Player Matchup

Merlin
Merlin
BooseRolton
Merlin
Level 116
God Stats
9W - 12L
1,504 SR
Queue Stats
110W - 152L
1,393 Elo+
Party 2
Cthulhu
Cthulhu
Dr BioHaZardd
Cthulhu
Level 83
God Stats
8W - 5L
1,429 SR
Queue Stats
151W - 151L
1,393 Elo+
Party 2
Nemesis
Nemesis
SuesupperXD
Nemesis
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 50L
1,408 Elo+
Solo
Team Averages
Level 96
1,478 SR
1,398 Elo+

VS

Team Averages
Level 85
1,406 SR
1,424 Elo+
Fafnir
Fafnir
JesusTheDrunk11
Fafnir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,437 Elo+
Party 1
Hera
Hera
ReggiePuddle
Hera
Level 60
God Stats
0W - 2L
1,427 SR
Queue Stats
53W - 51L
1,418 Elo+
Party 1
Medusa
Medusa
TheKangarooKing
Medusa
Level 89
God Stats
0W - 1L
1,293 SR
Queue Stats
37W - 39L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 0 / 3
7,955
663
6,191
4,442
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
11
1 / 0 / 6
7,417
618
6,451
8,441
6,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SuesupperXD
Nemesis
12
4 / 1 / 4
8,160
680
6,331
6,071
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
7,585
632
2,428
9,911
9,847
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 1
6,856
571
6,445
5,334
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 0
7,148
596
5,913
8,422
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
0
3
4.5
W
Cthulhu
1
0
6
4
L
0
2
1
0.25
L
0
3
1
0.17
W
Nemesis
SuesupperXD
Nemesis
4
1
4
6
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,973
Damage
14,786
18,954
Taken
23,667
10,819
Mitigated
14,136
5,893
Healing
6,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,191
258
0
1,662
4,442
1,579
0
2,341
1,979
33,290
0
W
Cthulhu
6,451
112
688
2,916
8,441
6,750
0
3,787
4,413
18,498
0
L
2,428
476
716
3,958
9,911
9,847
0
5,581
3,510
7,298
0
L
6,445
1,713
0
462
5,334
1,610
179
1,917
2,997
19,409
0
W
Nemesis
SuesupperXD
Nemesis
6,331
2,193
0
627
6,071
2,490
0
2,777
3,122
0
16,937
L
5,913
2,154
0
1,820
8,422
2,679
0
3,659
4,274
0
31,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,532
Gold Earned
21,589
132
Minions Killed
123
5
Camps Cleared
4
730,376
Distance Traveled
658,343
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,955
663
76
6
3
227,274
3
W
Cthulhu
7,417
618
27
2
0
251,016
1
L
Fafnir
7,585
632
18
2
1
206,424
0
L
Hera
6,856
571
43
4
1
206,002
0
W
Nemesis
8,160
680
29
2
2
252,086
2
L
Medusa
7,148
596
62
5
2
245,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role