
0
194,832
0
L
Danzaburou
5,339
485
43
4
0
185,885
0
L
Chaac
5,747
522
59
5
0
201,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role