Player Matchup

Awilix
Awilix
JUANDVLG
Awilix
Level 75
God Stats
11W - 14L
1,467 SR
Queue Stats
248W - 250L
1,428 Elo+
Solo
Ymir
Ymir
LiI Dilly
Ymir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 182L
1,429 Elo+
Party 2
Ra
Ra
MrBlaziken
Ra
Level 122
God Stats
1W - 2L
1,141 SR
Queue Stats
52W - 33L
1,555 Elo+
Party 1
Charybdis
Charybdis
NotStevie254
Charybdis
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
803W - 812L
1,450 Elo+
Party 2
Guan Yu
Guan Yu
contreritas102
Guan Yu
Level 77
God Stats
6W - 4L
1,615 SR
Queue Stats
286W - 302L
1,440 Elo+
Party 1
Team Averages
Level 106
1,445 SR
1,460 Elo+

VS

Team Averages
Level 94
1,614 SR
1,463 Elo+
Jormungandr
Jormungandr
Indho-
Jormungandr
Level 95
God Stats
7W - 5L
1,797 SR
Queue Stats
79W - 77L
1,478 Elo+
Solo
Danzaburou
Danzaburou
Jahummuslol
Danzaburou
Level 81
God Stats
102W - 90L
1,597 SR
Queue Stats
265W - 260L
1,562 Elo+
Solo
Ares
Ares
piedraman23
Ares
Level 109
God Stats
3W - 1L
1,918 SR
Queue Stats
110W - 101L
1,481 Elo+
Solo
Cliodhna
Cliodhna
surrealwizard
Cliodhna
Level 119
God Stats
9W - 6L
1,600 SR
Queue Stats
203W - 184L
1,454 Elo+
Solo
Cthulhu
Cthulhu
wicker_cup
Cthulhu
Level 68
God Stats
1W - 2L
1,156 SR
Queue Stats
104W - 133L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
JUANDVLG
Awilix
17
6 / 6 / 9
10,900
519
15,545
19,940
6,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
15
2 / 3 / 9
9,728
463
6,852
16,735
19,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 5 / 2
10,816
515
15,054
15,483
5,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
NotStevie254
Charybdis
15
6 / 6 / 8
10,133
483
11,650
15,588
4,847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 5 / 1
9,808
467
9,459
19,669
18,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Indho-
Jormungandr
16
4 / 3 / 14
11,027
525
12,475
17,916
9,322
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Jahummuslol
Danzaburou
17
7 / 8 / 7
11,691
557
13,565
17,395
4,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 2 / 10
11,929
568
15,393
23,836
22,360
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cliodhna
surrealwizard
Cliodhna
20
10 / 3 / 3
12,913
615
17,252
17,870
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
wicker_cup
Cthulhu
15
2 / 7 / 10
9,995
476
7,677
13,211
7,720
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
69
23
Kills
25
25
Deaths
23
29
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Indho-
Jormungandr
4
3
14
3.67
L
Awilix
JUANDVLG
Awilix
6
6
9
1.75
W
Danzaburou
Jahummuslol
Danzaburou
7
8
7
1.31
L
Ymir
2
3
9
2.17
L
8
5
2
1.8
L
Charybdis
NotStevie254
Charybdis
6
6
8
1.67
L
1
5
1
0.3
W
2
2
10
3.5
W
Cliodhna
surrealwizard
Cliodhna
10
3
3
3.83
W
Cthulhu
wicker_cup
Cthulhu
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,560
Damage
66,362
87,415
Taken
90,228
56,048
Mitigated
51,623
21,596
Healing
29,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Indho-
Jormungandr
12,475
3,348
794
4,208
17,916
9,322
645
5,749
11,861
56,084
0
L
Awilix
JUANDVLG
Awilix
15,545
6,370
0
4,526
19,940
6,890
0
8,499
11,441
0
60,645
W
Danzaburou
Jahummuslol
Danzaburou
13,565
5,060
0
4,151
17,395
4,796
5,167
4,333
13,008
0
72,218
L
Ymir
6,852
755
0
3,069
16,735
19,430
0
5,128
11,607
33,530
0
L
15,054
1,331
1,256
4,878
15,483
5,902
536
4,204
11,279
72,369
0
L
Charybdis
NotStevie254
Charybdis
11,650
4,895
0
1,469
15,588
4,847
34
4,978
10,610
0
58,606
L
9,459
2,164
197
6,201
19,669
18,979
0
12,736
6,933
2,480
58,554
W
15,393
826
498
10,666
23,836
22,360
328
883
22,925
75,798
0
W
Cliodhna
surrealwizard
Cliodhna
17,252
1,781
0
9,264
17,870
7,425
840
6,171
11,439
0
127,064
W
Cthulhu
wicker_cup
Cthulhu
7,677
703
0
330
13,211
7,720
627
4,569
8,624
23,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,385
Gold Earned
57,555
486
Minions Killed
540
0
Camps Cleared
0
1,975,623
Distance Traveled
2,018,974
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,027
525
91
4
0
404,647
3
L
Awilix
10,900
519
88
4
0
408,086
2
W
Danzaburou
11,691
557
95
5
0
378,067
2
L
Ymir
9,728
463
47
2
0
398,063
3
L
Ra
10,816
515
126
6
0
422,535
2
L
Charybdis
10,133
483
105
5
0
391,581
6
L
Guan Yu
9,808
467
120
6
0
355,358
1
W
Ares
11,929
568
141
7
0
379,520
2
W
Cliodhna
12,913
615
181
9
0
492,847
2
W
Cthulhu
9,995
476
32
2
0
363,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role