Player Matchup

Amaterasu
Amaterasu
CHAOS CARLO
Amaterasu
Level 159
God Stats
4W - 0L
1,999 SR
Queue Stats
377W - 262L
1,580 Elo+
Party 2
Merlin
Merlin
FrankKnight1
Merlin
Level 148
God Stats
6W - 2L
1,648 SR
Queue Stats
617W - 380L
1,624 Elo+
Party 2
Sol
Sol
Oaklythe
Sol
Level 158
God Stats
2W - 2L
1,328 SR
Queue Stats
174W - 157L
1,578 Elo+
Party 2
Thanatos
Thanatos
Xbalan2daStreets
Thanatos
Level 128
God Stats
1W - 0L
1,549 SR
Queue Stats
6W - 4L
1,742 Elo+
Party 2
Persephone
Persephone
davion505
Persephone
Level 159
God Stats
67W - 14L
1,711 SR
Queue Stats
1,068W - 681L
1,668 Elo+
Party 2
Team Averages
Level 150
1,647 SR
1,638 Elo+

VS

Team Averages
Level 111
1,454 SR
1,659 Elo+
King Arthur
King Arthur
DQDQDQDQDQ
King Arthur
Level 61
God Stats
0W - 1L
1,830 SR
Queue Stats
30W - 18L
1,682 Elo+
Party 1
Vulcan
Vulcan
Ed_L105
Vulcan
Level 143
God Stats
0W - 1L
1,321 SR
Queue Stats
20W - 13L
1,644 Elo+
Party 1
Hachiman
Hachiman
IRFreeze
Hachiman
Level 106
God Stats
0W - 3L
1,250 SR
Queue Stats
91W - 91L
1,601 Elo+
Solo
Osiris
Osiris
TobiasG27
Osiris
Level 141
God Stats
4W - 3L
1,371 SR
Queue Stats
289W - 291L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
speralta
Zhong Kui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 4L
1,833 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CHAOS CARLO
Amaterasu
18
4 / 6 / 20
10,784
770
8,453
23,655
32,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
20
9 / 3 / 15
12,430
888
15,602
12,724
6,922
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 3 / 16
10,149
725
13,034
16,120
8,195
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 4 / 13
11,730
838
10,821
17,003
32,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
davion505
Persephone
17
7 / 5 / 11
11,342
810
19,632
12,946
5,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DQDQDQDQDQ
King Arthur
19
6 / 6 / 7
10,985
785
19,289
22,852
25,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Ed_L105
Vulcan
15
2 / 7 / 11
9,487
678
10,906
13,065
4,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
IRFreeze
Hachiman
16
4 / 5 / 10
9,854
704
16,595
11,430
4,466
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
TobiasG27
Osiris
17
4 / 5 / 9
10,131
724
8,894
18,709
30,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
speralta
Zhong Kui
16
3 / 8 / 8
9,819
701
13,853
18,197
10,993
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
64
30
Kills
19
21
Deaths
31
75
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CHAOS CARLO
Amaterasu
4
6
20
2.33
L
King Arthur
DQDQDQDQDQ
King Arthur
6
6
7
1.58
L
Vulcan
Ed_L105
Vulcan
2
7
11
1.07
W
Merlin
9
3
15
5.5
L
Hachiman
IRFreeze
Hachiman
4
5
10
1.8
W
1
3
16
3
L
Osiris
TobiasG27
Osiris
4
5
9
1.7
W
9
4
13
3.88
W
Persephone
davion505
Persephone
7
5
11
2.5
L
Zhong Kui
speralta
Zhong Kui
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,542
Damage
69,537
82,448
Taken
84,253
85,138
Mitigated
75,551
38,071
Healing
23,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CHAOS CARLO
Amaterasu
8,453
2,511
2,372
7,213
23,655
32,009
494
7,338
15,647
0
14,316
L
King Arthur
DQDQDQDQDQ
King Arthur
19,289
1,363
1,921
6,025
22,852
25,180
40
11,767
11,085
5,898
27,205
L
Vulcan
Ed_L105
Vulcan
10,906
3,946
1,323
1,997
13,065
4,804
266
7,590
5,475
20,870
0
W
Merlin
15,602
444
1,564
2,953
12,724
6,922
1,285
2,779
9,553
49,641
0
L
Hachiman
IRFreeze
Hachiman
16,595
7,998
1,565
1,780
11,430
4,466
2,379
7,969
3,461
0
29,747
W
13,034
2,568
2,005
7,010
16,120
8,195
3,087
5,056
10,644
30,113
0
L
Osiris
TobiasG27
Osiris
8,894
1,916
1,102
3,307
18,709
30,108
237
9,679
9,030
0
18,061
W
10,821
1,554
1,300
9,558
17,003
32,017
483
5,995
10,370
448
14,515
W
Persephone
davion505
Persephone
19,632
470
855
3,241
12,946
5,995
850
5,212
7,277
38,132
0
L
Zhong Kui
speralta
Zhong Kui
13,853
2,586
1,063
2,962
18,197
10,993
328
11,504
6,693
26,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,435
Gold Earned
50,276
155
Minions Killed
122
0
Camps Cleared
0
1,279,328
Distance Traveled
1,240,861
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,784
770
7
1
0
230,647
0
L
King Arthur
10,985
785
31
2
0
248,102
0
L
Vulcan
9,487
678
17
1
0
239,620
0
W
Merlin
12,430
888
73
5
0
248,103
1
L
Hachiman
9,854
704
29
2
0
265,062
1
W
Sol
10,149
725
31
2
0
261,785
1
L
Osiris
10,131
724
15
1
0
269,524
0
W
Thanatos
11,730
838
3
0
0
295,181
0
W
Persephone
11,342
810
41
3
0
243,612
1
L
Zhong Kui
9,819
701
30
2
0
218,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role