Player Matchup

Artemis
Artemis
Geraardo
Artemis
Level 23
God Stats
7W - 2L
1,499 SR
Queue Stats
32W - 14L
1,574 Elo+
Party 2
Odin
Odin
Omidus
Odin
Level 105
God Stats
48W - 41L
1,628 SR
Queue Stats
281W - 297L
1,535 Elo+
Party 2
Bakasura
Bakasura
Smokester
Bakasura
Level 127
God Stats
6W - 4L
1,577 SR
Queue Stats
553W - 572L
1,613 Elo+
Party 2
Tiamat
Tiamat
erjoni
Tiamat
Level 95
God Stats
1W - 3L
1,655 SR
Queue Stats
482W - 483L
1,542 Elo+
Party 2
Sobek
Sobek
ikillabeast
Sobek
Level 79
God Stats
1W - 2L
1,316 SR
Queue Stats
322W - 342L
1,499 Elo+
Party 2
Team Averages
Level 86
1,535 SR
1,553 Elo+

VS

Team Averages
Level 55
1,582 SR
1,422 Elo+
Jing Wei
Jing Wei
DigitalSiren
Jing Wei
Level 82
God Stats
11W - 9L
1,716 SR
Queue Stats
94W - 132L
1,430 Elo+
Party 1
Apollo
Apollo
Eightyminutes
Apollo
Level 35
God Stats
9W - 6L
1,501 SR
Queue Stats
156W - 142L
1,579 Elo+
Solo
Geb
Geb
SunlitWolf
Geb
Level 86
God Stats
9W - 7L
1,691 SR
Queue Stats
195W - 234L
1,433 Elo+
Party 1
Merlin
Merlin
TheCosmicOne
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,341 Elo+
Party 1
Fenrir
Fenrir
xNidoking
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Geraardo
Artemis
13
0 / 1 / 1
7,441
496
3,870
5,693
1,943
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Odin
Omidus
Odin
15
3 / 1 / 4
9,054
604
6,161
8,795
5,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Smokester
Bakasura
15
8 / 1 / 2
9,006
600
7,717
9,176
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
erjoni
Tiamat
14
4 / 0 / 3
8,683
579
5,156
5,154
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 4
7,002
467
3,833
10,094
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DigitalSiren
Jing Wei
13
0 / 1 / 0
7,411
494
2,450
6,425
2,086
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 4 / 0
6,426
428
3,504
8,028
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 1
6,623
442
3,440
10,700
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
11
1 / 5 / 2
6,732
449
3,263
8,676
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
xNidoking
Fenrir
12
1 / 2 / 1
7,049
470
4,058
9,985
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
4
4
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DigitalSiren
Jing Wei
0
1
0
0
L
1
4
0
0.25
W
Artemis
Geraardo
Artemis
0
1
1
0.5
W
Odin
Omidus
Odin
3
1
4
5
W
Bakasura
Smokester
Bakasura
8
1
2
9
L
1
3
1
0.5
L
Merlin
1
5
2
0.4
W
Tiamat
erjoni
Tiamat
4
0
3
5.5
W
0
1
4
2
L
Fenrir
xNidoking
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,737
Damage
16,715
38,912
Taken
43,814
23,367
Mitigated
17,474
17,785
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DigitalSiren
Jing Wei
2,450
1,786
0
2,390
6,425
2,086
0
547
5,834
0
44,044
L
3,504
2,246
0
1,931
8,028
2,441
0
90
7,938
0
24,519
W
Artemis
Geraardo
Artemis
3,870
1,364
0
1,968
5,693
1,943
844
726
4,925
0
46,347
W
Odin
Omidus
Odin
6,161
1,130
0
2,525
8,795
5,201
490
746
8,001
4,422
46,072
W
Bakasura
Smokester
Bakasura
7,717
5,173
0
5,600
9,176
4,606
131
578
8,506
0
57,204
L
3,440
402
0
2,086
10,700
6,744
206
3,330
7,102
22,106
0
L
Merlin
3,263
693
0
1,816
8,676
2,810
0
3,142
4,943
30,979
0
W
Tiamat
erjoni
Tiamat
5,156
457
0
3,282
5,154
2,635
581
1,481
3,527
52,412
0
W
3,833
407
40
4,370
10,094
8,982
12
2,742
7,250
22,484
0
L
Fenrir
xNidoking
Fenrir
4,058
1,026
0
3,250
9,985
3,393
588
1,595
8,163
0
39,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,186
Gold Earned
34,241
494
Minions Killed
352
0
Camps Cleared
0
1,539,283
Distance Traveled
1,299,821
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,411
494
105
7
0
278,626
5
L
Apollo
6,426
428
49
3
0
196,007
5
W
Artemis
7,441
496
87
6
0
267,952
2
W
Odin
9,054
604
124
8
0
293,509
6
W
Bakasura
9,006
600
126
8
0
376,237
2
L
Geb
6,623
442
43
3
0
279,330
1
L
Merlin
6,732
449
87
6
0
233,461
0
W
Tiamat
8,683
579
120
8
0
290,066
2
W
Sobek
7,002
467
37
2
0
311,519
5
L
Fenrir
7,049
470
68
5
0
312,397
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role