Player Matchup

Cthulhu
Cthulhu
attilafreak6969
Cthulhu
Level 39
God Stats
26W - 8L
1,693 SR
Queue Stats
66W - 48L
1,617 Elo+
Party 1
Sol
Sol
belovèd
Sol
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
394W - 244L
1,654 Elo+
Party 1
Ne Zha
Ne Zha
doktordekay
Ne Zha
Level 119
God Stats
28W - 17L
1,686 SR
Queue Stats
393W - 244L
1,654 Elo+
Party 1
Team Averages
Level 91
1,626 SR
1,641 Elo+

VS

Team Averages
Level 91
1,717 SR
1,419 Elo+
Danzaburou
Danzaburou
Jackeruwu
Danzaburou
Level 63
God Stats
7W - 10L
1,485 SR
Queue Stats
153W - 200L
1,470 Elo+
Solo
He Bo
He Bo
Slllck
He Bo
Level 101
God Stats
1W - 1L
1,798 SR
Queue Stats
31W - 32L
1,513 Elo+
Solo
Amaterasu
Amaterasu
cloverfield135
Amaterasu
Level 109
God Stats
2W - 1L
1,869 SR
Queue Stats
11W - 14L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 17
12,652
633
11,196
17,247
8,302
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 4 / 13
14,472
724
20,018
13,881
3,863
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
18
10 / 6 / 11
14,167
708
19,060
18,011
10,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jackeruwu
Danzaburou
16
3 / 6 / 5
12,501
625
15,942
15,928
5,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Slllck
He Bo
15
1 / 10 / 6
11,399
570
8,805
17,274
5,241
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
cloverfield135
Amaterasu
14
6 / 7 / 4
12,010
601
14,850
21,415
15,755
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
23
Kills
10
10
Deaths
23
41
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Jackeruwu
Danzaburou
3
6
5
0.92
L
He Bo
Slllck
He Bo
1
10
6
0.4
W
3
0
17
11.5
W
10
4
13
4.13
L
Amaterasu
cloverfield135
Amaterasu
6
7
4
1.14
W
Ne Zha
10
6
11
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,274
Damage
39,597
49,139
Taken
54,617
22,404
Mitigated
26,537
16,875
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Jackeruwu
Danzaburou
15,942
3,673
0
2,151
15,928
5,541
228
7,709
8,219
0
56,707
L
He Bo
Slllck
He Bo
8,805
208
0
512
17,274
5,241
0
10,638
6,636
36,120
0
W
11,196
1,305
1,594
8,140
17,247
8,302
724
4,195
12,784
30,227
0
W
20,018
5,993
0
4,102
13,881
3,863
1,446
1,375
12,438
66,731
0
L
Amaterasu
cloverfield135
Amaterasu
14,850
5,426
0
4,347
21,415
15,755
0
13,167
8,248
0
34,452
W
Ne Zha
19,060
3,401
0
3,039
18,011
10,239
597
3,060
14,793
0
61,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,291
Gold Earned
35,910
248
Minions Killed
217
11
Camps Cleared
6
1,159,840
Distance Traveled
989,441
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,501
625
108
5
0
329,852
6
L
He Bo
11,399
570
61
3
5
309,225
3
W
Cthulhu
12,652
633
45
2
2
419,801
0
W
Sol
14,472
724
130
7
6
363,080
3
L
Amaterasu
12,010
601
48
2
1
350,364
4
W
Ne Zha
14,167
708
73
4
3
376,959
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role