Player Matchup

Chaac
Chaac
AzureStarDragon
Chaac
Level 152
God Stats
1W - 1L
1,430 SR
Queue Stats
56W - 61L
1,438 Elo+
Party 1
Da Ji
Da Ji
FatJoeDeluxe
Da Ji
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,416 Elo+
Solo
He Bo
He Bo
IcePhoenixZero
He Bo
Level 159
God Stats
8W - 8L
1,437 SR
Queue Stats
462W - 430L
1,611 Elo+
Party 3
Hachiman
Hachiman
RailGungnir
Hachiman
Level 128
God Stats
1W - 0L
1,530 SR
Queue Stats
80W - 77L
1,477 Elo+
Party 1
Khepri
Khepri
tfou3lal3ouba
Khepri
Level 29
God Stats
6W - 2L
1,699 SR
Queue Stats
133W - 79L
1,584 Elo+
Party 3
Team Averages
Level 115
1,519 SR
1,505 Elo+

VS

Team Averages
Level 55
1,500 SR
1,459 Elo+
Chernobog
Chernobog
 
Chernobog
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Bhoy0
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 20L
1,574 Elo+
Party 2
Da Ji
Da Ji
Niekala
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,503 Elo+
Party 4
Erlang Shen
Erlang Shen
Vorsdk
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,536 Elo+
Party 4
Khepri
Khepri
salig1a
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 11
8,863
985
7,427
12,916
13,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 3 / 20
8,614
957
9,428
9,482
5,489
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
10 / 2 / 15
9,702
1,078
16,954
11,942
5,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
RailGungnir
Hachiman
15
7 / 2 / 16
9,256
1,028
5,953
7,235
3,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 1 / 21
8,310
923
3,217
8,254
8,927
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
3 / 3 / 4
7,763
863
11,746
5,681
2,417
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
Bhoy0
Thor
10
0 / 7 / 4
6,268
696
5,165
9,034
3,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
Niekala
Da Ji
10
1 / 7 / 4
6,774
753
8,304
8,062
3,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
Vorsdk
Erlang Shen
12
2 / 8 / 6
7,382
820
5,360
12,264
5,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
salig1a
Khepri
15
3 / 4 / 4
7,682
854
5,313
11,306
12,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
31
29
Kills
9
11
Deaths
29
83
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
3
4
1.67
W
7
3
11
4.17
L
Thor
Bhoy0
Thor
0
7
4
0.29
W
4
3
20
4.67
W
10
2
15
8.75
L
Da Ji
Niekala
Da Ji
1
7
4
0.43
W
Hachiman
RailGungnir
Hachiman
7
2
16
7.5
L
Erlang Shen
Vorsdk
Erlang Shen
2
8
6
0.63
L
Khepri
salig1a
Khepri
3
4
4
1.25
W
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,979
Damage
35,888
49,829
Taken
46,347
36,606
Mitigated
26,924
16,791
Healing
5,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
11,746
7,655
198
200
5,681
2,417
0
3,743
1,938
0
24,844
W
7,427
1,535
819
4,164
12,916
13,275
924
1,202
11,714
0
14,249
L
Thor
Bhoy0
Thor
5,165
39
331
232
9,034
3,089
0
3,473
5,561
0
7,173
W
9,428
2,484
850
1,576
9,482
5,489
1,059
973
8,509
0
17,286
W
16,954
1,504
1,342
3,137
11,942
5,380
389
1,163
10,779
29,563
0
L
Da Ji
Niekala
Da Ji
8,304
1,463
0
225
8,062
3,428
0
2,611
5,451
0
11,491
W
Hachiman
RailGungnir
Hachiman
5,953
3,441
684
1,681
7,235
3,535
2,285
780
6,455
0
21,856
L
Erlang Shen
Vorsdk
Erlang Shen
5,360
2,503
361
1,264
12,264
5,788
0
5,841
6,423
0
9,226
L
Khepri
salig1a
Khepri
5,313
662
407
2,135
11,306
12,202
0
4,503
6,803
13,196
0
W
3,217
359
1,783
755
8,254
8,927
443
1,195
5,995
8,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,745
Gold Earned
35,869
99
Minions Killed
68
0
Camps Cleared
0
867,682
Distance Traveled
758,386
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,763
863
35
4
0
145,655
1
W
Chaac
8,863
985
13
1
0
147,722
0
L
Thor
6,268
696
7
1
0
154,737
0
W
Da Ji
8,614
957
11
1
0
181,441
0
W
He Bo
9,702
1,078
30
3
0
198,878
1
L
Da Ji
6,774
753
5
1
0
126,659
0
W
Hachiman
9,256
1,028
33
4
0
147,075
0
L
Erlang Shen
7,382
820
5
1
0
159,205
0
L
Khepri
7,682
854
16
2
0
172,130
1
W
Khepri
8,310
923
12
1
0
192,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role