Player Matchup

Achilles
Achilles
ButChugginCheese
Achilles
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,714 Elo+
Party 1
Izanami
Izanami
FlyDutchman2889
Izanami
Level 24
God Stats
2W - 2L
1,458 SR
Queue Stats
13W - 7L
1,663 Elo+
Party 1
Scylla
Scylla
Purcha995
Scylla
Level 29
God Stats
2W - 0L
2,040 SR
Queue Stats
11W - 7L
1,624 Elo+
Party 1
Mulan
Mulan
RedSilkHeart
Mulan
Level 24
God Stats
47W - 40L
1,588 SR
Queue Stats
80W - 69L
1,546 Elo+
Solo
Loki
Loki
imposterdiff
Loki
Level 25
God Stats
2W - 0L
1,625 SR
Queue Stats
13W - 7L
1,663 Elo+
Party 1
Team Averages
Level 23
1,642 SR
1,642 Elo+

VS

Team Averages
Level 19
1,581 SR
1,614 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Brunhilt
Yemoja
Level 25
God Stats
0W - 1L
1,686 SR
Queue Stats
68W - 69L
1,546 Elo+
Solo
Aphrodite
Aphrodite
IdolFan
Aphrodite
Level 16
God Stats
11W - 10L
1,538 SR
Queue Stats
22W - 16L
1,614 Elo+
Solo
Medusa
Medusa
Lavabits
Medusa
Level 18
God Stats
1W - 1L
1,404 SR
Queue Stats
3W - 1L
1,685 Elo+
Solo
Ne Zha
Ne Zha
percc
Ne Zha
Level 6
God Stats
13W - 6L
1,779 SR
Queue Stats
126W - 66L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 0
9,081
605
8,516
12,730
9,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 0
7,105
474
520
5,135
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Purcha995
Scylla
13
0 / 4 / 2
7,502
500
485
6,924
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 3 / 4
7,697
513
10,083
10,942
8,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 4 / 5
9,544
636
9,798
11,124
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 3 / 0
8,264
551
6,892
11,935
12,077
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Brunhilt
Yemoja
13
2 / 0 / 7
8,059
537
3,232
6,894
5,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Aphrodite
IdolFan
Aphrodite
13
1 / 3 / 3
7,495
500
3,239
8,487
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Lavabits
Medusa
4
0 / 6 / 0
4,732
315
1,032
4,163
766
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
percc
Ne Zha
15
11 / 4 / 4
9,075
605
13,069
15,778
6,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
16
Kills
15
15
Deaths
16
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
3
0
0.33
L
Yemoja
Brunhilt
Yemoja
2
0
7
5.5
W
5
0
0
5
W
0
4
0
0
L
Aphrodite
IdolFan
Aphrodite
1
3
3
0.83
L
Medusa
Lavabits
Medusa
0
6
0
0
W
Scylla
Purcha995
Scylla
0
4
2
0.25
W
5
3
4
2.33
W
6
4
5
2.13
L
Ne Zha
percc
Ne Zha
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,402
Damage
27,464
46,855
Taken
47,257
23,756
Mitigated
27,857
12,208
Healing
18,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,892
2,086
0
3,894
11,935
12,077
0
235
11,700
56,902
0
L
Yemoja
Brunhilt
Yemoja
3,232
1,128
738
1,542
6,894
5,701
108
269
6,625
31,988
0
W
8,516
2,664
0
5,792
12,730
9,312
0
6,111
6,619
0
60,452
W
520
448
0
331
5,135
1,180
0
1,020
4,115
0
39,714
L
Aphrodite
IdolFan
Aphrodite
3,239
305
1,830
4,694
8,487
2,870
78
790
7,697
43,317
0
L
Medusa
Lavabits
Medusa
1,032
535
0
71
4,163
766
135
184
3,979
0
6,036
W
Scylla
Purcha995
Scylla
485
43
0
372
6,924
1,529
0
819
6,105
43,826
0
W
10,083
2,317
0
1,279
10,942
8,393
382
3,570
7,372
6,657
33,037
W
9,798
3,808
0
4,434
11,124
3,342
0
1,843
9,281
0
61,548
L
Ne Zha
percc
Ne Zha
13,069
4,906
0
5,871
15,778
6,443
0
603
15,175
0
64,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,929
Gold Earned
37,625
475
Minions Killed
427
0
Camps Cleared
0
1,475,154
Distance Traveled
1,269,517
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,264
551
141
9
0
270,831
2
L
Yemoja
8,059
537
63
4
0
289,037
12
W
Achilles
9,081
605
138
9
0
311,931
1
W
Izanami
7,105
474
79
5
0
275,643
2
L
Aphrodite
7,495
500
108
7
0
270,261
4
L
Medusa
4,732
315
9
1
0
130,275
1
W
Scylla
7,502
500
86
6
0
256,199
4
W
Mulan
7,697
513
64
4
0
288,371
3
W
Loki
9,544
636
108
7
0
343,010
6
L
Ne Zha
9,075
605
106
7
0
309,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role