Player Matchup

Bacchus
Bacchus
EvilSuD
Bacchus
Level 26
God Stats
10W - 5L
1,709 SR
Queue Stats
37W - 28L
1,562 Elo+
Solo
Chiron
Chiron
Puwa
Chiron
Level 23
God Stats
0W - 1L
1,318 SR
Queue Stats
14W - 20L
1,297 Elo+
Party 1
Da Ji
Da Ji
lolotanews
Da Ji
Level 6
God Stats
8W - 10L
1,272 SR
Queue Stats
10W - 12L
1,309 Elo+
Party 1
Nemesis
Nemesis
waterdrinker666
Nemesis
Level 28
God Stats
6W - 13L
1,851 SR
Queue Stats
112W - 164L
1,376 Elo+
Solo
Hercules
Hercules
xGah
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,426 Elo+
Party 1
Team Averages
Level 22
1,530 SR
1,394 Elo+

VS

Team Averages
Level 19
1,415 SR
1,277 Elo+
Hel
Hel
Hitokimi
Hel
Level 29
God Stats
1W - 4L
1,345 SR
Queue Stats
80W - 189L
1,205 Elo+
Party 2
Arachne
Arachne
Phaedre
Arachne
Level 27
God Stats
66W - 101L
1,435 SR
Queue Stats
101W - 183L
1,278 Elo+
Party 2
Bellona
Bellona
ProcrastinatorMD
Bellona
Level 28
God Stats
17W - 14L
1,357 SR
Queue Stats
124W - 122L
1,435 Elo+
Solo
Ymir
Ymir
Ruinalie
Ymir
Level 3
God Stats
6W - 1L
1,500 SR
Queue Stats
53W - 105L
1,198 Elo+
Party 2
Zhong Kui
Zhong Kui
TheGlizzyGobbler
Zhong Kui
Level 7
God Stats
1W - 1L
1,437 SR
Queue Stats
8W - 11L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EvilSuD
Bacchus
14
6 / 9 / 8
10,967
457
7,873
25,476
31,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Puwa
Chiron
17
7 / 7 / 7
11,323
472
11,622
20,751
7,505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
13
5 / 10 / 5
9,924
414
10,782
18,036
9,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 8 / 4
11,181
466
15,950
23,992
10,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
xGah
Hercules
16
1 / 5 / 6
9,851
410
5,766
20,186
17,741
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 12
11,107
463
7,990
13,523
4,939
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Phaedre
Arachne
20
25 / 9 / 7
15,340
639
42,219
29,376
17,166
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
5 / 4 / 10
12,436
518
21,015
17,552
15,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
18
3 / 4 / 12
12,012
501
8,218
18,846
22,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
3
0 / 0 / 0
6,979
291
0
0
0

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
78
23
Kills
37
39
Deaths
23
30
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bacchus
EvilSuD
Bacchus
6
9
8
1.11
W
4
6
12
1.67
W
Arachne
Phaedre
Arachne
25
9
7
3.17
W
5
4
10
2.5
L
Chiron
Puwa
Chiron
7
7
7
1.5
W
Ymir
3
4
12
2.25
W
Zhong Kui
0
0
0
0
L
Da Ji
5
10
5
0.75
L
4
8
4
0.75
L
Hercules
xGah
Hercules
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,993
Damage
79,442
108,441
Taken
79,297
77,284
Mitigated
60,358
24,966
Healing
22,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
EvilSuD
Bacchus
7,873
1,650
0
1,556
25,476
31,681
265
3,368
22,108
20,936
0
W
7,990
2,809
2,443
3,575
13,523
4,939
0
694
12,829
39,286
0
W
Arachne
Phaedre
Arachne
42,219
27,141
0
12,826
29,376
17,166
7,225
2,570
26,806
0
116,832
W
21,015
5,015
0
1,687
17,552
15,846
2,361
2,751
14,801
0
88,899
L
Chiron
Puwa
Chiron
11,622
4,580
1,308
8,680
20,751
7,505
1,411
3,891
16,860
0
79,137
W
Ymir
8,218
2,197
0
2,004
18,846
22,407
711
1,858
16,988
36,870
0
W
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
10,782
1,763
0
549
18,036
9,955
328
1,852
16,184
0
44,537
L
15,950
10,763
0
8,004
23,992
10,402
249
2,669
21,323
0
66,747
L
Hercules
xGah
Hercules
5,766
2,371
0
4,869
20,186
17,741
1,105
4,620
15,566
0
29,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,246
Gold Earned
57,874
393
Minions Killed
381
0
Camps Cleared
0
2,004,434
Distance Traveled
1,770,163
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,967
457
20
1
0
406,354
5
W
Hel
11,107
463
59
2
0
390,509
2
W
Arachne
15,340
639
143
6
0
479,500
1
W
Bellona
12,436
518
120
5
0
476,891
1
L
Chiron
11,323
472
136
6
0
390,137
6
W
Ymir
12,012
501
59
2
0
423,263
2
W
Zhong Kui
6,979
291
0
0
0
0
0
L
Da Ji
9,924
414
66
3
0
375,104
0
L
Nemesis
11,181
466
109
5
0
420,840
2
L
Hercules
9,851
410
62
3
0
411,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role