Player Matchup

Merlin
Merlin
Silver I
DJONESGODLYGAMES
Merlin
Silver I
Level 140
God Stats
14W - 16L
1,290 SR
Queue Stats
273W - 281L
1,123 MMR
Solo
Bakasura
Bakasura
Silver III
DevotedPage5613
Bakasura
Silver III
Level 81
God Stats
3W - 1L
1,574 SR
Queue Stats
238W - 251L
902 MMR
Party 1
Chiron
Chiron
Silver II
Tru_Visionz
Chiron
Silver II
Level 154
God Stats
84W - 82L
1,512 SR
Queue Stats
484W - 480L
973 MMR
Solo
Nike
Nike
Silver II
Xhenyek
Nike
Silver II
Level 135
God Stats
5W - 1L
1,638 SR
Queue Stats
512W - 544L
939 MMR
Solo
Cerberus
Cerberus
Silver III
YawningScimitar
Cerberus
Silver III
Level 57
God Stats
2W - 0L
1,803 SR
Queue Stats
68W - 79L
923 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,563 SR
972 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,500 SR
971 MMR
Sun Wukong
Sun Wukong
Silver III
BrzT_BLADE
Sun Wukong
Silver III
Level 158
God Stats
7W - 5L
1,558 SR
Queue Stats
229W - 227L
917 MMR
Solo
Mulan
Mulan
Silver II
DuSable
Mulan
Silver II
Level 159
God Stats
12W - 14L
1,528 SR
Queue Stats
206W - 215L
913 MMR
Solo
Chaac
Chaac
Silver I
NyTe-_-WolF
Chaac
Silver I
Level 131
God Stats
22W - 15L
1,526 SR
Queue Stats
1,038W - 1,053L
1,076 MMR
Solo
Medusa
Medusa
Silver III
SportsFanatic58
Medusa
Silver III
Level 109
God Stats
4W - 5L
1,360 SR
Queue Stats
169W - 178L
875 MMR
Solo
Anubis
Anubis
Silver I
ryanridho
Anubis
Silver I
Level 119
God Stats
11W - 12L
1,530 SR
Queue Stats
94W - 102L
1,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,801
600
2,255
3,807
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
9
2 / 1 / 0
4,963
620
3,376
5,165
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
7
0 / 1 / 0
4,247
531
2,436
4,748
1,147
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
Xhenyek
Nike
8
0 / 1 / 0
4,400
550
1,490
5,461
2,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Cerberus
7
1 / 1 / 0
4,394
549
2,464
4,143
2,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GilgameshRavanaAthenaTiamatSylvanus

VS

Bans
Morgan Le FayGebCthulhuArtioArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrzT_BLADE
Sun Wukong
8
2 / 1 / 0
4,681
585
3,785
5,365
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
DuSable
Mulan
7
1 / 1 / 0
4,508
564
2,251
5,452
2,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
5,371
671
3,693
4,760
2,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
2 / 1 / 1
4,958
620
1,645
5,736
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
ryanridho
Anubis
1
0 / 0 / 0
1,617
202
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
6
6
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BrzT_BLADE
Sun Wukong
2
1
0
2
W
0
2
1
0.25
W
Bakasura
2
1
0
2
L
Mulan
DuSable
Mulan
1
1
0
1
L
1
0
0
1
L
2
1
1
2.5
W
Chiron
0
1
0
0
W
Nike
Xhenyek
Nike
0
1
0
0
W
Cerberus
1
1
0
1
L
Anubis
ryanridho
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,021
Damage
11,374
23,324
Taken
21,313
9,224
Mitigated
8,829
8,647
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BrzT_BLADE
Sun Wukong
3,785
1,604
0
844
5,365
2,697
0
2,214
2,920
0
18,429
W
2,255
201
0
754
3,807
1,055
185
0
3,807
23,628
0
W
Bakasura
3,376
2,280
0
2,421
5,165
1,931
0
0
5,083
0
22,135
L
Mulan
DuSable
Mulan
2,251
406
0
1,302
5,452
2,249
0
1,007
4,310
0
13,178
L
3,693
780
0
3,314
4,760
2,455
0
52
4,478
0
27,621
L
1,645
320
0
1,828
5,736
1,428
0
1,166
4,414
0
23,756
W
Chiron
2,436
1,163
237
2,196
4,748
1,147
516
0
4,748
0
23,659
W
Nike
Xhenyek
Nike
1,490
596
0
2,175
5,461
2,965
0
0
4,975
358
15,816
W
Cerberus
2,464
76
45
819
4,143
2,126
222
0
4,143
12,787
0
L
Anubis
ryanridho
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,805
Gold Earned
21,135
202
Minions Killed
154
0
Camps Cleared
0
884,589
Distance Traveled
648,457
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,681
585
35
4
0
174,786
0
W
Merlin
4,801
600
55
7
0
163,839
1
W
Bakasura
4,963
620
52
7
0
216,502
0
L
Mulan
4,508
564
29
4
0
163,806
1
L
Chaac
5,371
671
47
6
0
156,674
1
L
Medusa
4,958
620
43
5
0
153,191
3
W
Chiron
4,247
531
34
4
0
160,698
3
W
Nike
4,400
550
39
5
0
166,983
1
W
Cerberus
4,394
549
22
3
0
176,567
0
L
Anubis
1,617
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role