Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CamelloAsesino
Neith
Level 109
God Stats
8W - 7L
1,650 SR
Queue Stats
135W - 125L
1,593 Elo+
Solo
Chaac
Chaac
Death8822
Chaac
Level 133
God Stats
4W - 4L
1,651 SR
Queue Stats
26W - 20L
1,616 Elo+
Solo
Agni
Agni
NotRelevant
Agni
Level 76
God Stats
136W - 113L
1,626 SR
Queue Stats
175W - 149L
1,610 Elo+
Solo
Thor
Thor
alexch10
Thor
Level 155
God Stats
5W - 7L
1,684 SR
Queue Stats
320W - 349L
1,555 Elo+
Solo
Team Averages
Level 119
1,622 SR
1,575 Elo+

VS

Team Averages
Level 128
1,614 SR
1,573 Elo+
Discordia
Discordia
 
Discordia
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Jaeceus
Cliodhna
Level 125
God Stats
1W - 1L
1,203 SR
Queue Stats
38W - 34L
1,548 Elo+
Solo
Odin
Odin
LordKenobi
Odin
Level 160
God Stats
1W - 0L
2,075 SR
Queue Stats
157W - 75L
1,660 Elo+
Party 1
Gilgamesh
Gilgamesh
S71CKY
Gilgamesh
Level 146
God Stats
98W - 55L
1,672 SR
Queue Stats
504W - 328L
1,611 Elo+
Party 1
Zeus
Zeus
WatchmefeedXD
Zeus
Level 123
God Stats
6W - 3L
1,620 SR
Queue Stats
451W - 486L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 7 / 7
7,766
1,109
4,610
15,701
14,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 3 / 2
6,694
956
847
5,638
1,920
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Death8822
Chaac
14
3 / 4 / 5
8,197
1,171
8,845
15,022
15,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
2 / 2 / 5
7,933
1,133
9,913
8,217
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
14
3 / 5 / 3
8,205
1,172
4,656
10,680
4,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

217

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
6 / 1 / 12
8,916
1,274
11,437
3,227
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Jaeceus
Cliodhna
14
4 / 3 / 10
8,291
1,184
6,859
8,115
3,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 3 / 15
7,983
1,140
5,540
7,617
5,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
S71CKY
Gilgamesh
15
4 / 0 / 15
9,403
1,343
8,677
10,986
11,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
6 / 1 / 12
8,835
1,262
16,374
3,554
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
85
8
Kills
21
21
Deaths
8
22
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
7
7
0.5
W
Discordia
 
Discordia
6
1
12
12
L
0
3
2
0.33
L
Chaac
Death8822
Chaac
3
4
5
1.38
W
Cliodhna
Jaeceus
Cliodhna
4
3
10
3
W
1
3
15
2.83
L
2
2
5
2.25
W
Gilgamesh
S71CKY
Gilgamesh
4
0
15
11.5
W
6
1
12
12
L
Thor
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,871
Damage
48,887
55,258
Taken
33,499
39,221
Mitigated
24,009
8,544
Healing
3,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,610
451
1,551
2,889
15,701
14,018
0
8,284
7,208
14,843
0
W
Discordia
 
Discordia
11,437
783
0
62
3,227
1,320
0
1,064
2,124
24,212
0
L
847
416
0
310
5,638
1,920
0
2,039
3,527
0
10,666
L
Chaac
Death8822
Chaac
8,845
1,490
0
2,644
15,022
15,950
0
8,894
5,872
0
20,619
W
Cliodhna
Jaeceus
Cliodhna
6,859
718
0
544
8,115
3,606
0
3,434
4,502
0
17,604
W
5,540
892
0
41
7,617
5,974
0
3,445
3,998
0
17,148
L
9,913
1,241
233
917
8,217
2,728
0
4,185
3,867
25,607
0
W
Gilgamesh
S71CKY
Gilgamesh
8,677
1,439
1,450
1,252
10,986
11,648
0
4,611
6,060
6,426
17,207
W
16,374
1,390
0
0
3,554
1,461
0
1,969
1,501
24,464
0
L
Thor
4,656
977
0
0
10,680
4,605
0
4,885
5,639
0
22,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,795
Gold Earned
43,428
153
Minions Killed
131
5
Camps Cleared
7
656,255
Distance Traveled
795,734
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,766
1,109
17
2
0
129,461
3
W
Discordia
8,916
1,274
26
4
0
166,100
4
L
Neith
6,694
956
21
3
0
76,608
0
L
Chaac
8,197
1,171
34
5
1
150,425
1
W
Cliodhna
8,291
1,184
28
4
2
146,185
0
W
Odin
7,983
1,140
25
4
3
160,353
3
L
Agni
7,933
1,133
44
6
2
161,121
1
W
Gilgamesh
9,403
1,343
24
3
1
168,398
0
W
Zeus
8,835
1,262
28
4
1
154,698
1
L
Thor
8,205
1,172
37
5
2
138,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role