Player Matchup

Awilix
Awilix
Cian123
Awilix
Level 105
God Stats
33W - 24L
1,536 SR
Queue Stats
219W - 174L
1,565 Elo+
Party 2
Chiron
Chiron
Kashycyb
Chiron
Level 123
God Stats
22W - 13L
1,680 SR
Queue Stats
70W - 53L
1,599 Elo+
Party 2
Sobek
Sobek
KingHarry
Sobek
Level 127
God Stats
1W - 0L
1,316 SR
Queue Stats
164W - 133L
1,543 Elo+
Party 2
Merlin
Merlin
PrimeDemi
Merlin
Level 70
God Stats
5W - 9L
1,420 SR
Queue Stats
232W - 171L
1,666 Elo+
Party 3
Osiris
Osiris
Yeetthayoink
Osiris
Level 105
God Stats
1W - 3L
1,101 SR
Queue Stats
441W - 371L
1,651 Elo+
Party 3
Team Averages
Level 106
1,411 SR
1,605 Elo+

VS

Team Averages
Level 120
1,552 SR
1,510 Elo+
Hel
Hel
Mealsonwheelz35
Hel
Level 152
God Stats
8W - 13L
1,476 SR
Queue Stats
142W - 134L
1,530 Elo+
Party 1
Awilix
Awilix
PleaseNoGankMe
Awilix
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,569 Elo+
Party 1
Bellona
Bellona
SwichtWarior
Bellona
Level 87
God Stats
16W - 13L
1,589 SR
Queue Stats
91W - 95L
1,403 Elo+
Solo
Apollo
Apollo
T00LER
Apollo
Level 129
God Stats
2W - 2L
1,656 SR
Queue Stats
60W - 66L
1,522 Elo+
Party 1
Sobek
Sobek
TugBoatWade
Sobek
Level 84
God Stats
1W - 2L
1,540 SR
Queue Stats
87W - 88L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cian123
Awilix
18
7 / 5 / 7
11,661
583
10,441
16,305
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Kashycyb
Chiron
17
5 / 3 / 6
11,309
565
18,183
12,566
3,688
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
KingHarry
Sobek
16
1 / 4 / 8
10,231
512
8,572
19,045
19,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Merlin
PrimeDemi
Merlin
16
3 / 5 / 2
10,177
509
7,900
11,443
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
19
8 / 0 / 5
12,017
601
14,040
16,382
17,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 9
10,320
516
14,658
15,577
6,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 6 / 6
10,747
537
16,195
18,718
7,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Bellona
SwichtWarior
Bellona
8
0 / 2 / 0
6,863
343
3,393
5,230
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
T00LER
Apollo
18
3 / 4 / 4
10,373
519
7,774
17,271
6,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 4 / 8
9,070
454
5,323
21,051
22,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
44
24
Kills
17
17
Deaths
24
28
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Awilix
Cian123
Awilix
7
5
7
2.1
W
Chiron
Kashycyb
Chiron
5
3
6
2.67
W
Sobek
KingHarry
Sobek
1
4
8
1.25
L
6
8
9
1.31
L
6
6
6
1.5
W
Merlin
PrimeDemi
Merlin
3
5
2
0.8
L
Bellona
SwichtWarior
Bellona
0
2
0
0
L
Apollo
T00LER
Apollo
3
4
4
1.25
L
2
4
8
1.5
W
Osiris
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,136
Damage
47,343
75,741
Taken
77,847
49,851
Mitigated
46,203
24,787
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Cian123
Awilix
10,441
4,724
0
4,460
16,305
5,474
0
4,456
11,687
0
83,497
W
Chiron
Kashycyb
Chiron
18,183
9,945
800
5,577
12,566
3,688
1,734
3,384
9,136
0
86,857
W
Sobek
KingHarry
Sobek
8,572
859
0
6,114
19,045
19,469
402
5,718
13,153
40,195
0
L
14,658
714
2,993
4,202
15,577
6,358
0
4,860
10,130
59,919
0
L
16,195
7,109
0
3,054
18,718
7,440
0
3,698
14,654
0
77,367
W
Merlin
PrimeDemi
Merlin
7,900
369
0
1,252
11,443
3,353
0
4,831
6,346
66,449
0
L
Bellona
SwichtWarior
Bellona
3,393
1,069
0
285
5,230
4,019
0
315
4,191
3,204
20,251
L
Apollo
T00LER
Apollo
7,774
3,124
0
5,663
17,271
6,118
0
2,300
14,757
0
90,871
L
5,323
809
0
3,832
21,051
22,268
0
7,084
13,551
16,820
0
W
Osiris
14,040
2,321
0
6,584
16,382
17,867
465
4,479
11,758
14,670
50,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,395
Gold Earned
47,373
509
Minions Killed
485
0
Camps Cleared
0
1,964,257
Distance Traveled
1,638,379
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,661
583
117
6
0
405,372
0
W
Chiron
11,309
565
123
6
0
380,845
0
W
Sobek
10,231
512
56
3
0
394,278
1
L
Hel
10,320
516
113
6
0
339,491
1
L
Awilix
10,747
537
124
6
0
399,998
3
W
Merlin
10,177
509
105
5
0
370,820
5
L
Bellona
6,863
343
52
3
0
148,579
0
L
Apollo
10,373
519
179
9
0
366,769
1
L
Sobek
9,070
454
17
1
0
383,542
4
W
Osiris
12,017
601
108
5
0
412,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role